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Core functionalities
- Introduction
- Any as in any type
- Bit
- Compressed pair
- Enum as bitmask
- Hashed strings
- Iterators
- Memory
- Monostate
- Type support
- Unique sequential identifiers
- Utilities
EnTT
comes with a bunch of core functionalities mostly used by the other parts
of the library.
Many of these tools are also useful in everyday work. Therefore, it's worth
describing them so as not to reinvent the wheel in case of need.
EnTT
offers its own any
type. It may seem redundant considering that C++17
introduced std::any
, but it is not (hopefully).
First of all, the type returned by an std::any
is a const reference to an
std::type_info
, an implementation defined class that's not something everyone
wants to see in a software. Furthermore, there is no way to bind it to the type
system of the library and therefore with its integrated RTTI support.
The any
API is very similar to that of its most famous counterpart, mainly
because this class serves the same purpose of being an opaque container for any
type of value.
Instances also minimize the number of allocations by relying on a well known
technique called small buffer optimization and a fake vtable.
Creating an object of the any
type, whether empty or not, is trivial:
// an empty container
entt::any empty{};
// a container for an int
entt::any any{0};
// in place type construction
entt::any in_place_type{std::in_place_type<int>, 42};
// take ownership of already existing, dynamically allocated objects
entt::any in_place{std::in_place, std::make_unique<int>(42).release()};
Alternatively, the make_any
function serves the same purpose. It requires to
always be explicit about the type and doesn't support taking ownership:
entt::any any = entt::make_any<int>(42);
In all cases, the any
class takes the burden of destroying the contained
element when required, regardless of the storage strategy used for the specific
object.
Furthermore, an instance of any
isn't tied to an actual type. Therefore, the
wrapper is reconfigured when it's assigned a new object of a type other than
the one it contains.
There is also a way to directly assign a value to the variable contained by an
entt::any
, without necessarily replacing it. This is especially useful when
the object is used in aliasing mode, as described below:
entt::any any{42};
entt::any value{3};
// assigns by copy
any.assign(value);
// assigns by move
any.assign(std::move(value));
The any
class performs a check on the type information and whether or not the
original type was copy or move assignable, as appropriate.
In all cases, the assign
function returns a boolean value that is true in case
of success and false otherwise.
When in doubt about the type of object contained, the type
member function
returns a const reference to the type_info
associated with its element, or
type_id<void>()
if the container is empty.
The type is also used internally when comparing two any
objects:
if(any == empty) { /* ... */ }
In this case, before proceeding with a comparison, it's verified that the type
of the two objects is actually the same.
Refer to the EnTT
type system documentation for more details about how
type_info
works and the possible risks of a comparison.
A particularly interesting feature of this class is that it can also be used as an opaque container for const and non-const references:
int value = 42;
entt::any any{std::in_place_type<int &>(value)};
entt::any cany = entt::make_any<const int &>(value);
entt::any fwd = entt::forward_as_any(value);
any.emplace<const int &>(value);
In other words, whenever any
is explicitly told to construct an alias, it
acts as a pointer to the original instance rather than making a copy of it or
moving it internally. The contained object is never destroyed and users must
ensure that its lifetime exceeds that of the container.
Similarly, it's possible to create non-owning copies of any
from an existing
object:
// aliasing constructor
entt::any ref = other.as_ref();
In this case, it doesn't matter if the original container actually holds an object or is as a reference for unmanaged elements already. The new instance thus created doesn't create copies and only serves as a reference for the original item.
It's worth mentioning that, while everything works transparently when it comes
to non-const references, there are some exceptions when it comes to const
references.
In particular, the data
member function invoked on a non-const instance of
any
that wraps a const reference returns a null pointer in all cases.
To cast an instance of any
to a type, the library offers a set of any_cast
functions in all respects similar to their most famous counterparts.
The only difference is that, in the case of EnTT
, they won't raise exceptions
but will only trigger an assert in debug mode, otherwise resulting in undefined
behavior in case of misuse in release mode.
The any
class uses a technique called small buffer optimization to reduce
the number of allocations where possible.
The default reserved size for an instance of any
is sizeof(double[2])
.
However, this is also configurable if needed. In fact, any
is defined as an
alias for basic_any<Len>
, where Len
is the size above.
Users can easily set a custom size or define their own aliases:
using my_any = entt::basic_any<sizeof(double[4])>;
This feature, in addition to allowing the choice of a size that best suits the
needs of an application, also offers the possibility of forcing dynamic creation
of objects during construction.
In other terms, if the size is 0, any
suppresses the small buffer optimization
and always dynamically allocates objects (except for aliasing cases).
The alignment requirement is optional and by default the most stringent (the
largest) for any object whose size is at most equal to the one provided.
It's provided as an optional second parameter following the desired size for the
internal storage:
using my_any = entt::basic_any<sizeof(double[4]), alignof(double[4])>;
The basic_any
class template inspects the alignment requirements in each case,
even when not provided and may decide not to use the small buffer optimization
in order to meet them.
Finding out the population count of an unsigned integral value (popcount
),
whether a number is a power of two or not (has_single_bit
) as well as the next
power of two given a random value (next_power_of_two
) can be useful.
For example, it helps to allocate memory in pages having a size suitable for the
fast modulus:
const std::size_t result = entt::fast_mod(value, modulus);
Where modulus
is necessarily a power of two. Perhaps not everyone knows that
this type of operation is far superior in terms of performance to the basic
modulus and for this reason preferred in many areas.
Primarily designed for internal use and far from being feature complete, the
compressed_pair
class does exactly what it promises: it tries to reduce the
size of a pair by exploiting Empty Base Class Optimization (or EBCO).
This class is not a drop-in replacement for std::pair
. However, it offers
enough functionalities to be a good alternative for when reducing memory usage
is more important than having some cool and probably useless feature.
Although the API is very close to that of std::pair
(apart from the fact that
the template parameters are inferred from the constructor and therefore there is
no entt::make_compressed_pair
), the major difference is that first
and
second
are functions for implementation requirements:
entt::compressed_pair pair{0, 3.};
pair.first() = 42;
There isn't much to describe then. It's recommended to rely on documentation and intuition. At the end of the day, it's just a pair and nothing more.
Sometimes it's useful to be able to use enums as bitmasks. However, enum classes
aren't really suitable for the purpose. Main problem is that they don't convert
implicitly to their underlying type.
The choice is then between using old-fashioned enums (with all their problems
that I don't want to discuss here) or writing ugly code.
Fortunately, there is also a third way: adding enough operators in the global
scope to treat enum classes as bitmasks transparently.
The ultimate goal is to write code like the following (or maybe something more
meaningful, but this should give a grasp and remain simple at the same time):
enum class my_flag {
unknown = 0x01,
enabled = 0x02,
disabled = 0x04
};
const my_flag flags = my_flag::enabled;
const bool is_enabled = !!(flags & my_flag::enabled);
The problem with adding all operators to the global scope is that these come
into play even when not required, with the risk of introducing errors that are
difficult to deal with.
However, C++ offers enough tools to get around this problem. In particular, the
library requires users to register the enum classes for which bitmask support
should be enabled:
template<>
struct entt::enum_as_bitmask<my_flag>
: std::true_type
{};
This is handy when dealing with enum classes defined by third party libraries and over which the user has no control. However, it's also verbose and can be avoided by adding a specific value to the enum class itself:
enum class my_flag {
unknown = 0x01,
enabled = 0x02,
disabled = 0x04,
_entt_enum_as_bitmask
};
In this case, there is no need to specialize the enum_as_bitmask
traits, since
EnTT
automatically detects the flag and enables the bitmask support.
Once the enum class is registered (in one way or the other), the most common
operators such as &
, |
but also &=
and |=
are available for use.
Refer to the official documentation for the full list of operators.
Hashed strings are human-readable identifiers in the codebase that turn into
numeric values at runtime, thus without affecting performance.
The class has an implicit constexpr
constructor that chews a bunch of
characters. Once created, one can get the original string by means of the data
member function or convert the instance into a number.
A hashed string is well suited wherever a constant expression is required. No
string-to-number conversion will take place at runtime if used carefully.
Example of use:
auto load(entt::hashed_string::hash_type resource) {
// uses the numeric representation of the resource to load and return it
}
auto resource = load(entt::hashed_string{"gui/background"});
There is also a user defined literal dedicated to hashed strings to make them more user-friendly:
using namespace entt::literals;
constexpr auto str = "text"_hs;
User defined literals in EnTT
are enclosed in the entt::literals
namespace.
Therefore, the entire namespace or selectively the literal of interest must be
explicitly included before each use, a bit like std::literals
.
The class also offers the necessary functionalities to create hashed strings at
runtime:
std::string orig{"text"};
// create a full-featured hashed string...
entt::hashed_string str{orig.c_str()};
// ... or compute only the unique identifier
const auto hash = entt::hashed_string::value(orig.c_str());
This possibility shouldn't be exploited in tight loops, since the computation takes place at runtime and no longer at compile-time. It could therefore affect performance to some degrees.
The hashed_string
class is an alias for basic_hashed_string<char>
. To use
the C++ type for wide character representations, there exists also the alias
hashed_wstring
for basic_hashed_string<wchar_t>
.
In this case, the user defined literal to use to create hashed strings on the
fly is _hws
:
constexpr auto str = L"text"_hws;
The hash type of hashed_wstring
is the same as its counterpart.
The hashed string class uses FNV-1a internally to hash strings. Because of the
pigeonhole principle, conflicts are possible. This is a fact.
There is no silver bullet to solve the problem of conflicts when dealing with
hashing functions. In this case, the best solution is likely to give up. That's
all.
After all, human-readable unique identifiers aren't something strictly defined
and over which users have not the control. Choosing a slightly different
identifier is probably the best solution to make the conflict disappear in this
case.
Writing and working with iterators isn't always easy. More often than not it
also leads to duplicated code.
EnTT
tries to overcome this problem by offering some utilities designed to
make this hard work easier.
When writing an input iterator that returns in-place constructed values if
dereferenced, it's not always straightforward to figure out what value_type
is
and how to make it behave like a full-fledged pointer.
Conversely, it would be very useful to have an operator->
available on the
iterator itself that always works without too much complexity.
The input iterator pointer is meant for this. It's a small class that wraps the in-place constructed value and adds some functions on top of it to make it suitable for use with input iterators:
struct iterator_type {
using value_type = std::pair<first_type, second_type>;
using pointer = input_iterator_pointer<value_type>;
using reference = value_type;
using difference_type = std::ptrdiff_t;
using iterator_category = std::input_iterator_tag;
// ...
}
The library makes extensive use of this class internally. In many cases, the
value_type
of the returned iterators is just an input iterator pointer.
Waiting for C++20, this iterator accepts an integral value and returns all elements in a certain range:
entt::iota_iterator first{0};
entt::iota_iterator last{100};
for(; first != last; ++first) {
int value = *first;
// ...
}
In the future, views will replace this class. Meanwhile, the library makes some interesting uses of it when a range of integral values is to be returned to the user.
Typically, a container class provides begin
and end
member functions (with
their const counterparts) for iteration.
However, it can happen that a class offers multiple iteration methods or allows
users to iterate different sets of elements.
The iterable adaptor is a utility class that makes it easier to use and access
data in this case.
It accepts a couple of iterators (or an iterator and a sentinel) and offers an
iterable object with all the expected methods like begin
, end
and whatnot.
The library uses this class extensively.
Think for example of views, which can be iterated to access entities but also
offer a method of obtaining an iterable object that returns tuples of entities
and components at once.
Another example is the registry class which allows users to iterate its storage
by returning an iterable object for the purpose.
There are a handful of tools within EnTT
to interact with memory in one way or
another.
Some are geared towards simplifying the implementation of (internal or external)
allocator aware containers. Others are designed to help the developer with
everyday problems.
The former are very specific and for niche problems. These are tools designed to
unwrap fancy or plain pointers (to_address
) or to help forget the meaning of
acronyms like POCCA, POCMA or POCS.
I won't describe them here in detail. Instead, I recommend reading the inline
documentation to those interested in the subject.
A nasty thing in C++ (at least up to C++20) is the fact that shared pointers
support allocators while unique pointers don't.
There is a proposal at the moment that also shows (among the other things) how
this can be implemented without any compiler support.
The allocate_unique
function follows this proposal, making a virtue out of
necessity:
std::unique_ptr<my_type, entt::allocation_deleter<my_type>> ptr = entt::allocate_unique<my_type>(allocator, arguments);
Although the internal implementation is slightly different from what is proposed for the standard, this function offers an API that is a drop-in replacement for the same feature.
The monostate pattern is often presented as an alternative to a singleton based
configuration system.
This is exactly its purpose in EnTT
. Moreover, this implementation is thread
safe by design (hopefully).
Keys are integral values (easily obtained by hashed strings), values are basic
types like int
s or bool
s. Values of different types can be associated with
each key, even more than one at a time.
Because of this, one should pay attention to use the same type both during an
assignment and when trying to read back the data. Otherwise, there is the risk
to incur in unexpected results.
Example of use:
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
entt::monostate<"mykey"_hs>{} = 42;
// ...
const bool b = entt::monostate<"mykey"_hs>{};
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
EnTT
provides some basic information about types of all kinds.
It also offers additional features that are not yet available in the standard
library or that will never be.
Runtime type identification support (or RTTI) is one of the most frequently
disabled features in the C++ world, especially in the gaming sector. Regardless
of the reasons for this, it's often a shame not to be able to rely on opaque
type information at runtime.
The library tries to fill this gap by offering a built-in system that doesn't
serve as a replacement but comes very close to being one and offers similar
information to that provided by its counterpart.
Basically, the whole system relies on a handful of classes. In particular:
-
The unique sequential identifier associated with a given type:
auto index = entt::type_index<a_type>::value();
The returned value isn't guaranteed to be stable across different runs.
However, it can be very useful as index in associative and unordered associative containers or for positional accesses in a vector or an array.An external generator can also be used if needed. In fact,
type_index
can be specialized by type and is also sfinae-friendly in order to allow more refined specializations such as:template<typename Type> struct entt::type_index<Type, std::void_d<decltype(Type::index())>> { static entt::id_type value() noexcept { return Type::index(); } };
Indexes must be sequentially generated in this case.
The tool is widely used withinEnTT
. Generating indices not sequentially would break an assumption and would likely lead to undesired behaviors. -
The hash value associated with a given type:
auto hash = entt::type_hash<a_type>::value();
In general, the
value
function exposed bytype_hash
is alsoconstexpr
but this isn't guaranteed for all compilers and platforms (although it's valid with the most well-known and popular ones).This function can use non-standard features of the language for its own purposes. This makes it possible to provide compile-time identifiers that remain stable across different runs.
Users can prevent the library from using these features by means of theENTT_STANDARD_CPP
definition. In this case, there is no guarantee that identifiers remain stable across executions. Moreover, they are generated at runtime and are no longer a compile-time thing.As it happens with
type_index
, alsotype_hash
is a sfinae-friendly class that can be specialized in order to customize its behavior globally or on a per-type or per-traits basis. -
The name associated with a given type:
auto name = entt::type_name<a_type>::value();
This value is extracted from some information generally made available by the compiler in use. Therefore, it may differ depending on the compiler and may be empty in the event that this information isn't available.
For example, given the following class:struct my_type { /* ... */ };
The name is
my_type
when compiled with GCC or CLang andstruct my_type
when MSVC is in use.
Most of the time the name is also retrieved at compile-time and is therefore always returned through anstd::string_view
. Users can easily access it and modify it as needed, for example by removing the wordstruct
to normalize the result.EnTT
doesn't do this for obvious reasons, since it would be creating a new string at runtime otherwise.This function can use non-standard features of the language for its own purposes. Users can prevent the library from using these features by means of the
ENTT_STANDARD_CPP
definition. In this case, the name is just empty.As it happens with
type_index
, alsotype_name
is a sfinae-friendly class that can be specialized in order to customize its behavior globally or on a per-type or per-traits basis.
These are then combined into utilities that aim to offer an API that is somewhat similar to that made available by the standard library.
The type_info
class isn't a drop-in replacement for std::type_info
but can
provide similar information which are not implementation defined and don't
require to enable RTTI.
Therefore, they can sometimes be even more reliable than those obtained
otherwise.
Its type defines an opaque class that is also copyable and movable.
Objects of this type are generally returned by the type_id
functions:
// by type
auto info = entt::type_id<a_type>();
// by value
auto other = entt::type_id(42);
All elements thus received are nothing more than const references to instances
of type_info
with static storage duration.
This is convenient for saving the entire object aside for the cost of a pointer.
However, nothing prevents from constructing type_info
objects directly:
entt::type_info info{std::in_place_type<int>};
These are the information made available by type_info
:
-
The index associated with a given type:
auto idx = entt::type_id<a_type>().index();
This is also an alias for the following:
auto idx = entt::type_index<std::remove_cv_t<std::remove_reference_t<a_type>>>::value();
-
The hash value associated with a given type:
auto hash = entt::type_id<a_type>().hash();
This is also an alias for the following:
auto hash = entt::type_hash<std::remove_cv_t<std::remove_reference_t<a_type>>>::value();
-
The name associated with a given type:
auto name = entt::type_id<my_type>().name();
This is also an alias for the following:
auto name = entt::type_name<std::remove_cv_t<std::remove_reference_t<a_type>>>::value();
Where all accessed features are available at compile-time, the type_info
class
is also fully constexpr
. However, this cannot be guaranteed in advance and
depends mainly on the compiler in use and any specializations of the classes
described above.
Since the default non-standard, compile-time implementation of type_hash
makes
use of hashed strings, it may happen that two types are assigned the same hash
value.
In fact, although this is quite rare, it's not entirely excluded.
Another case where two types are assigned the same identifier is when classes
from different contexts (for example two or more libraries loaded at runtime)
have the same fully qualified name. In this case, type_name
returns the same
value for the two types.
Fortunately, there are several easy ways to deal with this:
-
The most trivial one is to define the
ENTT_STANDARD_CPP
macro. Runtime identifiers don't suffer from the same problem in fact. However, this solution doesn't work well with a plugin system, where the libraries aren't linked. -
Another possibility is to specialize the
type_name
class for one of the conflicting types, in order to assign it a custom identifier. This is probably the easiest solution that also preserves the feature of the tool. -
A fully customized identifier generation policy (based for example on enum classes or preprocessing steps) may represent yet another option.
These are just some examples of possible approaches to the problem but there are
many others. As already mentioned above, since users have full control over
their types, this problem is in any case easy to solve and should not worry too
much.
In all likelihood, it will never happen to run into a conflict anyway.
A handful of utilities and traits not present in the standard template library
but which can be useful in everyday life.
This list is not exhaustive and contains only some of the most useful
classes. Refer to the inline documentation for more information on the features
offered by this module.
The standard operator sizeof
complains if users provide it with functions or
incomplete types. On the other hand, it's guaranteed that its result is always
non-zero, even if applied to an empty class type.
This small class combines the two and offers an alternative to sizeof
that
works under all circumstances, returning zero if the type isn't supported:
const auto size = entt::size_of_v<void>;
The standard library offers the great std::is_invocable
trait in several
forms. This takes a function type and a series of arguments and returns true if
the condition is satisfied.
Moreover, users are also provided with std::apply
, a tool for combining
invocable elements and tuples of arguments.
It would therefore be a good idea to have a variant of std::is_invocable
that
also accepts its arguments in the form of a tuple-like type, so as to complete
the offer:
constexpr bool result = entt::is_applicable<Func, std::tuple<a_type, another_type>>;
This trait is built on top of std::is_invocable
and does nothing but unpack a
tuple-like type and simplify the code at the call site.
A utility to easily transfer the constness of a type to another type:
// type is const dst_type because of the constness of src_type
using type = entt::constness_as_t<dst_type, const src_type>;
The trait is subject to the rules of the language. For example, transferring constness between references won't give the desired effect.
The auto
template parameter introduced with C++17 made it possible to simplify
many class templates and template functions but also made the class type opaque
when members are passed as template arguments.
The purpose of this utility is to extract the class type in a few lines of code:
template<typename Member>
using clazz = entt::member_class_t<Member>;
A utility to quickly find the n-th argument of a function, member function or data member (for blind operations on opaque types):
using type = entt::nth_argument_t<1u, decltype(&clazz::member)>;
Disambiguation of overloaded functions is the responsibility of the user, should it be needed.
Since std::integral_constant
may be annoying because of its form that requires
to specify both a type and a value of that type, there is a more user-friendly
shortcut for the creation of integral constants.
This shortcut is the alias template entt::integral_constant
:
constexpr auto constant = entt::integral_constant<42>;
Among the other uses, when combined with a hashed string it helps to define tags as human-readable names where actual types would be required otherwise:
constexpr auto enemy_tag = entt::integral_constant<"enemy"_hs>;
registry.emplace<enemy_tag>(entity);
Type id_type
is very important and widely used in EnTT
. Therefore, there is
a more user-friendly shortcut for the creation of constants based on it.
This shortcut is the alias template entt::tag
.
If used in combination with hashed strings, it helps to use human-readable names where types would be required otherwise. As an example:
registry.emplace<entt::tag<"enemy"_hs>>(entity);
However, this isn't the only permitted use. Literally any value convertible to
id_type
is a good candidate, such as the named constants of an unscoped enum.
There is no respectable library where the much desired type list can be
missing.
EnTT
is no exception and provides (making extensive use of it internally) the
type_list
type, in addition to its value_list
counterpart dedicated to
non-type template parameters.
Here is a (possibly incomplete) list of the functionalities that come with a type list:
-
type_list_element[_t]
to get the N-th element of a type list. -
type_list_index[_v]
to get the index of a given element of a type list. -
type_list_cat[_t]
and a handyoperator+
to concatenate type lists. -
type_list_unique[_t]
to remove duplicate types from a type list. -
type_list_contains[_v]
to know if a type list contains a given type. -
type_list_diff[_t]
to remove types from type lists. -
type_list_transform[_t]
to transform a range and create another type list.
I'm also pretty sure that more and more utilities will be added over time as
needs become apparent.
Many of these functionalities also exist in their version dedicated to value
lists. We therefore have value_list_element[_v]
as well as
value_list_cat[_t]
and so on.
Sometimes it's useful to be able to give unique, sequential numeric identifiers
to types either at compile-time or runtime.
There are plenty of different solutions for this out there and I could have used
one of them. However, I decided to spend my time to define a couple of tools
that fully embraces what the modern C++ has to offer.
To generate sequential numeric identifiers at compile-time, EnTT
offers the
ident
class template:
// defines the identifiers for the given types
using id = entt::ident<a_type, another_type>;
// ...
switch(a_type_identifier) {
case id::value<a_type>:
// ...
break;
case id::value<another_type>:
// ...
break;
default:
// ...
}
This is what this class template has to offer: a value
inline variable that
contains a numeric identifier for the given type. It can be used in any context
where constant expressions are required.
As long as the list remains unchanged, identifiers are also guaranteed to be stable across different runs. In case they have been used in a production environment and a type has to be removed, one can just use a placeholder to leave the other identifiers unchanged:
template<typename> struct ignore_type {};
using id = entt::ident<
a_type_still_valid,
ignore_type<no_longer_valid_type>,
another_type_still_valid
>;
Perhaps a bit ugly to see in a codebase but it gets the job done at least.
The family
class template helps to generate sequential numeric identifiers for
types at runtime:
// defines a custom generator
using id = entt::family<struct my_tag>;
// ...
const auto a_type_id = id::value<a_type>;
const auto another_type_id = id::value<another_type>;
This is what a family has to offer: a value
inline variable that contains a
numeric identifier for the given type.
The generator is customizable, so as to get different sequences for different
purposes if needed.
Identifiers aren't guaranteed to be stable across different runs. Indeed it mostly depends on the flow of execution.
It's not possible to escape the temptation to add utilities of some kind to a
library. In fact, EnTT
also provides a handful of tools to simplify the
life of developers:
-
entt::identity
: the identity function object that will be available with C++20. It returns its argument unchanged and nothing more. It's useful as a sort of do nothing function in template programming. -
entt::overload
: a tool to disambiguate different overloads from their function type. It works with both free and member functions.
Consider the following definition:struct clazz { void bar(int) {} void bar() {} };
This utility can be used to get the right overload as:
auto *member = entt::overload<void(int)>(&clazz::bar);
The line above is literally equivalent to:
auto *member = static_cast<void(clazz:: *)(int)>(&clazz::bar);
Just easier to read and shorter to type.
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entt::overloaded
: a small class template used to create a new type with an overloadedoperator()
from a bunch of lambdas or functors.
As an example:entt::overloaded func{ [](int value) { /* ... */ }, [](char value) { /* ... */ } }; func(42); func('c');
Rather useful when doing metaprogramming and having to pass to a function a callable object that supports multiple types at once.
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entt::y_combinator
: this is a C++ implementation of the y-combinator. If it's not clear what it is, there is probably no need for this utility.
Below is a small example to show its use:entt::y_combinator gauss([](const auto &self, auto value) -> unsigned int { return value ? (value + self(value-1u)) : 0; }); const auto result = gauss(3u);
Maybe convoluted at a first glance but certainly effective. Unfortunately, the language doesn't make it possible to do much better.
This is a rundown of the (actually few) utilities made available by EnTT
. The
list will probably grow over time but the size of each will remain rather small,
as has been the case so far.