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edgeitem.h
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#ifndef EDGEITEM_H
#define EDGEITEM_H
#include <QGraphicsObject>
#include <QPoint>
#include "labelwidget.h"
class LabelImage;
class EndPoint;
class EdgeItem : public QGraphicsObject
{
Q_OBJECT
public:
EdgeItem(LabelImage *labelImage, const std::list<cv::Point>& points);
EdgeItem(LabelImage *labelImage, const std::vector<QPointF>& points, int start, int end);
~EdgeItem();
void init(LabelImage *labelImage, const std::vector<QPointF>& points, int start, int end);
void removeFromScene();
std::vector<QPointF> points() const;
QPointF center() const;
void createEndPoints();
void createEndPoints(int headIndex, int tailIndex);
EndPoint* head() const;
EndPoint* tail() const;
bool pointVisible(int pointIndex) const;
QRectF boundingRect() const override;
QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void hoverEnter(const QPointF& pos, const int pointIndex);
void hoverLeave();
QPainterPath shapeSplitPointA() const;
QPainterPath shapeSplitPointB() const;
QPainterPath shapeSplitLine() const;
double convertSplitIndex(const QPointF& pos, const int pointIndex);
void setShowSplit(bool show);
bool showingSplit() const;
std::vector<EdgeItem*> split();
void select();
void unselect();
bool isSelected() const;
void blink();
public Q_SLOTS:
void setBlinkParameters(int animationProgress); // percentage
private:
bool selected;
QColor colorDefault;
QColor colorHover;
QColor colorSelected;
QColor colorBlink;
EndPoint* pHead;
EndPoint* pTail;
double splitIndex;
QColor colorSplitA;
QColor colorSplitB;
QColor colorSplitLine;
double splitLineLength;
double splitLineWidth;
bool showSplit;
std::vector<QPointF> qpoints;
std::vector<QPointF> spoints;
QRectF bbx;
QColor color;
double borderWidth;
double initBorderWidth;
double edgeWidth;
double padding;
LabelImage* image;
};
#endif // EDGEITEM_H