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SplatBlend_5Layer issues #17

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n0rb opened this issue Feb 17, 2017 · 2 comments
Open

SplatBlend_5Layer issues #17

n0rb opened this issue Feb 17, 2017 · 2 comments

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@n0rb
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n0rb commented Feb 17, 2017

Hello!

First off I want to thank you for releasing this awesome code for free!

Secondly I seem to have problems when using 5 Layers. The last layer seems to ignore all Colors and just shows all the time. (no matter what color I use as fill)

Can you confirm this as a bug or am I using 5 Layers in a wrong way ?

@slipster216
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It's been ages since I've looked at those shaders, but I definitely tested a 5 layer shader at some point. These days I'm mostly working on MegaSplat, which allows for up to 256 textures with the same shader cost as a 3 layer traditional splat map shader, so it's definitely a better option if you need lots of textures.

That said, I can take a look at this next week when I'm back in my home country.

@n0rb
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n0rb commented Feb 20, 2017

Hi Jason,
thanks a lot for your quick response.

Tbh I didn't even know about Megasplat yet, and will definitely take a look!

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