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vktestframeworkandroid.cpp
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vktestframeworkandroid.cpp
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// VK tests
//
// Copyright (c) 2015-2021 The Khronos Group Inc.
// Copyright (c) 2015-2021 Valve Corporation
// Copyright (c) 2015-2021 LunarG, Inc.
// Copyright (c) 2015-2021 Google, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "vktestframeworkandroid.h"
#include "vkrenderframework.h"
#include "shaderc/shaderc.hpp"
#include <android/log.h>
VkTestFramework::VkTestFramework() {}
VkTestFramework::~VkTestFramework() {}
// Define static elements
bool VkTestFramework::m_devsim_layer = false;
int VkTestFramework::m_phys_device_index = -1;
ANativeWindow *VkTestFramework::window = nullptr;
VkFormat VkTestFramework::GetFormat(VkInstance instance, vk_testing::Device *device) {
VkFormatProperties format_props;
vk::GetPhysicalDeviceFormatProperties(device->phy().handle(), VK_FORMAT_B8G8R8A8_UNORM, &format_props);
if (format_props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT ||
format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
return VK_FORMAT_B8G8R8A8_UNORM;
}
vk::GetPhysicalDeviceFormatProperties(device->phy().handle(), VK_FORMAT_R8G8B8A8_UNORM, &format_props);
if (format_props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT ||
format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
return VK_FORMAT_R8G8B8A8_UNORM;
}
printf("Error - device does not support VK_FORMAT_B8G8R8A8_UNORM nor VK_FORMAT_R8G8B8A8_UNORM - exiting\n");
exit(0);
}
void VkTestFramework::InitArgs(int *argc, char *argv[]) {}
void VkTestFramework::Finish() {}
void TestEnvironment::SetUp() {
vk_testing::set_error_callback(test_error_callback);
vk::InitDispatchTable();
}
void TestEnvironment::TearDown() {}
// Android specific helper functions for shaderc.
struct shader_type_mapping {
VkShaderStageFlagBits vkshader_type;
shaderc_shader_kind shaderc_type;
};
static const shader_type_mapping shader_map_table[] = {
{VK_SHADER_STAGE_VERTEX_BIT, shaderc_glsl_vertex_shader},
{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, shaderc_glsl_tess_control_shader},
{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, shaderc_glsl_tess_evaluation_shader},
{VK_SHADER_STAGE_GEOMETRY_BIT, shaderc_glsl_geometry_shader},
{VK_SHADER_STAGE_FRAGMENT_BIT, shaderc_glsl_fragment_shader},
{VK_SHADER_STAGE_COMPUTE_BIT, shaderc_glsl_compute_shader},
};
shaderc_shader_kind MapShadercType(VkShaderStageFlagBits vkShader) {
for (auto shader : shader_map_table) {
if (shader.vkshader_type == vkShader) {
return shader.shaderc_type;
}
}
assert(false);
return shaderc_glsl_infer_from_source;
}
// Compile a given string containing GLSL into SPIR-V
// Return value of false means an error was encountered
bool VkTestFramework::GLSLtoSPV(VkPhysicalDeviceLimits const *const device_limits, const VkShaderStageFlagBits shader_type,
const char *pshader, std::vector<uint32_t> &spirv, bool debug, const spv_target_env spv_env) {
// On Android, use shaderc instead.
shaderc::Compiler compiler;
shaderc::CompileOptions options;
if (debug) {
options.SetOptimizationLevel(shaderc_optimization_level_zero);
options.SetGenerateDebugInfo();
}
switch (spv_env) {
default:
case SPV_ENV_VULKAN_1_0:
case SPV_ENV_UNIVERSAL_1_0:
options.SetTargetSpirv(shaderc_spirv_version_1_0);
break;
case SPV_ENV_UNIVERSAL_1_1:
options.SetTargetSpirv(shaderc_spirv_version_1_1);
break;
case SPV_ENV_UNIVERSAL_1_2:
options.SetTargetSpirv(shaderc_spirv_version_1_2);
break;
case SPV_ENV_VULKAN_1_1:
case SPV_ENV_UNIVERSAL_1_3:
options.SetTargetSpirv(shaderc_spirv_version_1_3);
break;
case SPV_ENV_UNIVERSAL_1_4:
options.SetTargetSpirv(shaderc_spirv_version_1_4);
break;
case SPV_ENV_VULKAN_1_2:
case SPV_ENV_UNIVERSAL_1_5:
options.SetTargetSpirv(shaderc_spirv_version_1_5);
break;
}
// Override glslang built-in GL settings with actual hardware values
options.SetLimit(shaderc_limit_max_clip_distances, device_limits->maxClipDistances);
options.SetLimit(shaderc_limit_max_compute_work_group_count_x, device_limits->maxComputeWorkGroupCount[0]);
options.SetLimit(shaderc_limit_max_compute_work_group_count_y, device_limits->maxComputeWorkGroupCount[1]);
options.SetLimit(shaderc_limit_max_compute_work_group_count_z, device_limits->maxComputeWorkGroupCount[2]);
options.SetLimit(shaderc_limit_max_compute_work_group_size_x, device_limits->maxComputeWorkGroupSize[0]);
options.SetLimit(shaderc_limit_max_compute_work_group_size_y, device_limits->maxComputeWorkGroupSize[1]);
options.SetLimit(shaderc_limit_max_compute_work_group_size_z, device_limits->maxComputeWorkGroupSize[2]);
options.SetLimit(shaderc_limit_max_cull_distances, device_limits->maxCullDistances);
options.SetLimit(shaderc_limit_max_fragment_input_components, device_limits->maxFragmentInputComponents);
options.SetLimit(shaderc_limit_max_geometry_input_components, device_limits->maxGeometryInputComponents);
options.SetLimit(shaderc_limit_max_geometry_output_components, device_limits->maxGeometryOutputComponents);
options.SetLimit(shaderc_limit_max_geometry_output_vertices, device_limits->maxGeometryOutputVertices);
options.SetLimit(shaderc_limit_max_geometry_total_output_components, device_limits->maxGeometryTotalOutputComponents);
options.SetLimit(shaderc_limit_max_vertex_output_components, device_limits->maxVertexOutputComponents);
options.SetLimit(shaderc_limit_max_viewports, device_limits->maxViewports);
shaderc::SpvCompilationResult result =
compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader", options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
__android_log_print(ANDROID_LOG_ERROR, "VulkanLayerValidationTests", "GLSLtoSPV compilation failed: %s",
result.GetErrorMessage().c_str());
return false;
}
for (auto iter = result.begin(); iter != result.end(); iter++) {
spirv.push_back(*iter);
}
return true;
}
//
// Compile a given string containing SPIR-V assembly into SPV for use by VK
// Return value of false means an error was encountered.
//
bool VkTestFramework::ASMtoSPV(const spv_target_env target_env, const uint32_t options, const char *pasm,
std::vector<uint32_t> &spv) {
spv_binary binary;
spv_diagnostic diagnostic = nullptr;
spv_context context = spvContextCreate(target_env);
spv_result_t error = spvTextToBinaryWithOptions(context, pasm, strlen(pasm), options, &binary, &diagnostic);
spvContextDestroy(context);
if (error) {
__android_log_print(ANDROID_LOG_ERROR, "VkLayerValidationTest", "ASMtoSPV compilation failed");
spvDiagnosticDestroy(diagnostic);
return false;
}
spv.insert(spv.end(), binary->code, binary->code + binary->wordCount);
spvBinaryDestroy(binary);
return true;
}