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bullets.h
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bullets.h
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#pragma once
#include <windows.h>
class Bullet
{
public:
int range = 20;
Bullet(COORD coord, direct_t direction) : direction(LEFT), coord{ 0 }
{
this->coord = coord;
this->direction = direction;
if (direction == RIGHT)
this->coord.X++;
else
this->coord.X--;
SetConsoleCursorPosition(hd, this->coord);
printf("-");
};
void step()
{
SetConsoleCursorPosition(hd, this->coord);
printf(" ");
if(direction == RIGHT)
this->coord.X++;
else
this->coord.X--;
if (this->coord.X <= 0)
{
range = 1;
return;
}
if (map[coord.Y][coord.X] == 'B')
{
delete bot;
bot = NULL;
}
if (map[coord.Y][coord.X] != ' ')
map[coord.Y][coord.X] = ' ';
SetConsoleCursorPosition(hd, this->coord);
printf("-");
}
void lastClr()
{
SetConsoleCursorPosition(hd, this->coord);
printf(" ");
}
direct_t getDirection()
{
return direction;
}
private:
COORD coord;
direct_t direction;
};
Bullet* bullets[NUMBER_OF_SHOOTS];