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In Houdini 20.5, when packaging terrain as an HDA and submitting it to Unreal 5.4, the heightfield mask of the terrain is not being correctly recognized by Unreal.
The text was updated successfully, but these errors were encountered:
In Houdini 20.5, when packaging terrain as an HDA and submitting it to Unreal 5.4, the heightfield mask of the terrain is not being correctly recognized by Unreal.
The text was updated successfully, but these errors were encountered: