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Blueprint upload/retrieve from server not working #61

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ShawnPR1 opened this issue Jan 7, 2023 · 4 comments
Open

Blueprint upload/retrieve from server not working #61

ShawnPR1 opened this issue Jan 7, 2023 · 4 comments

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@ShawnPR1
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ShawnPR1 commented Jan 7, 2023

I created a blueprint and try to upload it to my dedicated server hosted on a separate PC, but the UI simply stays on 'Working' with no errors in the console nor any errors in the server console.

The last log entry on the client console reads as follows:
[Message:PlanBuild.Blueprints.BlueprintSync] Sending blueprint Player_House to server

I see no logs on the server console to indicate an error or progress.

The blueprint I am trying to upload is a small one consisting of a mere 179 pieces and I have waited more than 20 minutes once to see if it will finally upload, but to no avail.

I have installed HookGenPatcher on the server (in the patchers folder) and all other server-side mods are working as expected as well (BetterWards; Server_devcommands; Jotunn).

Is there something I'm missing? I enabled 'Allow serverside blueprints' in the server's config file as well as on my client (just to be safe) yet I still cannot upload blueprints.

I have also tried to simply manually add the blueprint to the server's blueprints, but when I try to retrieve the server's blueprint list, the exact same happens (UI is stuck on 'Working' indefinitely and the last entry on the client console is "[Message:PlanBuild.Blueprints.BlueprintSync] Requesting server blueprint list").

This is the case for all clients connecting to the server.

I really hope this is a simple fix or something stupid I must have missed since this mod is perfect in every other aspect

@hsramm
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hsramm commented Apr 22, 2023

I'm having the same issue as well.

@OGDiamondDave
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I am also having the exact same issue on all of my servers

@sea212
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sea212 commented Nov 18, 2024

Do you still experience this issue?

@ShawnPR1
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Do you still experience this issue?

I will run some tests in this week to verify if the newer version has corrected the issue I was having

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