diff --git a/Mods/Simple Sidearms SK/Assemblies/SimpleSidearms.dll b/Mods/Simple Sidearms SK/Assemblies/SimpleSidearms.dll index 412ed43cf3..0eb7d4f956 100644 Binary files a/Mods/Simple Sidearms SK/Assemblies/SimpleSidearms.dll and b/Mods/Simple Sidearms SK/Assemblies/SimpleSidearms.dll differ diff --git a/Mods/Simple Sidearms SK/Languages/English/Keyed/English.xml b/Mods/Simple Sidearms SK/Languages/English/Keyed/English.xml index 59a2ce69cf..b0913472c9 100644 --- a/Mods/Simple Sidearms SK/Languages/English/Keyed/English.xml +++ b/Mods/Simple Sidearms SK/Languages/English/Keyed/English.xml @@ -23,6 +23,8 @@ Click to go to settings now. Unarmed combat autoswitch Should pawns only react to attacks from their current target? Switch only on attacks from target +If no other melee weapon is available, allow using tools as melee weapons? +Allow tools for melee weapons Should pawns switch to range-appropriate ranged sidearms when not in combat? Use best ranged weapon out of combat