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script.js
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'use strict';
//Selecting elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
// setting global scope
let scores, currentScore, activePlayer, playing;
const init = function () {
// current score variable
currentScore = 0;
activePlayer = 0;
scores = [0, 0];
playing = true;
// starting conditions
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
diceEl.classList.add('hidden');
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
player1El.classList.add('player--active');
player1El.classList.remove('player--active');
};
// calling the initialise function
init();
const switchPlayer = function () {
// set current score of the person to 0
currentScore = 0;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
// switch to next player
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
//rolling dice
btnRoll.addEventListener('click', function () {
if (playing) {
//generate random number
const dice = Math.trunc(Math.random() * 6) + 1;
// const dice = Math.trunc(Math.random() * 7);
//display dice
diceEl.classList.remove('hidden');
//retrieve the image with the number of dice
diceEl.src = `dice-${dice}.png`;
//check for rolled dice if it's one
if (dice !== 1) {
//add dice number to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
}
});
btnHold.addEventListener('click', function () {
if (playing) {
// add current score to score of active player
scores[activePlayer] += currentScore;
// ie.. scores[1]= scores[1]+currentScore
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// check if score is 100
if (scores[activePlayer] >= 100) {
// if true then finish game
playing = false;
// hide the dice
diceEl.classList.add('hidden');
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
}
// else switch to next player
else {
switchPlayer();
}
}
});
btnNew.addEventListener('click', init);