OpenMoHAA supports any architecture, thanks to the CMake build system and cross-platform code/libraries. While the most common little-Endian architectures (arm, aarch64, x86, x86_64) have been tested and confirmed to work, big-Endian architectures should be supported as well; however, they remain untested.
The following tools are required for all platforms:
- CMake >= 3.12
- Flex (>= 2.6.4) and Bison (>= 3.5.1)
- A C++11 compiler
- OpenAL SDK (can be found here)
The installation directory can be set to the MOHAA directory with -DCMAKE_INSTALL_PREFIX=/path/to/mohaa
.
Compiling debug binaries will result in a -dbg
suffix appended to the name of the binaries to avoid mixing debug/release code.
These are the tools required on Linux :
- Clang >= 7.0.1 or GCC >= 9.4.0
- libsdl2-dev
- libopenal-dev
clang-7 and gcc-9 has been tested to work on Ubuntu 20.04. Although it's best to use the latest versions.
1 line install command with clang:
sudo apt-get install -y cmake ninja-build clang lld flex bison libsdl2-dev libopenal-dev
Example with CMake and ninja-build installed:
mkdir .cmake && cd .cmake
cmake -G Ninja ../
Other compilers can be specified by appending -DCMAKE_C_COMPILER=/path/to/compiler -DCMAKE_CXX_COMPILER=path/to/compiler
to the CMake command-line.
Visual Studio (2019 or 2022) is generally preferred.
Flex and Bison can be downloaded from here: https://github.com/lexxmark/winflexbison/releases/tag/v2.5.25
OpenAL can be downloaded from here: https://github.com/kcat/openal-soft/releases/tag/1.24.1 rename soft_oal.dll
to OpenAL64.dll
on 64-bit and OpenAL32.dll
on 32-bit
Append -DFLEX_EXECUTABLE=...\win_flex.exe -DBISON_EXECUTABLE=...\win_bison.exe -DOPENAL_INCLUDE_DIR="path/to/oal/include" -DOPENAL_LIBRARY="path/to/oal"
to the CMake command-line to use the package from the link above.
-DBUILD_NO_CLIENT=1
Don't build client binaries. This will only build the dedicated server binaries.-DCMAKE_LIB_SUFFIX=suffix
Default suffix to use for the defaultlib
directory. For example-DCMAKE_LIB_SUFFIX=64
-DNO_MODERN_DMA=1
Use the basic DMA sound system from quake3. This lacks many features such as soundtracks and movie audio from the modern OpenAL-based DMA sound system. This option is not recommended, unless openal is not available.-DTARGET_LOCAL_SYSTEM=1
for compiling and installing on the local system. This will remove the architecture suffix at the end of each binary. This option can be useful for packaging builds.-DUSE_SYSTEM_LIBS=1
for third-party libraries, this will make use of system libraries instead of libraries that are embedded within the project.