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cmd_buffer_state.h
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cmd_buffer_state.h
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/* Copyright (c) 2015-2021 The Khronos Group Inc.
* Copyright (c) 2015-2021 Valve Corporation
* Copyright (c) 2015-2021 LunarG, Inc.
* Copyright (C) 2015-2021 Google Inc.
* Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Courtney Goeltzenleuchter <[email protected]>
* Author: Tobin Ehlis <[email protected]>
* Author: Chris Forbes <[email protected]>
* Author: Mark Lobodzinski <[email protected]>
* Author: Dave Houlton <[email protected]>
* Author: John Zulauf <[email protected]>
* Author: Tobias Hector <[email protected]>
*/
#pragma once
#include "base_node.h"
#include "query_state.h"
#include "command_validation.h"
#include "hash_vk_types.h"
#include "subresource_adapter.h"
#include "image_layout_map.h"
#include "pipeline_state.h"
#include "device_state.h"
#include "descriptor_sets.h"
#include "qfo_transfer.h"
struct SUBPASS_INFO;
class FRAMEBUFFER_STATE;
class RENDER_PASS_STATE;
class CoreChecks;
class ValidationStateTracker;
class EVENT_STATE : public BASE_NODE {
public:
int write_in_use;
VkPipelineStageFlags2KHR stageMask = VkPipelineStageFlags2KHR(0);
VkEventCreateFlags flags;
EVENT_STATE(VkEvent event_, VkEventCreateFlags flags_)
: BASE_NODE(event_, kVulkanObjectTypeEvent), write_in_use(0), flags(flags_) {}
VkEvent event() const { return handle_.Cast<VkEvent>(); }
};
// Only CoreChecks uses this, but the state tracker stores it.
constexpr static auto kInvalidLayout = image_layout_map::kInvalidLayout;
using ImageSubresourceLayoutMap = image_layout_map::ImageSubresourceLayoutMap;
typedef layer_data::unordered_map<VkEvent, VkPipelineStageFlags2KHR> EventToStageMap;
// Track command pools and their command buffers
class COMMAND_POOL_STATE : public BASE_NODE {
public:
const VkCommandPoolCreateFlags createFlags;
const uint32_t queueFamilyIndex;
const VkQueueFlags queue_flags;
const bool unprotected; // can't be used for protected memory
// Cmd buffers allocated from this pool
layer_data::unordered_set<VkCommandBuffer> commandBuffers;
COMMAND_POOL_STATE(VkCommandPool cp, const VkCommandPoolCreateInfo *pCreateInfo, VkQueueFlags flags)
: BASE_NODE(cp, kVulkanObjectTypeCommandPool),
createFlags(pCreateInfo->flags),
queueFamilyIndex(pCreateInfo->queueFamilyIndex),
queue_flags(flags),
unprotected((pCreateInfo->flags & VK_COMMAND_POOL_CREATE_PROTECTED_BIT) == 0) {}
VkCommandPool commandPool() const { return handle_.Cast<VkCommandPool>(); }
virtual ~COMMAND_POOL_STATE() { Destroy(); }
void Destroy() override {
commandBuffers.clear();
BASE_NODE::Destroy();
}
};
// Autogenerated as part of the command_validation.h codegen
const char *CommandTypeString(CMD_TYPE type);
enum CB_STATE {
CB_NEW, // Newly created CB w/o any cmds
CB_RECORDING, // BeginCB has been called on this CB
CB_RECORDED, // EndCB has been called on this CB
CB_INVALID_COMPLETE, // had a complete recording, but was since invalidated
CB_INVALID_INCOMPLETE, // fouled before recording was completed
};
// CB Status -- used to track status of various bindings on cmd buffer objects
typedef uint64_t CBStatusFlags;
enum CBStatusFlagBits : uint64_t {
// clang-format off
CBSTATUS_NONE = 0x00000000, // No status is set
CBSTATUS_LINE_WIDTH_SET = 0x00000001, // Line width has been set
CBSTATUS_DEPTH_BIAS_SET = 0x00000002, // Depth bias has been set
CBSTATUS_BLEND_CONSTANTS_SET = 0x00000004, // Blend constants state has been set
CBSTATUS_DEPTH_BOUNDS_SET = 0x00000008, // Depth bounds state object has been set
CBSTATUS_STENCIL_READ_MASK_SET = 0x00000010, // Stencil read mask has been set
CBSTATUS_STENCIL_WRITE_MASK_SET = 0x00000020, // Stencil write mask has been set
CBSTATUS_STENCIL_REFERENCE_SET = 0x00000040, // Stencil reference has been set
CBSTATUS_VIEWPORT_SET = 0x00000080,
CBSTATUS_SCISSOR_SET = 0x00000100,
CBSTATUS_INDEX_BUFFER_BOUND = 0x00000200, // Index buffer has been set
CBSTATUS_EXCLUSIVE_SCISSOR_SET = 0x00000400,
CBSTATUS_SHADING_RATE_PALETTE_SET = 0x00000800,
CBSTATUS_LINE_STIPPLE_SET = 0x00001000,
CBSTATUS_VIEWPORT_W_SCALING_SET = 0x00002000,
CBSTATUS_CULL_MODE_SET = 0x00004000,
CBSTATUS_FRONT_FACE_SET = 0x00008000,
CBSTATUS_PRIMITIVE_TOPOLOGY_SET = 0x00010000,
CBSTATUS_VIEWPORT_WITH_COUNT_SET = 0x00020000,
CBSTATUS_SCISSOR_WITH_COUNT_SET = 0x00040000,
CBSTATUS_VERTEX_INPUT_BINDING_STRIDE_SET = 0x00080000,
CBSTATUS_DEPTH_TEST_ENABLE_SET = 0x00100000,
CBSTATUS_DEPTH_WRITE_ENABLE_SET = 0x00200000,
CBSTATUS_DEPTH_COMPARE_OP_SET = 0x00400000,
CBSTATUS_DEPTH_BOUNDS_TEST_ENABLE_SET = 0x00800000,
CBSTATUS_STENCIL_TEST_ENABLE_SET = 0x01000000,
CBSTATUS_STENCIL_OP_SET = 0x02000000,
CBSTATUS_DISCARD_RECTANGLE_SET = 0x04000000,
CBSTATUS_SAMPLE_LOCATIONS_SET = 0x08000000,
CBSTATUS_COARSE_SAMPLE_ORDER_SET = 0x10000000,
CBSTATUS_PATCH_CONTROL_POINTS_SET = 0x20000000,
CBSTATUS_RASTERIZER_DISCARD_ENABLE_SET = 0x40000000,
CBSTATUS_DEPTH_BIAS_ENABLE_SET = 0x80000000,
CBSTATUS_LOGIC_OP_SET = 0x100000000,
CBSTATUS_PRIMITIVE_RESTART_ENABLE_SET = 0x200000000,
CBSTATUS_VERTEX_INPUT_SET = 0x400000000,
CBSTATUS_ALL_STATE_SET = 0x7FFFFFDFF, // All state set (intentionally exclude index buffer)
// clang-format on
};
VkDynamicState ConvertToDynamicState(CBStatusFlagBits flag);
CBStatusFlagBits ConvertToCBStatusFlagBits(VkDynamicState state);
std::string DynamicStateString(CBStatusFlags input_value);
struct BufferBinding {
std::shared_ptr<BUFFER_STATE> buffer_state;
VkDeviceSize size;
VkDeviceSize offset;
VkDeviceSize stride;
BufferBinding() : buffer_state(), size(0), offset(0), stride(0) {}
virtual ~BufferBinding() {}
virtual void reset() { *this = BufferBinding(); }
};
struct IndexBufferBinding : BufferBinding {
VkIndexType index_type;
IndexBufferBinding() : BufferBinding(), index_type(static_cast<VkIndexType>(0)) {}
virtual ~IndexBufferBinding() {}
virtual void reset() override { *this = IndexBufferBinding(); }
};
struct CBVertexBufferBindingInfo {
std::vector<BufferBinding> vertex_buffer_bindings;
};
typedef subresource_adapter::BothRangeMap<VkImageLayout, 16> GlobalImageLayoutRangeMap;
typedef layer_data::unordered_map<VkImage, layer_data::optional<GlobalImageLayoutRangeMap>> GlobalImageLayoutMap;
typedef layer_data::unordered_map<VkImage, layer_data::optional<ImageSubresourceLayoutMap>> CommandBufferImageLayoutMap;
class CMD_BUFFER_STATE : public REFCOUNTED_NODE {
public:
VkCommandBufferAllocateInfo createInfo = {};
VkCommandBufferBeginInfo beginInfo;
VkCommandBufferInheritanceInfo inheritanceInfo;
std::shared_ptr<const COMMAND_POOL_STATE> command_pool;
ValidationStateTracker *dev_data;
bool hasDrawCmd;
bool hasTraceRaysCmd;
bool hasBuildAccelerationStructureCmd;
bool hasDispatchCmd;
bool unprotected; // can't be used for protected memory
CB_STATE state; // Track cmd buffer update state
uint64_t commandCount; // Number of commands recorded. Currently only used with VK_KHR_performance_query
uint64_t submitCount; // Number of times CB has been submitted
typedef uint64_t ImageLayoutUpdateCount;
ImageLayoutUpdateCount image_layout_change_count; // The sequence number for changes to image layout (for cached validation)
CBStatusFlags status; // Track status of various bindings on cmd buffer
CBStatusFlags static_status; // All state bits provided by current graphics pipeline
// rather than dynamic state
CBStatusFlags dynamic_status; // dynamic state set up in pipeline
// Currently storing "lastBound" objects on per-CB basis
// long-term may want to create caches of "lastBound" states and could have
// each individual CMD_NODE referencing its own "lastBound" state
// Store last bound state for Gfx & Compute pipeline bind points
std::array<LAST_BOUND_STATE, BindPoint_Count> lastBound; // index is LvlBindPoint.
struct CmdDrawDispatchInfo {
CMD_TYPE cmd_type;
std::vector<std::pair<const uint32_t, DescriptorRequirement>> binding_infos;
VkFramebuffer framebuffer;
std::shared_ptr<std::vector<SUBPASS_INFO>> subpasses;
std::shared_ptr<std::vector<IMAGE_VIEW_STATE *>> attachments;
};
layer_data::unordered_map<VkDescriptorSet, std::vector<CmdDrawDispatchInfo>> validate_descriptorsets_in_queuesubmit;
// If VK_NV_inherited_viewport_scissor is enabled and VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D is
// true, then is the nonempty list of viewports passed in pViewportDepths. Otherwise, this is empty.
std::vector<VkViewport> inheritedViewportDepths;
// For each draw command D recorded to this command buffer, let
// * g_D be the graphics pipeline used
// * v_G be the viewportCount of g_D (0 if g_D disables rasterization or enables VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT)
// * s_G be the scissorCount of g_D (0 if g_D disables rasterization or enables VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT)
// Then this value is max(0, max(v_G for all D in cb), max(s_G for all D in cb))
uint32_t usedViewportScissorCount;
uint32_t pipelineStaticViewportCount; // v_G for currently-bound graphics pipeline.
uint32_t pipelineStaticScissorCount; // s_G for currently-bound graphics pipeline.
uint32_t viewportMask;
uint32_t viewportWithCountMask;
uint32_t viewportWithCountCount;
uint32_t scissorMask;
uint32_t scissorWithCountMask;
uint32_t scissorWithCountCount;
// Dynamic viewports set in this command buffer; if bit j of viewportMask is set then dynamicViewports[j] is valid, but the
// converse need not be true.
std::vector<VkViewport> dynamicViewports;
// Bits set when binding graphics pipeline defining corresponding static state, or executing any secondary command buffer.
// Bits unset by calling a corresponding vkCmdSet[State] cmd.
uint32_t trashedViewportMask;
uint32_t trashedScissorMask;
bool trashedViewportCount;
bool trashedScissorCount;
// True iff any draw command recorded to this command buffer consumes dynamic viewport/scissor with count state.
bool usedDynamicViewportCount;
bool usedDynamicScissorCount;
uint32_t initial_device_mask;
VkPrimitiveTopology primitiveTopology;
safe_VkRenderPassBeginInfo activeRenderPassBeginInfo;
std::shared_ptr<RENDER_PASS_STATE> activeRenderPass;
std::shared_ptr<std::vector<SUBPASS_INFO>> active_subpasses;
std::shared_ptr<std::vector<IMAGE_VIEW_STATE *>> active_attachments;
std::set<std::shared_ptr<IMAGE_VIEW_STATE>> attachments_view_states;
VkSubpassContents activeSubpassContents;
uint32_t active_render_pass_device_mask;
uint32_t activeSubpass;
std::shared_ptr<FRAMEBUFFER_STATE> activeFramebuffer;
layer_data::unordered_set<std::shared_ptr<FRAMEBUFFER_STATE>> framebuffers;
// Unified data structs to track objects bound to this command buffer as well as object
// dependencies that have been broken : either destroyed objects, or updated descriptor sets
layer_data::unordered_set<VulkanTypedHandle> object_bindings;
layer_data::unordered_map<VulkanTypedHandle, LogObjectList> broken_bindings;
QFOTransferBarrierSets<QFOBufferTransferBarrier> qfo_transfer_buffer_barriers;
QFOTransferBarrierSets<QFOImageTransferBarrier> qfo_transfer_image_barriers;
layer_data::unordered_set<VkEvent> waitedEvents;
std::vector<VkEvent> writeEventsBeforeWait;
std::vector<VkEvent> events;
layer_data::unordered_set<QueryObject> activeQueries;
layer_data::unordered_set<QueryObject> startedQueries;
layer_data::unordered_set<QueryObject> resetQueries;
CommandBufferImageLayoutMap image_layout_map;
CBVertexBufferBindingInfo current_vertex_buffer_binding_info;
bool vertex_buffer_used; // Track for perf warning to make sure any bound vtx buffer used
VkCommandBuffer primaryCommandBuffer;
// If primary, the secondary command buffers we will call.
// If secondary, the primary command buffers we will be called by.
layer_data::unordered_set<CMD_BUFFER_STATE *> linkedCommandBuffers;
// Validation functions run at primary CB queue submit time
std::vector<std::function<bool(const ValidationStateTracker *device_data, const class QUEUE_STATE *queue_state)>>
queue_submit_functions;
// Used by some layers to defer actions until vkCmdEndRenderPass time.
// Layers using this are responsible for inserting the callbacks into queue_submit_functions.
std::vector<std::function<bool(const ValidationStateTracker *device_data, const class QUEUE_STATE *queue_state)>>
queue_submit_functions_after_render_pass;
// Validation functions run when secondary CB is executed in primary
std::vector<std::function<bool(const CMD_BUFFER_STATE *, const FRAMEBUFFER_STATE *)>> cmd_execute_commands_functions;
std::vector<
std::function<bool(const ValidationStateTracker *device_data, bool do_validate, EventToStageMap *localEventToStageMap)>>
eventUpdates;
std::vector<std::function<bool(const ValidationStateTracker *device_data, bool do_validate, VkQueryPool &firstPerfQueryPool,
uint32_t perfQueryPass, QueryMap *localQueryToStateMap)>>
queryUpdates;
layer_data::unordered_set<cvdescriptorset::DescriptorSet *> validated_descriptor_sets;
// Contents valid only after an index buffer is bound (CBSTATUS_INDEX_BUFFER_BOUND set)
IndexBufferBinding index_buffer_binding;
bool performance_lock_acquired = false;
bool performance_lock_released = false;
// Cache of current insert label...
LoggingLabel debug_label;
std::vector<uint8_t> push_constant_data;
PushConstantRangesId push_constant_data_ranges;
std::map<VkShaderStageFlagBits, std::vector<uint8_t>>
push_constant_data_update; // vector's value is enum PushConstantByteState.
VkPipelineLayout push_constant_pipeline_layout_set;
// Used for Best Practices tracking
uint32_t small_indexed_draw_call_count;
bool transform_feedback_active{false};
bool conditional_rendering_active{false};
bool conditional_rendering_inside_render_pass{false};
uint32_t conditional_rendering_subpass{0};
CMD_BUFFER_STATE(ValidationStateTracker *, VkCommandBuffer cb, const VkCommandBufferAllocateInfo *pCreateInfo,
std::shared_ptr<COMMAND_POOL_STATE> &cmd_pool);
virtual ~CMD_BUFFER_STATE() { Destroy(); }
void Destroy() override;
VkCommandBuffer commandBuffer() const { return handle_.Cast<VkCommandBuffer>(); }
IMAGE_VIEW_STATE *GetActiveAttachmentImageViewState(uint32_t index);
const IMAGE_VIEW_STATE *GetActiveAttachmentImageViewState(uint32_t index) const;
void AddChild(BASE_NODE *child_node);
void RemoveChild(BASE_NODE *child_node);
virtual void Reset();
void IncrementResources();
void ResetPushConstantDataIfIncompatible(const PIPELINE_LAYOUT_STATE *pipeline_layout_state);
ImageSubresourceLayoutMap *GetImageSubresourceLayoutMap(const IMAGE_STATE &image_state);
const ImageSubresourceLayoutMap *GetImageSubresourceLayoutMap(VkImage image) const;
const QFOTransferBarrierSets<QFOImageTransferBarrier> &GetQFOBarrierSets(const QFOImageTransferBarrier &type_tag) const {
return qfo_transfer_image_barriers;
}
const QFOTransferBarrierSets<QFOBufferTransferBarrier> &GetQFOBarrierSets(const QFOBufferTransferBarrier &type_tag) const {
return qfo_transfer_buffer_barriers;
}
QFOTransferBarrierSets<QFOImageTransferBarrier> &GetQFOBarrierSets(const QFOImageTransferBarrier &type_tag) {
return qfo_transfer_image_barriers;
}
QFOTransferBarrierSets<QFOBufferTransferBarrier> &GetQFOBarrierSets(const QFOBufferTransferBarrier &type_tag) {
return qfo_transfer_buffer_barriers;
}
PIPELINE_STATE *GetCurrentPipeline(VkPipelineBindPoint pipelineBindPoint) const {
const auto lv_bind_point = ConvertToLvlBindPoint(pipelineBindPoint);
return lastBound[lv_bind_point].pipeline_state;
}
void GetCurrentPipelineAndDesriptorSets(VkPipelineBindPoint pipelineBindPoint, const PIPELINE_STATE **rtn_pipe,
const std::vector<LAST_BOUND_STATE::PER_SET> **rtn_sets) const {
const auto lv_bind_point = ConvertToLvlBindPoint(pipelineBindPoint);
const auto &last_bound_it = lastBound[lv_bind_point];
if (!last_bound_it.IsUsing()) {
return;
}
*rtn_pipe = last_bound_it.pipeline_state;
*rtn_sets = &(last_bound_it.per_set);
}
VkQueueFlags GetQueueFlags() const {
return command_pool->queue_flags;
}
template <typename Barrier>
inline bool IsReleaseOp(const Barrier &barrier) const {
return (IsTransferOp(barrier)) && (command_pool->queueFamilyIndex == barrier.srcQueueFamilyIndex);
}
template <typename Barrier>
inline bool IsAcquireOp(const Barrier &barrier) const {
return (IsTransferOp(barrier)) && (command_pool->queueFamilyIndex == barrier.dstQueueFamilyIndex);
}
void Begin(const VkCommandBufferBeginInfo *pBeginInfo);
void End(VkResult result);
void BeginQuery(const QueryObject &query_obj);
void EndQuery(const QueryObject &query_obj);
void EndQueries(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
void ResetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
void BeginRenderPass(CMD_TYPE cmd_type, const VkRenderPassBeginInfo *pRenderPassBegin, VkSubpassContents contents);
void NextSubpass(CMD_TYPE cmd_type, VkSubpassContents contents);
void EndRenderPass(CMD_TYPE cmd_type);
void ExecuteCommands(uint32_t commandBuffersCount, const VkCommandBuffer *pCommandBuffers);
void UpdateLastBoundDescriptorSets(VkPipelineBindPoint pipeline_bind_point, const PIPELINE_LAYOUT_STATE *pipeline_layout,
uint32_t first_set, uint32_t set_count, const VkDescriptorSet *pDescriptorSets,
cvdescriptorset::DescriptorSet *push_descriptor_set, uint32_t dynamic_offset_count,
const uint32_t *p_dynamic_offsets);
void PushDescriptorSetState(VkPipelineBindPoint pipelineBindPoint, PIPELINE_LAYOUT_STATE *pipeline_layout, uint32_t set,
uint32_t descriptorWriteCount, const VkWriteDescriptorSet *pDescriptorWrites);
void UpdateStateCmdDrawDispatchType(CMD_TYPE cmd_type, VkPipelineBindPoint bind_point);
void UpdateStateCmdDrawType(CMD_TYPE cmd_type, VkPipelineBindPoint bind_point);
void UpdateDrawState(CMD_TYPE cmd_type, const VkPipelineBindPoint bind_point);
virtual void RecordCmd(CMD_TYPE cmd_type);
void RecordStateCmd(CMD_TYPE cmd_type, CBStatusFlags state_bits);
void RecordTransferCmd(CMD_TYPE cmd_type, BINDABLE *buf1, BINDABLE *buf2 = nullptr);
void RecordSetEvent(CMD_TYPE cmd_type, VkEvent event, VkPipelineStageFlags2KHR stageMask);
void RecordResetEvent(CMD_TYPE cmd_type, VkEvent event, VkPipelineStageFlags2KHR stageMask);
void RecordWaitEvents(CMD_TYPE cmd_type, uint32_t eventCount, const VkEvent *pEvents);
void RecordWriteTimestamp(CMD_TYPE cmd_type, VkPipelineStageFlags2KHR pipelineStage, VkQueryPool queryPool, uint32_t slot);
void RecordBarriers(uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier *pImageMemoryBarriers);
void RecordBarriers(const VkDependencyInfoKHR &dep_info);
void SetImageViewLayout(const IMAGE_VIEW_STATE &view_state, VkImageLayout layout, VkImageLayout layoutStencil);
void SetImageViewInitialLayout(const IMAGE_VIEW_STATE &view_state, VkImageLayout layout);
void SetImageLayout(const IMAGE_STATE &image_state, const VkImageSubresourceRange &image_subresource_range,
VkImageLayout layout, VkImageLayout expected_layout = kInvalidLayout);
void SetImageLayout(const IMAGE_STATE &image_state, const VkImageSubresourceLayers &image_subresource_layers,
VkImageLayout layout);
void SetImageInitialLayout(VkImage image, const VkImageSubresourceRange &range, VkImageLayout layout);
void SetImageInitialLayout(const IMAGE_STATE &image_state, const VkImageSubresourceRange &range, VkImageLayout layout);
void SetImageInitialLayout(const IMAGE_STATE &image_state, const VkImageSubresourceLayers &layers, VkImageLayout layout);
protected:
void NotifyInvalidate(const LogObjectList &invalid_handles, bool unlink) override;
void UpdateAttachmentsView(const VkRenderPassBeginInfo *pRenderPassBegin);
};
// specializations for barriers that cannot do queue family ownership transfers
template <>
inline bool CMD_BUFFER_STATE::IsReleaseOp(const VkMemoryBarrier &barrier) const {
return false;
}
template <>
inline bool CMD_BUFFER_STATE::IsReleaseOp(const VkMemoryBarrier2KHR &barrier) const {
return false;
}
template <>
inline bool CMD_BUFFER_STATE::IsReleaseOp(const VkSubpassDependency2 &barrier) const {
return false;
}
template <>
inline bool CMD_BUFFER_STATE::IsAcquireOp(const VkMemoryBarrier &barrier) const {
return false;
}
template <>
inline bool CMD_BUFFER_STATE::IsAcquireOp(const VkMemoryBarrier2KHR &barrier) const {
return false;
}
template <>
inline bool CMD_BUFFER_STATE::IsAcquireOp(const VkSubpassDependency2 &barrier) const {
return false;
}