- Each sample must be a self-contained Paradox Game Package, created with GameStudio
- It means that a sample package must not reference assets/files outside its directory
- A sample package must use a package name that is unique and can be replaced by a simple regex in files using it (.csproj, .cs ...etc.). For example:
SimpleAudio
- We are currently using the following categories as directories to group samples under a same category
Audio
: All samples related to audioGames
: All small game samplesGraphics
: All graphics samples (display 3d models, sprites, text...etc.)Input
: All input samples (touch, mouse, gamepad...etc.)UI
: All UI samplesParadoxSamples.sln
: A top levelParadoxSamples.sln
referencing all Game Packages (pdxpkg)
- Inside a category, we store a package in its own directory. For example
SimpleAudio
inAudio
- Audio
SimpleAudio
.pdxtpl
: Directory containing icons/screenshots used to display the template in the UIAssets
: contains assets (.pdx files)RawAssets
: contains raw assets (.jpg, .fbx ... files)SimpleAudio.Android
: Android executableSimpleAudio.Game
: Common Game codeSimpleAudio.iOS
: iOS executableSimpleAudio.Windows
: Windows Desktop executableSimpleAudio.pdxpkg
: Package descriptionSimpleAudio.pdxtpl
: Package Template description
- Audio
-
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