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udmf_CRBD.txt
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udmf_CRBD.txt
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===============================================================================
Universal Doom Map Format Instructions for Classic RBDoom 3 BFG Edition - 24/09/2018
===============================================================================
This document is meant to give you instructions about using the Universal Doom
Map Format with the Classic Doom Engine v1.11 inside Doom 3 BFG Edition.
===============================================================================
=======================================
I. Format capabilities
=======================================
The Format capabilities are the same as
specified by the Doom namespace identifier.
Even through the namespace identifier
is NOT used here.
And neither the "user_" type of
identifiers are used.
=======================================
II. Use in archive Files
=======================================
Similar the standard specification the TEXTMAP
needs to be between the MAP header and the ENDMAP
marker.
Additionally between the TEXTMAP and the ENDMAP is
required to have the following lump files:
SEGS,
SSECTORS,
NODES,
REJECT,
BLOCKMAP.
If any of this files is missing the map will either
fail to load or if it load it will be broken and
unplayable.