diff --git a/Mods/Simple Sidearms SK/Assemblies/SimpleSidearms.dll b/Mods/Simple Sidearms SK/Assemblies/SimpleSidearms.dll
index 412ed43cf3..0eb7d4f956 100644
Binary files a/Mods/Simple Sidearms SK/Assemblies/SimpleSidearms.dll and b/Mods/Simple Sidearms SK/Assemblies/SimpleSidearms.dll differ
diff --git a/Mods/Simple Sidearms SK/Languages/English/Keyed/English.xml b/Mods/Simple Sidearms SK/Languages/English/Keyed/English.xml
index 59a2ce69cf..b0913472c9 100644
--- a/Mods/Simple Sidearms SK/Languages/English/Keyed/English.xml
+++ b/Mods/Simple Sidearms SK/Languages/English/Keyed/English.xml
@@ -23,6 +23,8 @@ Click to go to settings now.
Unarmed combat autoswitch
Should pawns only react to attacks from their current target?
Switch only on attacks from target
+If no other melee weapon is available, allow using tools as melee weapons?
+Allow tools for melee weapons
Should pawns switch to range-appropriate ranged sidearms when not in combat?
Use best ranged weapon out of combat