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EOM_eras.cfg
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#textdomain wesnoth-Era_of_Myths
# wmllint: local spelling RPG
#define EOM_SIDE ERA FACTION
{~add-ons/Era_of_Myths/factions/{FACTION}-{ERA}.cfg}
#enddef
# This is a modification of the mainline RANDOM_SIDE macro, which
# excludes the older flavor of the devlings faction from random selection
#textdomain wesnoth-multiplayer
#undef RANDOM_SIDE
#define RANDOM_SIDE
[multiplayer_side]
id=Random
name= _"Random"
image="units/random-dice.png"
random_faction=yes
except=EOM_original_devlings,POWER_original_devlings
[/multiplayer_side]
#enddef
#textdomain wesnoth-Era_of_Myths
#undef QUICK_4MP_LEADERS
#define QUICK_4MP_LEADERS
[event]
name=prestart
[store_unit]
[filter]
canrecruit=yes
formula="$($this_unit.max_moves<5)"
[/filter]
kill=yes
variable=leaders_to_make_quick
[/store_unit]
[foreach]
array=leaders_to_make_quick
[do]
[if]
# The variable check is done here instead of in the [store_unit]
# so that all boolean values work
[variable]
name=this_item.variables.dont_make_me_quick
boolean_equals=yes
[/variable]
[then]
[unstore_unit]
variable=this_item
[/unstore_unit]
[/then]
[else]
[if]
[variable]
name=this_item.race
equals=EOM_elemental
[/variable]
[then]
[set_variables]
name=temp
[literal]
{TRAIT_EMERALD}
[/literal]
[/set_variables]
[/then]
[else]
[set_variables]
name=temp
[literal]
{TRAIT_QUICK}
[/literal]
[/set_variables]
[/else]
[/if]
[set_variables]
name=this_item.modifications.trait
mode=append
[insert_tag]
name=literal
variable=temp.trait
[/insert_tag]
[/set_variables]
{CLEAR_VARIABLE this_item.max_moves,this_item.moves,this_item.max_hitpoints,this_item.hitpoints}
[unstore_unit]
variable=this_item
[/unstore_unit]
[/else]
[/if]
[/do]
[/foreach]
{CLEAR_VARIABLE leaders_to_make_quick,temp}
[/event]
#enddef
# This macro applies both to the rebalanced and original devlings
#define STRONG_DEVLING_LEADERS
[event]
name=prestart
[store_unit]
[filter]
canrecruit=yes
race=EOM_devling
type=EOM_Spikers,EOM_Staplers
[or]
type=EOM2_Staplers
race=EOM2_devling
canrecruit=yes
[/or]
[/filter]
kill=yes
variable=devling_leaders
[/store_unit]
[store_unit]
[filter]
canrecruit=yes
race=EOM_devling
type=EOM_Devling_Soldier,EOM_Devling_Chief,EOM_Grand_Devling_Chief,EOM_Devling_Warrior,EOM_Devling_Hero,EOM_Grand_Devling_Hero
[or]
type=EOM2_Devling_Soldier,EOM2_Devling_Chief,EOM2_Grand_Devling_Chief,EOM2_Devling_Warrior,EOM2_Devling_Hero,EOM2_Grand_Devling_Hero
race=EOM2_devling
canrecruit=yes
[/or]
[/filter]
kill=yes
variable=overgrown_devling_leaders
[/store_unit]
[store_unit]
[filter]
canrecruit=yes
race=EOM_devling
type=EOM_Blasphemists,EOM_Offenders,EOM_Abusers
[or]
type=EOM2_Offenders,EOM2_Abusers
race=EOM2_devling
canrecruit=yes
[/or]
[/filter]
kill=yes
variable=ranged_devling_leaders
[/store_unit]
[foreach]
array=devling_leaders
[do]
[set_variables]
name=temp
[literal]
{TRAIT_LEGEND}
[/literal]
[/set_variables]
[set_variables]
name=this_item.modifications.trait
mode=append
[insert_tag]
name=literal
variable=temp.trait
[/insert_tag]
[/set_variables]
{CLEAR_VARIABLE this_item.max_moves,this_item.moves,this_item.max_hitpoints,this_item.hitpoints}
[unstore_unit]
variable=this_item
[/unstore_unit]
[/do]
[/foreach]
[foreach]
array=overgrown_devling_leaders
[do]
[set_variables]
name=temp
[literal]
{TRAIT_BEEFY}
{TRAIT_BRAWNY}
[/literal]
[/set_variables]
[set_variables]
name=this_item.modifications.trait
mode=append
[insert_tag]
name=literal
variable=temp.trait
[/insert_tag]
[/set_variables]
{CLEAR_VARIABLE this_item.max_hitpoints,this_item.hitpoints}
[unstore_unit]
variable=this_item
[/unstore_unit]
[/do]
[/foreach]
[foreach]
array=ranged_devling_leaders
[do]
[set_variables]
name=temp
[literal]
{TRAIT_BEEFY}
{TRAIT_FEARLESS}
[/literal]
[/set_variables]
[set_variables]
name=this_item.modifications.trait
mode=append
[insert_tag]
name=literal
variable=temp.trait
[/insert_tag]
[/set_variables]
{CLEAR_VARIABLE this_item.max_hitpoints,this_item.hitpoints}
[unstore_unit]
variable=this_item
[/unstore_unit]
[/do]
[/foreach]
{CLEAR_VARIABLE temp,devling_leaders,overgrown_devling_leaders,ranged_devling_leaders}
[/event]
#enddef
[era]
id=EOM
name= _ "Era of Myths"
require_era=yes
description= _ "The standard Era of Myths.
Pickable factions are:
Celestials
Devlings
Vampires
Therians (Shifters)
Elementals
The Warg
Windsongs"
{RANDOM_SIDE}
{EOM_SIDE EOM celestials}
{EOM_SIDE EOM devlings}
{EOM_SIDE EOM elementals}
{EOM_SIDE EOM therians}
{EOM_SIDE EOM vampires}
{EOM_SIDE EOM wargs}
{EOM_SIDE EOM windsong}
{EOM_SIDE EOM devlings-original}
{QUICK_4MP_LEADERS}
{TURNS_OVER_ADVANTAGE}
{STRONG_DEVLING_LEADERS}
#ifver WESNOTH_VERSION >= 1.15.4
{ENABLE_WOLF_ADVANCEMENT}
#endif
[/era]
[era]
id=EOM_balanced
name= _ "Era of Myths (balanced)"
require_era=yes
description= _ "A selection of factions considered balanced. As there would be:
Celestials
Devlings
Elementals
Vampires
Windsongs"
{RANDOM_SIDE}
{EOM_SIDE EOM celestials}
{EOM_SIDE EOM devlings}
{EOM_SIDE EOM elementals}
{EOM_SIDE EOM vampires}
{EOM_SIDE EOM windsong}
{QUICK_4MP_LEADERS}
{TURNS_OVER_ADVANTAGE}
{STRONG_DEVLING_LEADERS}
#ifver WESNOTH_VERSION >= 1.15.4
{ENABLE_WOLF_ADVANCEMENT}
#endif
[/era]
[era]
id=EOM_power
name= _ "Era of Myths Lvl. 2"
require_era=yes
description= _ "Same factions like in the standard Era of Myths, but you can recruit level 2 units."
{RANDOM_SIDE}
{EOM_SIDE POWER celestials}
{EOM_SIDE POWER devlings}
{EOM_SIDE POWER elementals}
{EOM_SIDE POWER therians}
{EOM_SIDE POWER vampires}
{EOM_SIDE POWER wargs}
{EOM_SIDE POWER windsong}
{EOM_SIDE POWER devlings-original}
{QUICK_4MP_LEADERS}
{TURNS_OVER_ADVANTAGE}
{STRONG_DEVLING_LEADERS}
#ifver WESNOTH_VERSION >= 1.15.4
{ENABLE_WOLF_ADVANCEMENT}
#endif
[/era]
[era]
id=EOM+default
name= _ "Default + Myths"
require_era=yes
description= _ "The factions from the standard era and the Era of Myths are available."
{RANDOM_SIDE}
{EOM_SIDE EOM celestials}
{EOM_SIDE EOM devlings}
{EOM_SIDE EOM elementals}
{EOM_SIDE EOM therians}
{EOM_SIDE EOM vampires}
{EOM_SIDE EOM wargs}
{EOM_SIDE EOM windsong}
{EOM_SIDE EOM devlings-original}
{multiplayer/factions/loyalists-default.cfg}
{multiplayer/factions/rebels-default.cfg}
{multiplayer/factions/northerners-default.cfg}
{multiplayer/factions/undead-default.cfg}
{multiplayer/factions/knalgans-default.cfg}
{multiplayer/factions/drakes-default.cfg}
{multiplayer/factions/dunefolk-default.cfg}
{QUICK_4MP_LEADERS}
{TURNS_OVER_ADVANTAGE}
{STRONG_DEVLING_LEADERS}
#ifver WESNOTH_VERSION >= 1.15.4
{ENABLE_WOLF_ADVANCEMENT}
#endif
[/era]
[era]
id=EOM+default_power
name= _ "Default + Myths Lvl. 2"
require_era=yes
description= _ "The standard era and the Era of Myths. You can recruit level 2 units."
{RANDOM_SIDE}
{EOM_SIDE POWER celestials}
{EOM_SIDE POWER devlings}
{EOM_SIDE POWER elementals}
{EOM_SIDE POWER therians}
{EOM_SIDE POWER vampires}
{EOM_SIDE POWER wargs}
{EOM_SIDE POWER windsong}
{EOM_SIDE POWER devlings-original}
{multiplayer/factions/loyalists-aoh.cfg}
{multiplayer/factions/rebels-aoh.cfg}
{multiplayer/factions/northerners-aoh.cfg}
{multiplayer/factions/undead-aoh.cfg}
{multiplayer/factions/knalgans-aoh.cfg}
{multiplayer/factions/drakes-aoh.cfg}
{multiplayer/factions/dunefolk-aoh.cfg}
{QUICK_4MP_LEADERS}
{TURNS_OVER_ADVANTAGE}
{STRONG_DEVLING_LEADERS}
#ifver WESNOTH_VERSION >= 1.15.4
{ENABLE_WOLF_ADVANCEMENT}
#endif
[/era]
[era]
id=EOM_recruit
name= _ "Myths RPG"
require_era=yes
description= _ "An Era for RPG Playing. You cannot recruit units. This is only meant to be used for RPG-style scenarios, or other scenarios where you shouldn't be allowed to recruit."
{RANDOM_SIDE}
{EOM_SIDE RECRUIT celestials}
{EOM_SIDE RECRUIT devlings}
{EOM_SIDE RECRUIT elementals}
{EOM_SIDE RECRUIT therians}
{EOM_SIDE RECRUIT vampires}
{EOM_SIDE RECRUIT wargs}
{EOM_SIDE RECRUIT windsong}
#ifver WESNOTH_VERSION >= 1.15.4
{ENABLE_WOLF_ADVANCEMENT}
#endif
[/era]
#undef EOM_SIDE
#undef RANDOM_SIDE
#undef QUICK_4MP_LEADERS
#undef STRONG_DEVLING_LEADERS