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The "Mortal wound" status for a player's cuts is displayed if the player's cut meter is greater than 100 (see prt_cut() in xtra1.c). The player's cut meter is limited to be zero to 100, inclusive, in xtra2.c's set_cut(), so that "Mortal wound" status should never be displayed. Sil 1.3 has the same behavior.
Given that the player's cut meter is displayed with a "%-2d" format, it looks like the test for displaying the "Mortal wound" status in prt_cut() should be if the cut meter is greater than or equal to 100.
The text was updated successfully, but these errors were encountered:
The "Mortal wound" status for a player's cuts is displayed if the player's cut meter is greater than 100 (see prt_cut() in xtra1.c). The player's cut meter is limited to be zero to 100, inclusive, in xtra2.c's set_cut(), so that "Mortal wound" status should never be displayed. Sil 1.3 has the same behavior.
Given that the player's cut meter is displayed with a "%-2d" format, it looks like the test for displaying the "Mortal wound" status in prt_cut() should be if the cut meter is greater than or equal to 100.
The text was updated successfully, but these errors were encountered: