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generated.ts
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generated.ts
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import gql from 'graphql-tag';
import * as Urql from 'urql';
export type Maybe<T> = T | null;
export type InputMaybe<T> = Maybe<T>;
export type Exact<T extends { [key: string]: unknown }> = { [K in keyof T]: T[K] };
export type MakeOptional<T, K extends keyof T> = Omit<T, K> & { [SubKey in K]?: Maybe<T[SubKey]> };
export type MakeMaybe<T, K extends keyof T> = Omit<T, K> & { [SubKey in K]: Maybe<T[SubKey]> };
export type MakeEmpty<T extends { [key: string]: unknown }, K extends keyof T> = { [_ in K]?: never };
export type Incremental<T> = T | { [P in keyof T]?: P extends ' $fragmentName' | '__typename' ? T[P] : never };
export type Omit<T, K extends keyof T> = Pick<T, Exclude<keyof T, K>>;
/** All built-in and custom scalars, mapped to their actual values */
export type Scalars = {
ID: { input: string; output: string; }
String: { input: string; output: string; }
Boolean: { input: boolean; output: boolean; }
Int: { input: number; output: number; }
Float: { input: number; output: number; }
};
/** A single film. */
export type Film = Node & {
__typename?: 'Film';
characterConnection?: Maybe<FilmCharactersConnection>;
/** The ISO 8601 date format of the time that this resource was created. */
created?: Maybe<Scalars['String']['output']>;
/** The name of the director of this film. */
director?: Maybe<Scalars['String']['output']>;
/** The ISO 8601 date format of the time that this resource was edited. */
edited?: Maybe<Scalars['String']['output']>;
/** The episode number of this film. */
episodeID?: Maybe<Scalars['Int']['output']>;
/** The ID of an object */
id: Scalars['ID']['output'];
/** The opening paragraphs at the beginning of this film. */
openingCrawl?: Maybe<Scalars['String']['output']>;
planetConnection?: Maybe<FilmPlanetsConnection>;
/** The name(s) of the producer(s) of this film. */
producers?: Maybe<Array<Maybe<Scalars['String']['output']>>>;
/** The ISO 8601 date format of film release at original creator country. */
releaseDate?: Maybe<Scalars['String']['output']>;
speciesConnection?: Maybe<FilmSpeciesConnection>;
starshipConnection?: Maybe<FilmStarshipsConnection>;
/** The title of this film. */
title?: Maybe<Scalars['String']['output']>;
vehicleConnection?: Maybe<FilmVehiclesConnection>;
};
/** A single film. */
export type FilmCharacterConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A single film. */
export type FilmPlanetConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A single film. */
export type FilmSpeciesConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A single film. */
export type FilmStarshipConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A single film. */
export type FilmVehicleConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A connection to a list of items. */
export type FilmCharactersConnection = {
__typename?: 'FilmCharactersConnection';
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
characters?: Maybe<Array<Maybe<Person>>>;
/** A list of edges. */
edges?: Maybe<Array<Maybe<FilmCharactersEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type FilmCharactersEdge = {
__typename?: 'FilmCharactersEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Person>;
};
/** A connection to a list of items. */
export type FilmPlanetsConnection = {
__typename?: 'FilmPlanetsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<FilmPlanetsEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
planets?: Maybe<Array<Maybe<Planet>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type FilmPlanetsEdge = {
__typename?: 'FilmPlanetsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Planet>;
};
/** A connection to a list of items. */
export type FilmSpeciesConnection = {
__typename?: 'FilmSpeciesConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<FilmSpeciesEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
species?: Maybe<Array<Maybe<Species>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type FilmSpeciesEdge = {
__typename?: 'FilmSpeciesEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Species>;
};
/** A connection to a list of items. */
export type FilmStarshipsConnection = {
__typename?: 'FilmStarshipsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<FilmStarshipsEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
starships?: Maybe<Array<Maybe<Starship>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type FilmStarshipsEdge = {
__typename?: 'FilmStarshipsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Starship>;
};
/** A connection to a list of items. */
export type FilmVehiclesConnection = {
__typename?: 'FilmVehiclesConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<FilmVehiclesEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
vehicles?: Maybe<Array<Maybe<Vehicle>>>;
};
/** An edge in a connection. */
export type FilmVehiclesEdge = {
__typename?: 'FilmVehiclesEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Vehicle>;
};
/** A connection to a list of items. */
export type FilmsConnection = {
__typename?: 'FilmsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<FilmsEdge>>>;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
films?: Maybe<Array<Maybe<Film>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type FilmsEdge = {
__typename?: 'FilmsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Film>;
};
/** An object with an ID */
export type Node = {
/** The id of the object. */
id: Scalars['ID']['output'];
};
/** Information about pagination in a connection. */
export type PageInfo = {
__typename?: 'PageInfo';
/** When paginating forwards, the cursor to continue. */
endCursor?: Maybe<Scalars['String']['output']>;
/** When paginating forwards, are there more items? */
hasNextPage: Scalars['Boolean']['output'];
/** When paginating backwards, are there more items? */
hasPreviousPage: Scalars['Boolean']['output'];
/** When paginating backwards, the cursor to continue. */
startCursor?: Maybe<Scalars['String']['output']>;
};
/** A connection to a list of items. */
export type PeopleConnection = {
__typename?: 'PeopleConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<PeopleEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
people?: Maybe<Array<Maybe<Person>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type PeopleEdge = {
__typename?: 'PeopleEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Person>;
};
/** An individual person or character within the Star Wars universe. */
export type Person = Node & {
__typename?: 'Person';
/**
* The birth year of the person, using the in-universe standard of BBY or ABY -
* Before the Battle of Yavin or After the Battle of Yavin. The Battle of Yavin is
* a battle that occurs at the end of Star Wars episode IV: A New Hope.
*/
birthYear?: Maybe<Scalars['String']['output']>;
/** The ISO 8601 date format of the time that this resource was created. */
created?: Maybe<Scalars['String']['output']>;
/** The ISO 8601 date format of the time that this resource was edited. */
edited?: Maybe<Scalars['String']['output']>;
/**
* The eye color of this person. Will be "unknown" if not known or "n/a" if the
* person does not have an eye.
*/
eyeColor?: Maybe<Scalars['String']['output']>;
filmConnection?: Maybe<PersonFilmsConnection>;
/**
* The gender of this person. Either "Male", "Female" or "unknown",
* "n/a" if the person does not have a gender.
*/
gender?: Maybe<Scalars['String']['output']>;
/**
* The hair color of this person. Will be "unknown" if not known or "n/a" if the
* person does not have hair.
*/
hairColor?: Maybe<Scalars['String']['output']>;
/** The height of the person in centimeters. */
height?: Maybe<Scalars['Int']['output']>;
/** A planet that this person was born on or inhabits. */
homeworld?: Maybe<Planet>;
/** The ID of an object */
id: Scalars['ID']['output'];
/** The mass of the person in kilograms. */
mass?: Maybe<Scalars['Float']['output']>;
/** The name of this person. */
name?: Maybe<Scalars['String']['output']>;
/** The skin color of this person. */
skinColor?: Maybe<Scalars['String']['output']>;
/** The species that this person belongs to, or null if unknown. */
species?: Maybe<Species>;
starshipConnection?: Maybe<PersonStarshipsConnection>;
vehicleConnection?: Maybe<PersonVehiclesConnection>;
};
/** An individual person or character within the Star Wars universe. */
export type PersonFilmConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** An individual person or character within the Star Wars universe. */
export type PersonStarshipConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** An individual person or character within the Star Wars universe. */
export type PersonVehicleConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A connection to a list of items. */
export type PersonFilmsConnection = {
__typename?: 'PersonFilmsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<PersonFilmsEdge>>>;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
films?: Maybe<Array<Maybe<Film>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type PersonFilmsEdge = {
__typename?: 'PersonFilmsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Film>;
};
/** A connection to a list of items. */
export type PersonStarshipsConnection = {
__typename?: 'PersonStarshipsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<PersonStarshipsEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
starships?: Maybe<Array<Maybe<Starship>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type PersonStarshipsEdge = {
__typename?: 'PersonStarshipsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Starship>;
};
/** A connection to a list of items. */
export type PersonVehiclesConnection = {
__typename?: 'PersonVehiclesConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<PersonVehiclesEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
vehicles?: Maybe<Array<Maybe<Vehicle>>>;
};
/** An edge in a connection. */
export type PersonVehiclesEdge = {
__typename?: 'PersonVehiclesEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Vehicle>;
};
/**
* A large mass, planet or planetoid in the Star Wars Universe, at the time of
* 0 ABY.
*/
export type Planet = Node & {
__typename?: 'Planet';
/** The climates of this planet. */
climates?: Maybe<Array<Maybe<Scalars['String']['output']>>>;
/** The ISO 8601 date format of the time that this resource was created. */
created?: Maybe<Scalars['String']['output']>;
/** The diameter of this planet in kilometers. */
diameter?: Maybe<Scalars['Int']['output']>;
/** The ISO 8601 date format of the time that this resource was edited. */
edited?: Maybe<Scalars['String']['output']>;
filmConnection?: Maybe<PlanetFilmsConnection>;
/**
* A number denoting the gravity of this planet, where "1" is normal or 1 standard
* G. "2" is twice or 2 standard Gs. "0.5" is half or 0.5 standard Gs.
*/
gravity?: Maybe<Scalars['String']['output']>;
/** The ID of an object */
id: Scalars['ID']['output'];
/** The name of this planet. */
name?: Maybe<Scalars['String']['output']>;
/**
* The number of standard days it takes for this planet to complete a single orbit
* of its local star.
*/
orbitalPeriod?: Maybe<Scalars['Int']['output']>;
/** The average population of sentient beings inhabiting this planet. */
population?: Maybe<Scalars['Float']['output']>;
residentConnection?: Maybe<PlanetResidentsConnection>;
/**
* The number of standard hours it takes for this planet to complete a single
* rotation on its axis.
*/
rotationPeriod?: Maybe<Scalars['Int']['output']>;
/**
* The percentage of the planet surface that is naturally occurring water or bodies
* of water.
*/
surfaceWater?: Maybe<Scalars['Float']['output']>;
/** The terrains of this planet. */
terrains?: Maybe<Array<Maybe<Scalars['String']['output']>>>;
};
/**
* A large mass, planet or planetoid in the Star Wars Universe, at the time of
* 0 ABY.
*/
export type PlanetFilmConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/**
* A large mass, planet or planetoid in the Star Wars Universe, at the time of
* 0 ABY.
*/
export type PlanetResidentConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A connection to a list of items. */
export type PlanetFilmsConnection = {
__typename?: 'PlanetFilmsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<PlanetFilmsEdge>>>;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
films?: Maybe<Array<Maybe<Film>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type PlanetFilmsEdge = {
__typename?: 'PlanetFilmsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Film>;
};
/** A connection to a list of items. */
export type PlanetResidentsConnection = {
__typename?: 'PlanetResidentsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<PlanetResidentsEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
residents?: Maybe<Array<Maybe<Person>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type PlanetResidentsEdge = {
__typename?: 'PlanetResidentsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Person>;
};
/** A connection to a list of items. */
export type PlanetsConnection = {
__typename?: 'PlanetsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<PlanetsEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
planets?: Maybe<Array<Maybe<Planet>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type PlanetsEdge = {
__typename?: 'PlanetsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Planet>;
};
export type Root = {
__typename?: 'Root';
allFilms?: Maybe<FilmsConnection>;
allPeople?: Maybe<PeopleConnection>;
allPlanets?: Maybe<PlanetsConnection>;
allSpecies?: Maybe<SpeciesConnection>;
allStarships?: Maybe<StarshipsConnection>;
allVehicles?: Maybe<VehiclesConnection>;
film?: Maybe<Film>;
/** Fetches an object given its ID */
node?: Maybe<Node>;
person?: Maybe<Person>;
planet?: Maybe<Planet>;
species?: Maybe<Species>;
starship?: Maybe<Starship>;
vehicle?: Maybe<Vehicle>;
};
export type RootAllFilmsArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
export type RootAllPeopleArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
export type RootAllPlanetsArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
export type RootAllSpeciesArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
export type RootAllStarshipsArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
export type RootAllVehiclesArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
export type RootFilmArgs = {
filmID?: InputMaybe<Scalars['ID']['input']>;
id?: InputMaybe<Scalars['ID']['input']>;
};
export type RootNodeArgs = {
id: Scalars['ID']['input'];
};
export type RootPersonArgs = {
id?: InputMaybe<Scalars['ID']['input']>;
personID?: InputMaybe<Scalars['ID']['input']>;
};
export type RootPlanetArgs = {
id?: InputMaybe<Scalars['ID']['input']>;
planetID?: InputMaybe<Scalars['ID']['input']>;
};
export type RootSpeciesArgs = {
id?: InputMaybe<Scalars['ID']['input']>;
speciesID?: InputMaybe<Scalars['ID']['input']>;
};
export type RootStarshipArgs = {
id?: InputMaybe<Scalars['ID']['input']>;
starshipID?: InputMaybe<Scalars['ID']['input']>;
};
export type RootVehicleArgs = {
id?: InputMaybe<Scalars['ID']['input']>;
vehicleID?: InputMaybe<Scalars['ID']['input']>;
};
/** A type of person or character within the Star Wars Universe. */
export type Species = Node & {
__typename?: 'Species';
/** The average height of this species in centimeters. */
averageHeight?: Maybe<Scalars['Float']['output']>;
/** The average lifespan of this species in years, null if unknown. */
averageLifespan?: Maybe<Scalars['Int']['output']>;
/** The classification of this species, such as "mammal" or "reptile". */
classification?: Maybe<Scalars['String']['output']>;
/** The ISO 8601 date format of the time that this resource was created. */
created?: Maybe<Scalars['String']['output']>;
/** The designation of this species, such as "sentient". */
designation?: Maybe<Scalars['String']['output']>;
/** The ISO 8601 date format of the time that this resource was edited. */
edited?: Maybe<Scalars['String']['output']>;
/**
* Common eye colors for this species, null if this species does not typically
* have eyes.
*/
eyeColors?: Maybe<Array<Maybe<Scalars['String']['output']>>>;
filmConnection?: Maybe<SpeciesFilmsConnection>;
/**
* Common hair colors for this species, null if this species does not typically
* have hair.
*/
hairColors?: Maybe<Array<Maybe<Scalars['String']['output']>>>;
/** A planet that this species originates from. */
homeworld?: Maybe<Planet>;
/** The ID of an object */
id: Scalars['ID']['output'];
/** The language commonly spoken by this species. */
language?: Maybe<Scalars['String']['output']>;
/** The name of this species. */
name?: Maybe<Scalars['String']['output']>;
personConnection?: Maybe<SpeciesPeopleConnection>;
/**
* Common skin colors for this species, null if this species does not typically
* have skin.
*/
skinColors?: Maybe<Array<Maybe<Scalars['String']['output']>>>;
};
/** A type of person or character within the Star Wars Universe. */
export type SpeciesFilmConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A type of person or character within the Star Wars Universe. */
export type SpeciesPersonConnectionArgs = {
after?: InputMaybe<Scalars['String']['input']>;
before?: InputMaybe<Scalars['String']['input']>;
first?: InputMaybe<Scalars['Int']['input']>;
last?: InputMaybe<Scalars['Int']['input']>;
};
/** A connection to a list of items. */
export type SpeciesConnection = {
__typename?: 'SpeciesConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<SpeciesEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
species?: Maybe<Array<Maybe<Species>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type SpeciesEdge = {
__typename?: 'SpeciesEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Species>;
};
/** A connection to a list of items. */
export type SpeciesFilmsConnection = {
__typename?: 'SpeciesFilmsConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<SpeciesFilmsEdge>>>;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
films?: Maybe<Array<Maybe<Film>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type SpeciesFilmsEdge = {
__typename?: 'SpeciesFilmsEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Film>;
};
/** A connection to a list of items. */
export type SpeciesPeopleConnection = {
__typename?: 'SpeciesPeopleConnection';
/** A list of edges. */
edges?: Maybe<Array<Maybe<SpeciesPeopleEdge>>>;
/** Information to aid in pagination. */
pageInfo: PageInfo;
/**
* A list of all of the objects returned in the connection. This is a convenience
* field provided for quickly exploring the API; rather than querying for
* "{ edges { node } }" when no edge data is needed, this field can be be used
* instead. Note that when clients like Relay need to fetch the "cursor" field on
* the edge to enable efficient pagination, this shortcut cannot be used, and the
* full "{ edges { node } }" version should be used instead.
*/
people?: Maybe<Array<Maybe<Person>>>;
/**
* A count of the total number of objects in this connection, ignoring pagination.
* This allows a client to fetch the first five objects by passing "5" as the
* argument to "first", then fetch the total count so it could display "5 of 83",
* for example.
*/
totalCount?: Maybe<Scalars['Int']['output']>;
};
/** An edge in a connection. */
export type SpeciesPeopleEdge = {
__typename?: 'SpeciesPeopleEdge';
/** A cursor for use in pagination */
cursor: Scalars['String']['output'];
/** The item at the end of the edge */
node?: Maybe<Person>;
};
/** A single transport craft that has hyperdrive capability. */
export type Starship = Node & {
__typename?: 'Starship';
/**
* The Maximum number of Megalights this starship can travel in a standard hour.
* A "Megalight" is a standard unit of distance and has never been defined before
* within the Star Wars universe. This figure is only really useful for measuring
* the difference in speed of starships. We can assume it is similar to AU, the
* distance between our Sun (Sol) and Earth.
*/
MGLT?: Maybe<Scalars['Int']['output']>;
/** The maximum number of kilograms that this starship can transport. */
cargoCapacity?: Maybe<Scalars['Float']['output']>;
/**
* The maximum length of time that this starship can provide consumables for its
* entire crew without having to resupply.
*/
consumables?: Maybe<Scalars['String']['output']>;
/** The cost of this starship new, in galactic credits. */
costInCredits?: Maybe<Scalars['Float']['output']>;
/** The ISO 8601 date format of the time that this resource was created. */
created?: Maybe<Scalars['String']['output']>;
/** The number of personnel needed to run or pilot this starship. */
crew?: Maybe<Scalars['String']['output']>;
/** The ISO 8601 date format of the time that this resource was edited. */
edited?: Maybe<Scalars['String']['output']>;
filmConnection?: Maybe<StarshipFilmsConnection>;
/** The class of this starships hyperdrive. */
hyperdriveRating?: Maybe<Scalars['Float']['output']>;
/** The ID of an object */
id: Scalars['ID']['output'];
/** The length of this starship in meters. */
length?: Maybe<Scalars['Float']['output']>;
/** The manufacturers of this starship. */