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When setting a KML to have a alpha color value, the L.KML will render the KML layer transparent, but it suffers severe performance issues.
If the KML is referencing a animated GIF, the animation is not smooth - even on a 8-core 4790k w/ 16 GBs of RAM and Ubuntu 16.04. Performance is even worse on Android. Without the override in the KML, performance is smooth. It's the alpha transparency that causes the issues.
Let me know what if any logs could be of use to help isolate why KML transparency / alpha is such a CPU hog...
The text was updated successfully, but these errors were encountered:
Do you play with a simple placemark icon or a groundoverlay ? I think it would be same if you put your gif as a simple image overlay since it's what is doing the kml script on leaflet map.
As i said, groundoverlay use a simple image overlay, so i'm pretty sure that your map would be laggy with the same image as a leaflet image overlay. Can you try this on a fiddle ?
When setting a KML to have a alpha color value, the L.KML will render the KML layer transparent, but it suffers severe performance issues.
If the KML is referencing a animated GIF, the animation is not smooth - even on a 8-core 4790k w/ 16 GBs of RAM and Ubuntu 16.04. Performance is even worse on Android. Without the override in the KML, performance is smooth. It's the alpha transparency that causes the issues.
Let me know what if any logs could be of use to help isolate why KML transparency / alpha is such a CPU hog...
The text was updated successfully, but these errors were encountered: