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Calling .leave()
during audio playing blocks audio playing on reconnection
#56
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I updated my main bot to 0.1.5 (since I was awaiting a serenity version update) and have quickly repro'd and confirmed. I have a feeling this was introduced by #46. |
I encountered similar situation with
It becomes ok if I invoke |
I think I've figured out what the issue was: if you get the chance to confirm with this branch then that'd be great. 😄 |
Seems fixed to me, thanks! :) |
When calling
.leave()
on a Call, if that call is already playing audio and the.leave()
interrupts it, then upon rejoining the call, the bot will not play audio.Calling
.remove()
instead to drop the call is fineThe text was updated successfully, but these errors were encountered: