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Box.ttslua
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--[[
SH Expansion Box
Made by Sionar, Lost Savage and Hmmmpf
--]]
------------------Constants
UPDATE_VERSION = 105
ADD_ON_VERSION = 6
BOX_OBJECTS_NUM = 11
ADD_ON_NAME = 'Expansion Deck'
ABILITY_DECK_NAME = 'Abilities'
EFFECT_DECK_NAME = 'Effects'
ABILITY_REFERENCE_NAME = 'Ability Reference'
EFFECT_REFERENCE_NAME = 'Effect Reference'
TOOL_NAME = 'SH Expansion Tool'
RULEBOOK_NAME = 'SH Expansion Rulebook'
LINE_DRAWER_NAME = 'Line Drawer'
CALC_NAME = 'Secret Hitler Probability Calc'
DRAFT_NAME = 'Ability Drafter'
PLAYER_DECK_NAME = 'Players'
PEFFECT_DECK_NAME = 'Player Effects'
PLAYER_REFERENCE_NAME = 'Player Reference'
SELF_NAME = 'Secret Hitler Expansion Box'
TIMER_NAME = 'Timer'
SELF_POS = {20, 1.71, 11}
SELF_SCALE = {2.5, 2.5, 2.5}
SHOWN_ROT = {0,180,0}
HIDDEN_ROT = {0,180,180}
DEFAULT_POS = {0,1,0}
ABILITY_DECK_POS = {-20, 2, 6.25}
EFFECT_DECK_POS = {20, 2, 6.25}
PLAYER_DECK_POS = {20, 2, 0}
TOOL_POS = {-8,2,-16}
LINE_DRAWER_POS = {8,2,-16}
RULEBOOK_POS = {100, 1.1, -22}
DRAFT_POS = {-20, 1.06, 0}
PACKING_LIST = {
'Abilities',
'Effects',
'SH Expansion Tool',
'SH Expansion Rulebook',
'Ability Reference',
'Effect Reference',
'Rounds Until Poisoning',
'Rounds Until Death',
'Rounds Until Aegis Expires',
'Line Drawer',
'Secret Hitler Probability Calc',
'Ability Drafter',
'Players',
'Player Effects',
'Darthvader Effect Deck',
'Player Reference',
'Rounds Until Armageddon',
'Rounds Until Swap',
'Gold',
'Secret Hitler Expansion Box',
'Timer',
}
------------------Functions
function onLoad(saveString)
Wait.time(setupExpansion, 0.3)
self.setDescription('v ' .. VERSION .. '\nMade by Sionar and Piggy')
end
function setupExpansion()
local global_name = Global.getVar('MOD_NAME')
local global_version = Global.getVar('UPDATE_VERSION')
local global_add_on = Global.getVar('ADD_ON_VERSION')
local started = Global.getVar('started')
if not global_add_on then global_add_on = 1 end
if not global_version or global_name ~= 'Secret Hitler: CE' then
printToAll('ERROR: Secret Hitler: CE not found.', {1,0,0})
else
if global_version < UPDATE_VERSION or global_add_on < ADD_ON_VERSION then
printToAll('ERROR: Secret Hitler: CE version is too old; try updating.', {1,0,0})
else
if ADD_ON_VERSION < global_add_on then
printToAll('ERROR: Add on is too old; try updating.', {1,0,0})
else
if started then
printToAll('ERROR: Can not add this option. Game has already started.', {1,0,0})
else
if #self.getObjects() >= BOX_OBJECTS_NUM then
local lastVote_guids = Global.getTable('lastVote_guids')
for _, lastVoteGuid in ipairs(lastVote_guids) do
local lastVote = getObjectFromGUID(lastVoteGuid)
if lastVote then
local txtValue = lastVote.TextTool.getValue()
if txtValue == 'Last Vote' then
txtValue = 'Extra Options: ' .. ADD_ON_NAME
elseif not string.match(txtValue, ADD_ON_NAME) then
txtValue = txtValue .. ', ' .. ADD_ON_NAME
end
lastVote.TextTool.setValue(txtValue)
end
end
local options = Global.getTable('options')
options.autoNotate = true
options.gameType = 2
options.fascistCards = 12
options.liberalCards = 5
options.expansionAmount = 3
options.expansionOptionEnabled = 13
options.policySafety = false
options.shufflePlayers = true
options.shuffleHost = false
options.voteHistory = true
if options.zoneType ~= 6 then
options.zoneType = 5
end
Global.setTable('options', options)
Global.call('refreshExpansionButtons')
Global.call('settingsPannelMakeButtons')
if options.zoneType ~= 6 then
Global.call('refreshHiddenZones')
end
deleteOldObjects()
Wait.time(unpackObjects,3)
createSnapPoints()
end
end
end
end
end
end
function deleteOldObjects()
local allObjs = getAllObjects()
for _, tmpObj in ipairs(allObjs) do
if inTable(PACKING_LIST, tmpObj.getName()) and tmpObj.getGUID() ~= self.getGUID() then
tmpObj.destruct()
end
end
end
function unpackObjects()
self.setPosition(SELF_POS)
self.setScale(SELF_SCALE)
self.setName(SELF_NAME)
self.setLock(true)
local objList = self.getObjects()
local params = {}
for _, v in ipairs(objList) do
if v.name == ABILITY_DECK_NAME then
params.rotation = HIDDEN_ROT
params.guid = v.guid
params.position = ABILITY_DECK_POS
self.takeObject(params)
end
if v.name == EFFECT_DECK_NAME then
params.rotation = HIDDEN_ROT
params.guid = v.guid
params.position = EFFECT_DECK_POS
self.takeObject(params)
end
if v.name == ABILITY_REFERENCE_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = DEFAULT_POS
self.takeObject(params)
end
if v.name == EFFECT_REFERENCE_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = DEFAULT_POS
self.takeObject(params)
end
if v.name == TOOL_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = TOOL_POS
self.takeObject(params)
end
if v.name == RULEBOOK_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = RULEBOOK_POS
self.takeObject(params)
end
if v.name == LINE_DRAWER_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = LINE_DRAWER_POS
self.takeObject(params)
end
if v.name == CALC_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = DEFAULT_POS
self.takeObject(params)
end
if v.name == DRAFT_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = DRAFT_POS
self.takeObject(params)
end
if v.name == PLAYER_DECK_NAME then
params.rotation = HIDDEN_ROT
params.guid = v.guid
params.position = PLAYER_DECK_POS
self.takeObject(params)
end
if v.name == PEFFECT_DECK_NAME then
params.rotation = HIDDEN_ROT
params.guid = v.guid
params.position = EFFECT_DECK_POS
self.takeObject(params)
end
if v.name == PLAYER_REFERENCE_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = DEFAULT_POS
self.takeObject(params)
end
if v.name == TIMER_NAME then
params.rotation = SHOWN_ROT
params.guid = v.guid
params.position = DEFAULT_POS
self.takeObject(params)
end
end
return true
end
function createSnapPoints()
Global.setSnapPoints(
{
{
position = {9.67,0.96,-18.9},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {13,0.96,-18.9},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {13,0.96,-23.6},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {9.67,0.96,-23.6},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {-19.63,0.96,-18.9},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {-19.63,0.96,-23.6},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {-16.3,0.96,-18.9},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {-16.3,0.96,-23.6},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {33.97,0.96,-18.9},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {37.3,0.96,-18.9},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {33.97,0.96,-23.6},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {37.3,0.96,-23.6},
rotation = {0,180,0},
rotation_snap = true
},
{
position = {36.9,0.96,-4.98},
rotation = {0,90,0},
rotation_snap = true
},
{
position = {36.9,0.96,-1.65},
rotation = {0,90,0},
rotation_snap = true
},
{
position = {41.6,0.96,-4.98},
rotation = {0,90,0},
rotation_snap = true
},
{
position = {41.6,0.96,-1.65},
rotation = {0,90,0},
rotation_snap = true
},
{
position = {36.9,0.96,16.87},
rotation = {0,90,0},
rotation_snap = true
},
{
position = {36.9,0.96,20.2},
rotation = {0,90,0},
rotation_snap = true
},
{
position = {41.6,0.96,16.87},
rotation = {0,90,0},
rotation_snap = true
},
{
position = {41.6,0.96,20.2},
rotation = {0,90,0},
rotation_snap = true
},
{
position = {19.63,0.96,18.9},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {16.3,0.96,18.9},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {19.63,0.96,23.6},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {16.3,0.96,23.6},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-9.67,0.96,18.9},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-13,0.96,18.9},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-9.67,0.96,23.6},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-13.0,0.96,23.6},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-33.97,0.96,18.9},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-37.3,0.96,18.9},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-33.97,0.96,23.6},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-37.3,0.96,23.6},
rotation = {0,0,0},
rotation_snap = true
},
{
position = {-36.9,0.96,4.98},
rotation = {0,270,0},
rotation_snap = true
},
{
position = {-41.6,0.96,4.98},
rotation = {0,270,0},
rotation_snap = true
},
{
position = {-36.9,0.96,1.65},
rotation = {0,270,0},
rotation_snap = true
},
{
position = {-41.6,0.96,1.65},
rotation = {0,270,0},
rotation_snap = true
},
{
position = {-36.9,0.96,-16.87},
rotation = {0,270,0},
rotation_snap = true
},
{
position = {-36.9,0.96,-20.2},
rotation = {0,270,0},
rotation_snap = true
},
{
position = {-41.6,0.96,-16.87},
rotation = {0,270,0},
rotation_snap = true
},
{
position = {-41.6,0.96,-20.2},
rotation = {0,270,0},
rotation_snap = true
},
{
position = {20,0.96,0},
rotation = {0,180,0},
rotation_snap = true
},
}
)
end
function inTable(tableIn, valueIn)
local value
if tableIn then
for _, value in pairs(tableIn) do
if value == valueIn then
return true
end
end
end
return false
end