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Major. A crucial error that indicates a deviation from business logic or disrupts the program, but doesn't have a vital impact on the app.
Medium. Anything that negatively affects the user experience.
The activeEffect variable passed from the magicEffectApply event was returning null.
Skyrim Platform Version:2.7.1
Windows
10
1.5.97.0.8
2.0.20
None
Radeon RX 590
on('magicEffectApply', (event) => { let act = Actor.from(event.target); if(act) { if(event.activeEffect) { printConsole(act.getDisplayName() + " magicEffectApply:" + event.activeEffect.getMagnitude()); } else { printConsole("event.activeEffect is Null"); } } });
Register the magicEffectApply event above and perform the following steps
The message '(Player Name) magicEffectApply:(Magic Magnitude Value)' is output to the console.
The message 'event.activeEffect is Null' is output to the console.
The text was updated successfully, but these errors were encountered:
SupAidmi
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Severity
Major. A crucial error that indicates a deviation from business logic or disrupts the program, but doesn't have a vital impact on the app.
Priority
Medium. Anything that negatively affects the user experience.
Description
The activeEffect variable passed from the magicEffectApply event was returning null.
Skyrim Platform Version:2.7.1
OS
Windows
OS version
10
Skyrim version
1.5.97.0.8
SKSE version
2.0.20
client commit''s hash
None
server commit''s hash
None
Videocard model
Radeon RX 590
Steps to reproduce
Register the magicEffectApply event above and perform the following steps
Expected result
The message '(Player Name) magicEffectApply:(Magic Magnitude Value)' is output to the console.
Actual result
The message 'event.activeEffect is Null' is output to the console.
The text was updated successfully, but these errors were encountered: