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cat545.tmp
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cat545.tmp
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[ext_resource type="Script" path="res://addons/com.heroiclabs.nakama/Nakama.gd" id="1_lng26"]
[ext_resource type="Script" path="res://Client.gd" id="2_5yos2"]
[ext_resource type="Texture2D" uid="uid://c5qiud2ubqdts" path="res://kenney_roguelike-modern-city/Tilemap/tilemap_packed.png" id="3_0gxho"]
[ext_resource type="Script" path="res://player.gd" id="4_6cewg"]
[ext_resource type="Texture2D" uid="uid://c8dq1aed4n2at" path="res://player.png" id="4_dhg6n"]
[ext_resource type="Texture2D" uid="uid://cy56wx4qynp3m" path="res://enemy.png" id="6_18t4o"]
[ext_resource type="Script" path="res://Enemy.gd" id="6_m0noe"]
[ext_resource type="Script" path="res://Detection.gd" id="7_idy5x"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_1v03i"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_0x3wt"]
vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ghyrw"]
polygon = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_5e5j4"]
polygon = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="NavigationPolygon" id="NavigationPolygon_x2016"]
vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
[sub_resource type="NavigationPolygon" id="NavigationPolygon_5gjul"]
vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
[sub_resource type="NavigationPolygon" id="NavigationPolygon_h42do"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_67pv7"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cw4pv"]
texture = ExtResource("3_0gxho")
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0 = 0
8:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0 = 0
9:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0 = 0
10:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0 = 0
11:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
12:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:0/0 = 0
14:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_h42do")
15:0/0 = 0
15:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_h42do")
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_h42do")
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:0/0 = 0
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:0/0 = 0
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
27:0/0 = 0
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
28:0/0 = 0
28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:0/0/physics_layer_0/angular_velocity = 0.0
29:0/0 = 0
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
30:0/0 = 0
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
31:0/0 = 0
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_0/angular_velocity = 0.0
32:0/0 = 0
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_0/angular_velocity = 0.0
33:0/0 = 0
33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:0/0/physics_layer_0/angular_velocity = 0.0
34:0/0 = 0
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_0/angular_velocity = 0.0
35:0/0 = 0
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
36:0/0 = 0
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0 = 0
8:1/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0 = 0
9:1/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
10:1/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
13:1/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:1/0 = 0
14:1/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:1/0 = 0
15:1/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ghyrw")
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
33:1/0 = 0
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_0/angular_velocity = 0.0
34:1/0 = 0
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
36:1/0 = 0
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0 = 0
8:2/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0 = 0
10:2/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0 = 0
11:2/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0 = 0
12:2/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:2/0 = 0
13:2/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:2/0 = 0
14:2/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:2/0 = 0
15:2/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
33:2/0 = 0
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
36:2/0 = 0
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0 = 0
8:3/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0 = 0
9:3/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0 = 0
10:3/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0 = 0
11:3/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0 = 0
12:3/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0 = 0
13:3/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0 = 0
14:3/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0 = 0
15:3/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5e5j4")
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
28:3/0 = 0
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_0/angular_velocity = 0.0
29:3/0 = 0
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
33:3/0 = 0
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
36:3/0 = 0
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
27:4/0 = 0
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
28:4/0 = 0
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_0/angular_velocity = 0.0
29:4/0 = 0
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_0/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
31:4/0 = 0
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_0/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
36:4/0 = 0
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:4/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
36:5/0 = 0
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
33:6/0 = 0
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_0/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
35:6/0 = 0
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_0/angular_velocity = 0.0
36:6/0 = 0
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
31:7/0 = 0
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:7/0/physics_layer_0/angular_velocity = 0.0
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
33:7/0 = 0
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:7/0/physics_layer_0/angular_velocity = 0.0
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
35:7/0 = 0
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:7/0/physics_layer_0/angular_velocity = 0.0
36:7/0 = 0
36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)