Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Won't work on UIKitForMac #13

Open
chrisvanbuskirk opened this issue Jun 5, 2019 · 1 comment
Open

Won't work on UIKitForMac #13

chrisvanbuskirk opened this issue Jun 5, 2019 · 1 comment
Assignees

Comments

@chrisvanbuskirk
Copy link

chrisvanbuskirk commented Jun 5, 2019

Looks like the frameworks won't compile for UIKitForMac. I believe they are gonna have to be packed into the new XCFramework format. This is in regards to bring iPad apps to the mac.

XCFrameworks make it possible to bundle a binary framework or library for multiple platforms —including iOS devices, iOS simulators, and UIKit for Mac — into a single distributable .xcframework bundle that your developers can use within their own applications. An .xcframework bundle can be added to an Xcode target’s Link Libraries phase and Xcode uses the right platform’s version of the included framework or library at build time. Creation of XCFrameworks is supported from the command line using xcodebuild -create-xcframework. Frameworks or libraries bundled in an XCFramework should be built with the Build Libraries for Distribution build setting set to YES. (49948269

)https://developer.apple.com/documentation/xcode_release_notes/xcode_11_beta_release_notes

@chrisvanbuskirk
Copy link
Author

You probably want to drop the lipo hack for the XCFramework.

@sinofool sinofool self-assigned this Sep 19, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants