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gpu_utils.h
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gpu_utils.h
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/* Copyright (c) 2020-2021 The Khronos Group Inc.
* Copyright (c) 2020-2021 Valve Corporation
* Copyright (c) 2020-2021 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Tony Barbour <[email protected]>
*/
#pragma once
#include "chassis.h"
#include "shader_validation.h"
#include "cmd_buffer_state.h"
class UtilDescriptorSetManager {
public:
UtilDescriptorSetManager(VkDevice device, uint32_t numBindingsInSet);
~UtilDescriptorSetManager();
VkResult GetDescriptorSet(VkDescriptorPool *desc_pool, VkDescriptorSetLayout ds_layout, VkDescriptorSet *desc_sets);
VkResult GetDescriptorSets(uint32_t count, VkDescriptorPool *pool, VkDescriptorSetLayout ds_layout,
std::vector<VkDescriptorSet> *desc_sets);
void PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set);
private:
static const uint32_t kItemsPerChunk = 512;
struct PoolTracker {
uint32_t size;
uint32_t used;
};
VkDevice device;
uint32_t numBindingsInSet;
layer_data::unordered_map<VkDescriptorPool, struct PoolTracker> desc_pool_map_;
};
struct UtilQueueBarrierCommandInfo {
VkCommandPool barrier_command_pool = VK_NULL_HANDLE;
VkCommandBuffer barrier_command_buffer = VK_NULL_HANDLE;
};
VkResult UtilInitializeVma(VkPhysicalDevice physical_device, VkDevice device, VmaAllocator *pAllocator);
void UtilPreCallRecordCreateDevice(VkPhysicalDevice gpu, safe_VkDeviceCreateInfo *modified_create_info,
VkPhysicalDeviceFeatures supported_features, VkPhysicalDeviceFeatures desired_features);
template <typename ObjectType>
void UtilPostCallRecordCreateDevice(const VkDeviceCreateInfo *pCreateInfo, std::vector<VkDescriptorSetLayoutBinding> bindings,
ObjectType *object_ptr, VkPhysicalDeviceProperties physical_device_properties) {
// If api version 1.1 or later, SetDeviceLoaderData will be in the loader
auto chain_info = get_chain_info(pCreateInfo, VK_LOADER_DATA_CALLBACK);
assert(chain_info->u.pfnSetDeviceLoaderData);
object_ptr->vkSetDeviceLoaderData = chain_info->u.pfnSetDeviceLoaderData;
// Some devices have extremely high limits here, so set a reasonable max because we have to pad
// the pipeline layout with dummy descriptor set layouts.
object_ptr->adjusted_max_desc_sets = physical_device_properties.limits.maxBoundDescriptorSets;
object_ptr->adjusted_max_desc_sets = std::min(33U, object_ptr->adjusted_max_desc_sets);
// We can't do anything if there is only one.
// Device probably not a legit Vulkan device, since there should be at least 4. Protect ourselves.
if (object_ptr->adjusted_max_desc_sets == 1) {
object_ptr->ReportSetupProblem(object_ptr->device, "Device can bind only a single descriptor set.");
object_ptr->aborted = true;
return;
}
object_ptr->desc_set_bind_index = object_ptr->adjusted_max_desc_sets - 1;
VkResult result1 = UtilInitializeVma(object_ptr->physicalDevice, object_ptr->device, &object_ptr->vmaAllocator);
assert(result1 == VK_SUCCESS);
std::unique_ptr<UtilDescriptorSetManager> desc_set_manager(
new UtilDescriptorSetManager(object_ptr->device, static_cast<uint32_t>(bindings.size())));
const VkDescriptorSetLayoutCreateInfo debug_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0,
static_cast<uint32_t>(bindings.size()), bindings.data()};
const VkDescriptorSetLayoutCreateInfo dummy_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0, 0,
NULL};
result1 = DispatchCreateDescriptorSetLayout(object_ptr->device, &debug_desc_layout_info, NULL, &object_ptr->debug_desc_layout);
// This is a layout used to "pad" a pipeline layout to fill in any gaps to the selected bind index.
VkResult result2 =
DispatchCreateDescriptorSetLayout(object_ptr->device, &dummy_desc_layout_info, NULL, &object_ptr->dummy_desc_layout);
assert((result1 == VK_SUCCESS) && (result2 == VK_SUCCESS));
if ((result1 != VK_SUCCESS) || (result2 != VK_SUCCESS)) {
object_ptr->ReportSetupProblem(object_ptr->device, "Unable to create descriptor set layout.");
if (result1 == VK_SUCCESS) {
DispatchDestroyDescriptorSetLayout(object_ptr->device, object_ptr->debug_desc_layout, NULL);
}
if (result2 == VK_SUCCESS) {
DispatchDestroyDescriptorSetLayout(object_ptr->device, object_ptr->dummy_desc_layout, NULL);
}
object_ptr->debug_desc_layout = VK_NULL_HANDLE;
object_ptr->dummy_desc_layout = VK_NULL_HANDLE;
object_ptr->aborted = true;
return;
}
object_ptr->desc_set_manager = std::move(desc_set_manager);
}
template <typename ObjectType>
void UtilPreCallRecordDestroyDevice(ObjectType *object_ptr) {
for (auto &queue_barrier_command_info_kv : object_ptr->queue_barrier_command_infos) {
UtilQueueBarrierCommandInfo &queue_barrier_command_info = queue_barrier_command_info_kv.second;
DispatchFreeCommandBuffers(object_ptr->device, queue_barrier_command_info.barrier_command_pool, 1,
&queue_barrier_command_info.barrier_command_buffer);
queue_barrier_command_info.barrier_command_buffer = VK_NULL_HANDLE;
DispatchDestroyCommandPool(object_ptr->device, queue_barrier_command_info.barrier_command_pool, NULL);
queue_barrier_command_info.barrier_command_pool = VK_NULL_HANDLE;
}
object_ptr->queue_barrier_command_infos.clear();
if (object_ptr->debug_desc_layout) {
DispatchDestroyDescriptorSetLayout(object_ptr->device, object_ptr->debug_desc_layout, NULL);
object_ptr->debug_desc_layout = VK_NULL_HANDLE;
}
if (object_ptr->dummy_desc_layout) {
DispatchDestroyDescriptorSetLayout(object_ptr->device, object_ptr->dummy_desc_layout, NULL);
object_ptr->dummy_desc_layout = VK_NULL_HANDLE;
}
}
template <typename ObjectType>
void UtilPreCallRecordCreatePipelineLayout(create_pipeline_layout_api_state *cpl_state, ObjectType *object_ptr,
const VkPipelineLayoutCreateInfo *pCreateInfo) {
// Modify the pipeline layout by:
// 1. Copying the caller's descriptor set desc_layouts
// 2. Fill in dummy descriptor layouts up to the max binding
// 3. Fill in with the debug descriptor layout at the max binding slot
cpl_state->new_layouts.reserve(object_ptr->adjusted_max_desc_sets);
cpl_state->new_layouts.insert(cpl_state->new_layouts.end(), &pCreateInfo->pSetLayouts[0],
&pCreateInfo->pSetLayouts[pCreateInfo->setLayoutCount]);
for (uint32_t i = pCreateInfo->setLayoutCount; i < object_ptr->adjusted_max_desc_sets - 1; ++i) {
cpl_state->new_layouts.push_back(object_ptr->dummy_desc_layout);
}
cpl_state->new_layouts.push_back(object_ptr->debug_desc_layout);
cpl_state->modified_create_info.pSetLayouts = cpl_state->new_layouts.data();
cpl_state->modified_create_info.setLayoutCount = object_ptr->adjusted_max_desc_sets;
}
template <typename CreateInfo>
struct CreatePipelineTraits {};
template <>
struct CreatePipelineTraits<VkGraphicsPipelineCreateInfo> {
using SafeType = safe_VkGraphicsPipelineCreateInfo;
static const SafeType &GetPipelineCI(const PIPELINE_STATE *pipeline_state) { return pipeline_state->create_info.graphics; }
static uint32_t GetStageCount(const VkGraphicsPipelineCreateInfo &createInfo) { return createInfo.stageCount; }
static VkShaderModule GetShaderModule(const VkGraphicsPipelineCreateInfo &createInfo, uint32_t stage) {
return createInfo.pStages[stage].module;
}
static void SetShaderModule(SafeType *createInfo, VkShaderModule shader_module, uint32_t stage) {
createInfo->pStages[stage].module = shader_module;
}
};
template <>
struct CreatePipelineTraits<VkComputePipelineCreateInfo> {
using SafeType = safe_VkComputePipelineCreateInfo;
static const SafeType &GetPipelineCI(const PIPELINE_STATE *pipeline_state) { return pipeline_state->create_info.compute; }
static uint32_t GetStageCount(const VkComputePipelineCreateInfo &createInfo) { return 1; }
static VkShaderModule GetShaderModule(const VkComputePipelineCreateInfo &createInfo, uint32_t stage) {
return createInfo.stage.module;
}
static void SetShaderModule(SafeType *createInfo, VkShaderModule shader_module, uint32_t stage) {
assert(stage == 0);
createInfo->stage.module = shader_module;
}
};
template <>
struct CreatePipelineTraits<VkRayTracingPipelineCreateInfoNV> {
using SafeType = safe_VkRayTracingPipelineCreateInfoCommon;
static const SafeType &GetPipelineCI(const PIPELINE_STATE *pipeline_state) { return pipeline_state->create_info.raytracing; }
static uint32_t GetStageCount(const VkRayTracingPipelineCreateInfoNV &createInfo) { return createInfo.stageCount; }
static VkShaderModule GetShaderModule(const VkRayTracingPipelineCreateInfoNV &createInfo, uint32_t stage) {
return createInfo.pStages[stage].module;
}
static void SetShaderModule(SafeType *createInfo, VkShaderModule shader_module, uint32_t stage) {
createInfo->pStages[stage].module = shader_module;
}
};
template <>
struct CreatePipelineTraits<VkRayTracingPipelineCreateInfoKHR> {
using SafeType = safe_VkRayTracingPipelineCreateInfoCommon;
static const SafeType &GetPipelineCI(const PIPELINE_STATE *pipeline_state) { return pipeline_state->create_info.raytracing; }
static uint32_t GetStageCount(const VkRayTracingPipelineCreateInfoKHR &createInfo) { return createInfo.stageCount; }
static VkShaderModule GetShaderModule(const VkRayTracingPipelineCreateInfoKHR &createInfo, uint32_t stage) {
return createInfo.pStages[stage].module;
}
static void SetShaderModule(SafeType *createInfo, VkShaderModule shader_module, uint32_t stage) {
createInfo->pStages[stage].module = shader_module;
}
};
// Examine the pipelines to see if they use the debug descriptor set binding index.
// If any do, create new non-instrumented shader modules and use them to replace the instrumented
// shaders in the pipeline. Return the (possibly) modified create infos to the caller.
template <typename CreateInfo, typename SafeCreateInfo, typename ObjectType>
void UtilPreCallRecordPipelineCreations(uint32_t count, const CreateInfo *pCreateInfos, const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines, std::vector<std::shared_ptr<PIPELINE_STATE>> &pipe_state,
std::vector<SafeCreateInfo> *new_pipeline_create_infos,
const VkPipelineBindPoint bind_point, ObjectType *object_ptr) {
using Accessor = CreatePipelineTraits<CreateInfo>;
if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE &&
bind_point != VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) {
return;
}
// Walk through all the pipelines, make a copy of each and flag each pipeline that contains a shader that uses the debug
// descriptor set index.
for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
uint32_t stageCount = Accessor::GetStageCount(pCreateInfos[pipeline]);
new_pipeline_create_infos->push_back(Accessor::GetPipelineCI(pipe_state[pipeline].get()));
bool replace_shaders = false;
if (pipe_state[pipeline]->active_slots.find(object_ptr->desc_set_bind_index) != pipe_state[pipeline]->active_slots.end()) {
replace_shaders = true;
}
// If the app requests all available sets, the pipeline layout was not modified at pipeline layout creation and the already
// instrumented shaders need to be replaced with uninstrumented shaders
if (pipe_state[pipeline]->pipeline_layout->set_layouts.size() >= object_ptr->adjusted_max_desc_sets) {
replace_shaders = true;
}
if (replace_shaders) {
for (uint32_t stage = 0; stage < stageCount; ++stage) {
const SHADER_MODULE_STATE *shader =
object_ptr->GetShaderModuleState(Accessor::GetShaderModule(pCreateInfos[pipeline], stage));
VkShaderModule shader_module;
auto create_info = LvlInitStruct<VkShaderModuleCreateInfo>();
create_info.pCode = shader->words.data();
create_info.codeSize = shader->words.size() * sizeof(uint32_t);
VkResult result = DispatchCreateShaderModule(object_ptr->device, &create_info, pAllocator, &shader_module);
if (result == VK_SUCCESS) {
Accessor::SetShaderModule(&(*new_pipeline_create_infos)[pipeline], shader_module, stage);
} else {
object_ptr->ReportSetupProblem(object_ptr->device,
"Unable to replace instrumented shader with non-instrumented one. "
"Device could become unstable.");
}
}
}
}
}
// For every pipeline:
// - For every shader in a pipeline:
// - If the shader had to be replaced in PreCallRecord (because the pipeline is using the debug desc set index):
// - Destroy it since it has been bound into the pipeline by now. This is our only chance to delete it.
// - Track the shader in the shader_map
// - Save the shader binary if it contains debug code
template <typename CreateInfo, typename ObjectType>
void UtilPostCallRecordPipelineCreations(const uint32_t count, const CreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines,
const VkPipelineBindPoint bind_point, ObjectType *object_ptr) {
using Accessor = CreatePipelineTraits<CreateInfo>;
if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE &&
bind_point != VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) {
return;
}
for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
auto pipeline_state = object_ptr->ValidationStateTracker::GetPipelineState(pPipelines[pipeline]);
if (nullptr == pipeline_state) continue;
uint32_t stageCount = 0;
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) {
stageCount = pipeline_state->create_info.graphics.stageCount;
} else if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
stageCount = 1;
} else if (bind_point == VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) {
stageCount = pipeline_state->create_info.raytracing.stageCount;
} else {
assert(false);
}
for (uint32_t stage = 0; stage < stageCount; ++stage) {
if (pipeline_state->active_slots.find(object_ptr->desc_set_bind_index) != pipeline_state->active_slots.end()) {
DispatchDestroyShaderModule(object_ptr->device, Accessor::GetShaderModule(pCreateInfos[pipeline], stage),
pAllocator);
}
const SHADER_MODULE_STATE *shader_state = nullptr;
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) {
shader_state = object_ptr->GetShaderModuleState(pipeline_state->create_info.graphics.pStages[stage].module);
} else if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
assert(stage == 0);
shader_state = object_ptr->GetShaderModuleState(pipeline_state->create_info.compute.stage.module);
} else if (bind_point == VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) {
shader_state = object_ptr->GetShaderModuleState(pipeline_state->create_info.raytracing.pStages[stage].module);
} else {
assert(false);
}
std::vector<unsigned int> code;
// Save the shader binary
// The core_validation ShaderModule tracker saves the binary too, but discards it when the ShaderModule
// is destroyed. Applications may destroy ShaderModules after they are placed in a pipeline and before
// the pipeline is used, so we have to keep another copy.
if (shader_state && shader_state->has_valid_spirv) code = shader_state->words;
object_ptr->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state->pipeline();
// Be careful to use the originally bound (instrumented) shader here, even if PreCallRecord had to back it
// out with a non-instrumented shader. The non-instrumented shader (found in pCreateInfo) was destroyed above.
VkShaderModule shader_module = VK_NULL_HANDLE;
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) {
shader_module = pipeline_state->create_info.graphics.pStages[stage].module;
} else if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
assert(stage == 0);
shader_module = pipeline_state->create_info.compute.stage.module;
} else if (bind_point == VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) {
shader_module = pipeline_state->create_info.raytracing.pStages[stage].module;
} else {
assert(false);
}
object_ptr->shader_map[shader_state->gpu_validation_shader_id].shader_module = shader_module;
object_ptr->shader_map[shader_state->gpu_validation_shader_id].pgm = std::move(code);
}
}
}
template <typename CreateInfos, typename SafeCreateInfos>
void UtilCopyCreatePipelineFeedbackData(const uint32_t count, CreateInfos *pCreateInfos, SafeCreateInfos *pSafeCreateInfos) {
for (uint32_t i = 0; i < count; i++) {
auto src_feedback_struct = LvlFindInChain<VkPipelineCreationFeedbackCreateInfoEXT>(pSafeCreateInfos[i].pNext);
if (!src_feedback_struct) return;
auto dst_feedback_struct = const_cast<VkPipelineCreationFeedbackCreateInfoEXT *>(
LvlFindInChain<VkPipelineCreationFeedbackCreateInfoEXT>(pCreateInfos[i].pNext));
*dst_feedback_struct->pPipelineCreationFeedback = *src_feedback_struct->pPipelineCreationFeedback;
for (uint32_t j = 0; j < src_feedback_struct->pipelineStageCreationFeedbackCount; j++) {
dst_feedback_struct->pPipelineStageCreationFeedbacks[j] = src_feedback_struct->pPipelineStageCreationFeedbacks[j];
}
}
}
template <typename ObjectType>
// For the given command buffer, map its debug data buffers and read their contents for analysis.
void UtilProcessInstrumentationBuffer(VkQueue queue, CMD_BUFFER_STATE *cb_node, ObjectType *object_ptr) {
if (cb_node && (cb_node->hasDrawCmd || cb_node->hasTraceRaysCmd || cb_node->hasDispatchCmd)) {
auto gpu_buffer_list = object_ptr->GetBufferInfo(cb_node);
uint32_t draw_index = 0;
uint32_t compute_index = 0;
uint32_t ray_trace_index = 0;
for (auto &buffer_info : gpu_buffer_list) {
char *pData;
uint32_t operation_index = 0;
if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) {
operation_index = draw_index;
} else if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
operation_index = compute_index;
} else if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) {
operation_index = ray_trace_index;
} else {
assert(false);
}
VkResult result = vmaMapMemory(object_ptr->vmaAllocator, buffer_info.output_mem_block.allocation, (void **)&pData);
if (result == VK_SUCCESS) {
object_ptr->AnalyzeAndGenerateMessages(cb_node->commandBuffer(), queue, buffer_info,
operation_index, (uint32_t *)pData);
vmaUnmapMemory(object_ptr->vmaAllocator, buffer_info.output_mem_block.allocation);
}
if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) {
draw_index++;
} else if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
compute_index++;
} else if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) {
ray_trace_index++;
} else {
assert(false);
}
}
}
}
template <typename ObjectType>
// Submit a memory barrier on graphics queues.
// Lazy-create and record the needed command buffer.
void UtilSubmitBarrier(VkQueue queue, ObjectType *object_ptr) {
auto queue_barrier_command_info_it = object_ptr->queue_barrier_command_infos.emplace(queue, UtilQueueBarrierCommandInfo{});
if (queue_barrier_command_info_it.second) {
UtilQueueBarrierCommandInfo &queue_barrier_command_info = queue_barrier_command_info_it.first->second;
uint32_t queue_family_index = 0;
auto queue_state_it = object_ptr->queueMap.find(queue);
if (queue_state_it != object_ptr->queueMap.end()) {
queue_family_index = queue_state_it->second->queueFamilyIndex;
}
VkResult result = VK_SUCCESS;
auto pool_create_info = LvlInitStruct<VkCommandPoolCreateInfo>();
pool_create_info.queueFamilyIndex = queue_family_index;
result = DispatchCreateCommandPool(object_ptr->device, &pool_create_info, nullptr,
&queue_barrier_command_info.barrier_command_pool);
if (result != VK_SUCCESS) {
object_ptr->ReportSetupProblem(object_ptr->device, "Unable to create command pool for barrier CB.");
queue_barrier_command_info.barrier_command_pool = VK_NULL_HANDLE;
return;
}
auto buffer_alloc_info = LvlInitStruct<VkCommandBufferAllocateInfo>();
buffer_alloc_info.commandPool = queue_barrier_command_info.barrier_command_pool;
buffer_alloc_info.commandBufferCount = 1;
buffer_alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
result = DispatchAllocateCommandBuffers(object_ptr->device, &buffer_alloc_info,
&queue_barrier_command_info.barrier_command_buffer);
if (result != VK_SUCCESS) {
object_ptr->ReportSetupProblem(object_ptr->device, "Unable to create barrier command buffer.");
DispatchDestroyCommandPool(object_ptr->device, queue_barrier_command_info.barrier_command_pool, nullptr);
queue_barrier_command_info.barrier_command_pool = VK_NULL_HANDLE;
queue_barrier_command_info.barrier_command_buffer = VK_NULL_HANDLE;
return;
}
// Hook up command buffer dispatch
object_ptr->vkSetDeviceLoaderData(object_ptr->device, queue_barrier_command_info.barrier_command_buffer);
// Record a global memory barrier to force availability of device memory operations to the host domain.
auto command_buffer_begin_info = LvlInitStruct<VkCommandBufferBeginInfo>();
result = DispatchBeginCommandBuffer(queue_barrier_command_info.barrier_command_buffer, &command_buffer_begin_info);
if (result == VK_SUCCESS) {
auto memory_barrier = LvlInitStruct<VkMemoryBarrier>();
memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
memory_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
DispatchCmdPipelineBarrier(queue_barrier_command_info.barrier_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_HOST_BIT, 0, 1, &memory_barrier, 0, nullptr, 0, nullptr);
DispatchEndCommandBuffer(queue_barrier_command_info.barrier_command_buffer);
}
}
UtilQueueBarrierCommandInfo &queue_barrier_command_info = queue_barrier_command_info_it.first->second;
if (queue_barrier_command_info.barrier_command_buffer != VK_NULL_HANDLE) {
auto submit_info = LvlInitStruct<VkSubmitInfo>();
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &queue_barrier_command_info.barrier_command_buffer;
DispatchQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
}
void UtilGenerateStageMessage(const uint32_t *debug_record, std::string &msg);
void UtilGenerateCommonMessage(const debug_report_data *report_data, const VkCommandBuffer commandBuffer,
const uint32_t *debug_record, const VkShaderModule shader_module_handle,
const VkPipeline pipeline_handle, const VkPipelineBindPoint pipeline_bind_point,
const uint32_t operation_index, std::string &msg);
void UtilGenerateSourceMessages(const std::vector<unsigned int> &pgm, const uint32_t *debug_record, bool from_printf,
std::string &filename_msg, std::string &source_msg);