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Lua From Scratch

This is a tutorial that walks you through writing a complete, production-ready implementation of a real programming language in 17,000 lines of C. You will be re-writing the Lua source code step-by-step, and by the end you will have a thorough understanding of every detail of every line of code of the Lua implementation.

The tutorial isn't done yet. It's actually still in the planning stages. It will probably take a long time to get done. You can sign up here to be notified when it's done, or maybe when part of it is ready for consumption.

What you will implement

Everything that's inside lua-5.3.4.tar.gz, you will write by hand. This includes:

  • Parser/lexer (handwritten, not generated)
  • Virtual machine
  • Code generator (compiling to bytecode)
    • Constant folding
    • Code optimizations
  • Value representation
  • The Lua C API
  • Prototype inheritance (metatables)
  • Hash table implementation (chained scatter table)
  • Garbage collection (incremental mark-and-sweep)
    • Weak references
  • String interning
  • Closures
  • Coroutines
  • Operator overloading (tag methods)
  • Error handling
  • The Lua standard library
    • String pattern matching (similar to regular expressions)
  • Debugging features
  • lua, the Lua REPL executable
  • luac, the Lua compiler
  • Portable Makefile
  • And much, much more...

The Plan

Here are the main steps I plan to take in developing this tutorial:

  1. Get familiar with Lua. (lua.org/docs.html has lots of good stuff, make sure to read the papers!)
  2. Get familiar with the Lua source code. (Mike Pall wrote a nice guide)
  3. Annotate the Lua source code, in great detail.
  4. Decide on a general order in which to implement everything in Lua.
  5. Split the Lua source code into a series of 20 to 70 "macro-steps", where each step adds about a chapter's worth of functionality.
  6. Iterate on these macro-steps, adding/removing/reordering them until I find a good order for them to go in that will best suit the book.
  7. Turn each macro-step into a chapter by splitting it into micro-steps, writing 1-3 paragraphs to explain each micro-step, and also explaining any higher level concepts (like explaining garbage collection in general and then giving an overview of how Lua's GC algorithm works).

I'm well into step 2, and am starting work on step 3.

Update: I'm skipping step 3, it's not worth it. I'm diving right in to step 4. See MACROSTEPS.md.

Possible orders

  • Classic: repl -> lexing -> parsing -> evaluating expressions -> ...
    • Not good because Lua does parsing/compiling in one single, tightly-written step. Also this is how every other programming language implementation book does it, it's getting old.
  • Augmenting C: tvalue -> stack -> c api -> hash tables -> GC -> ...
    • Starts by adding duck-typing features to C, then gets right into the lua API and then goes into actual interesting language features like hash tables and GC, with no need for boring parsing
  • Stages: Implement a super simple version of Lua as the first stage, then add more advanced features (like closures, metatables) in the second stage, and then add optimizations and better algorithms (like incremental GC) in the third stage.
  • "Topic after topic after topic": Jump around to different parts of the codebase early and often, to keep it interesting and to help with holding the entire codebase in your head. Like a TV show that jumps to many different story arcs each episode, making just a bit of progress on each one.
    • I really like the idea of this but will have to figure out if it would actually work in practice...
  • Historical: Implement things in the order they were actually implemented in Lua over the years.
    • Let's not do that, okay? ("Chapter 105: Adding true and false to our language")
    • Although, Lua did start out as a data-description language (kinda like JSON), so for the parser we could start by parsing literal values/tables before going on to parse executable code.

I think the "Augmenting C" order will be used for the beginning, and then we'll try to keep it interesting by doing the "topic after topic" thing. Some features might use the "Stages" idea, where a basic version will be implemented in say the first half of the book, then the more advanced version will come much later. So there, it'll be a combination of the above ordering ideas. (Even the "Classic" order will probably make an appearance... it just won't be anywhere near the beginning of the book.)

Ideas

  • Self-contained chapters: Might be nice to make at least certain chapters more or less self-contained. So if chapter #38 is all about GC, don't assume they've worked through the entire book up to that point, or that they even know anything about Lua. They might just be someone interested in learning about GC. Keep those people in mind.
  • "Final" lines of code: mark lines of code that are in their "final" state. That is, lines that exist in the final version of the code. Give them a subtle grey background maybe, like the line is "set in stone".