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2.html
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<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
</head>
<body>
on first join:
set {%player%.턱} to 0
set {%player%.눈} to 0
set {%player%.아가미} to 0
set {%player%.비늘} to 0
set {%player%.지느러미} to 0
set {%player%.스텟포인트} to 0
set {레벨.%player%} to 0
set {경험치.%player%} to 0
set {최대레벨} to 250
set {attack.%player%.레벨제한} to 0
set {attack.%player%.턱제한} to 0
set {attack.%player%.눈제한} to 0
set {attack.%player%.아가미제한} to 0
set {attack.%player%.비늘제한} to 0
set {attack.%player%.지느러미제한} to 0
set {attack.%player%.공격력} to 0
set {attack.%player%.체력흡수} to 0
set {attack.%player%.크리티컬} to 0
set {attack.%player%.이동속도} to 0
set {attack.%player%.턱} to 0
set {attack.%player%.눈} to 0
set {attack.%player%.아가미} to 0
set {attack.%player%.비늘} to 0
set {attack.%player%.지느러미} to 0
set player's level to {레벨.%player%}
set {_hp.%player%} to 0
set {speed.%player%} to 0
set {armor.%player%.턱} to 0
set {armor.%player%.비늘} to 0
set {armor.%player%.아가미} to 0
set {armor.%player%.지느러미} to 0
set {armor.%player%.공격력} to 0
set {armor.%player%.이동속도} to 0
set {helmet.%player%.레벨제한} to 0
set {helmet.%player%.턱제한} to 0
set {helmet.%player%.눈제한} to 0
set {helmet.%player%.아가미제한} to 0
set {helmet.%player%.비늘제한} to 0
set {helmet.%player%.지느러미제한} to 0
set {chestplate.%player%.레벨제한} to 0
set {chestplate.%player%.턱제한} to 0
set {chestplate.%player%.눈제한} to 0
set {chestplate.%player%.아가미제한} to 0
set {chestplate.%player%.비늘제한} to 0
set {chestplate.%player%.지느러미제한} to 0
set {leggings.%player%.레벨제한} to 0
set {leggings.%player%.턱제한} to 0
set {leggings.%player%.눈제한} to 0
set {leggings.%player%.아가미제한} to 0
set {leggings.%player%.비늘제한} to 0
set {leggings.%player%.지느러미제한} to 0
set {boots.%player%.레벨제한} to 0
set {boots.%player%.턱제한} to 0
set {boots.%player%.눈제한} to 0
set {boots.%player%.아가미제한} to 0
set {boots.%player%.비늘제한} to 0
set {boots.%player%.지느러미제한} to 0
command /초기화:
trigger:
set {%player%.턱} to 0
set {%player%.눈} to 0
set {%player%.아가미} to 0
set {%player%.비늘} to 0
set {%player%.지느러미} to 0
set {%player%.스텟포인트} to 0
set {경험치.%player%} to 0
set {레벨.%player%} to 0
set {최대레벨} to 250
set {attack.%player%.레벨제한} to 0
set {attack.%player%.턱제한} to 0
set {attack.%player%.눈제한} to 0
set {attack.%player%.아가미제한} to 0
set {attack.%player%.비늘제한} to 0
set {attack.%player%.지느러미제한} to 0
set {attack.%player%.공격력} to 0
set {attack.%player%.체력흡수} to 0
set {attack.%player%.크리티컬} to 0
set {attack.%player%.이동속도} to 0
set {attack.%player%.턱} to 0
set {attack.%player%.눈} to 0
set {attack.%player%.아가미} to 0
set {attack.%player%.비늘} to 0
set {attack.%player%.지느러미} to 0
set player's level to {레벨.%player%}
set {_hp.%player%} to 0
set {speed.%player%} to 0
set {armor.%player%.턱} to 0
set {armor.%player%.비늘} to 0
set {armor.%player%.아가미} to 0
set {armor.%player%.지느러미} to 0
set {armor.%player%.공격력} to 0
set {armor.%player%.이동속도} to 0
set {helmet.%player%.레벨제한} to 0
set {helmet.%player%.턱제한} to 0
set {helmet.%player%.눈제한} to 0
set {helmet.%player%.아가미제한} to 0
set {helmet.%player%.비늘제한} to 0
set {helmet.%player%.지느러미제한} to 0
set {chestplate.%player%.레벨제한} to 0
set {chestplate.%player%.턱제한} to 0
set {chestplate.%player%.눈제한} to 0
set {chestplate.%player%.아가미제한} to 0
set {chestplate.%player%.비늘제한} to 0
set {chestplate.%player%.지느러미제한} to 0
set {leggings.%player%.레벨제한} to 0
set {leggings.%player%.턱제한} to 0
set {leggings.%player%.눈제한} to 0
set {leggings.%player%.아가미제한} to 0
set {leggings.%player%.비늘제한} to 0
set {leggings.%player%.지느러미제한} to 0
set {boots.%player%.레벨제한} to 0
set {boots.%player%.턱제한} to 0
set {boots.%player%.눈제한} to 0
set {boots.%player%.아가미제한} to 0
set {boots.%player%.비늘제한} to 0
set {boots.%player%.지느러미제한} to 0
command /경험치:
trigger:
message "&e[&f현재 레벨&e] &f: &e%{레벨.%player%}%"
message "&e[&f현재 경험치&e] &f: &e%{경험치.%player%}%"
message "&e[&f남은 경험치&e] &f: &e%{rpg.maxExp::%{레벨.%player%}%} - {경험치.%player%}%"
command /스텟:
trigger:
set {_crb} to 0
open chest with 1 rows named "&6스텟" to player
loop 36 times:
set slot {_crb} of current inventory of player to black stained glass pane named "&7"
add 1 to {_crb}
set slot 0 of current inventory of player to diamond sword named "&7턱"
add "&7턱: %{%player%.턱}%" to lore of slot 0 of current inventory of player
add " " to lore of slot 0 of current inventory of player
add "&f● &4공격력 +4" to lore of slot 0 of current inventory of player
add "&f● &2최대 체력치 +10" to lore of slot 0 of current inventory of player
add "&e스텟포인트: %{%player%.스텟포인트}%" to lore of slot 0 of current inventory of player
set slot 2 of current inventory of player to eye of ender named "&e눈"
add "&e눈: %{%player%.눈}%" to lore of slot 2 of current inventory of player
add " " to lore of slot 2 of current inventory of player
add "&f● &e크리티컬 확률 +0.2" to lore of slot 2 of current inventory of player
add "&e스텟포인트: %{%player%.스텟포인트}%" to lore of slot 2 of current inventory of player
set slot 4 of current inventory of player to prismarine shard named "&a아가미"
add "&a아가미: %{%player%.아가미}%" to lore of slot 4 of current inventory of player
add " " to lore of slot 4 of current inventory of player
add "&f● &2최대 체력치 +80" to lore of slot 4 of current inventory of player
add "&e스텟포인트: %{%player%.스텟포인트}%" to lore of slot 4 of current inventory of player
set slot 6 of current inventory of player to chainmail chestplate named "&1비늘"
add "&b비늘: %{%player%.비늘}%" to lore of slot 6 of current inventory of player
add " " to lore of slot 6 of current inventory of player
add "&f● &a공격 방어력 +3" to lore of slot 6 of current inventory of player
add "&f● &2최대 체력치 +30" to lore of slot 6 of current inventory of player
add "&e스텟포인트: %{%player%.스텟포인트}%" to lore of slot 6 of current inventory of player
set slot 8 of current inventory of player to quartz named "&4지느러미"
add "&4지느러미: %{%player%.지느러미}%" to lore of slot 8 of current inventory of player
add " " to lore of slot 8 of current inventory of player
add "&f● &4공격력 +1" to lore of slot 8 of current inventory of player
add "&f● &3이속 증가량 +0.2" to lore of slot 8 of current inventory of player
add "&e스텟포인트: %{%player%.스텟포인트}%" to lore of slot 8 of current inventory of player
command /스텟초기화:
trigger:
if player is op:
message "&e스텟에 관련된 모든 정보를 재설정하였습니다."
set {%player%.스텟포인트} to 0
set {%player%.턱} to 0
set {%player%.눈} to 0
set {%player%.아가미} to 0
set {%player%.비늘} to 0
set {%player%.지느러미} to 0
command /스텟포인트설정 [<integer>]:
trigger:
if player is op:
message "&a스텟포인트를 성공적으로 설정하였습니다."
add arg-1 to {%player%.스텟포인트}
command /스텟설정 [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>]:
trigger:
if player is op:
message "&e스텟에 관련된 정보를 설정하였습니다."
set {%player%.스텟포인트} to arg-1
set {%player%.턱} to arg-2
set {%player%.눈} to arg-3
set {%player%.아가미} to arg-4
set {%player%.비늘} to arg-5
set {%player%.지느러미} to arg-6
command /무기설정 [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>]:
trigger:
if player is op:
if arg-1 is not set:
message "&6/무기설정 <레벨제한> <턱제한> <눈제한> <아가미제한> <비늘제한> <지느러미제한> <공격력> <체력흡수> <크리티컬> <이동속도> <턱> <눈> <아가미> <비늘> <지느러미>"
else:
if player's tool is air:
message "&c손에 장비를 들어주세요."
else:
if arg-1 is not 0:
add "&b●레벨제한: %arg-1%" to lore of player's tool
if arg-2 is not 0:
add "&7●턱 제한: %arg-2%" to lore of player's tool
if arg-3 is not 0:
add "&e●눈 제한: %arg-3%" to lore of player's tool
if arg-4 is not 0:
add "&a●아가미 제한: %arg-4%" to lore of player's tool
if arg-5 is not 0:
add "&1●비늘 제한: %arg-5%" to lore of player's tool
if arg-6 is not 0:
add "&4●지느러미 제한: %arg-6%" to lore of player's tool
if arg-7 is not 0:
add "&b●공격력: %arg-7%" to lore of player's tool
if arg-8 is not 0:
add "&b●체력흡수: %arg-8%" to lore of player's tool
if arg-9 is not 0:
add "&b●크리티컬: %arg-9%" to lore of player's tool
if arg-10 is not 0:
add "&b●이동속도: %arg-10%" to lore of player's tool
if arg-11 is not 0:
add "&7●턱: %arg-11%" to lore of player's tool
if arg-12 is not 0:
add "&e●눈: %arg-12%" to lore of player's tool
if arg-13 is not 0:
add "&a●아가미: %arg-13%" to lore of player's tool
if arg-14 is not 0:
add "&1●비늘: %arg-14%" to lore of player's tool
if arg-15 is not 0:
add "&4●지느러미: %arg-15%" to lore of player's tool
message "&c무기스텟을 설정했습니다."
command /방어구설정 [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>] [<integer>]:
trigger:
if player is op:
if arg-1 is not set:
message "&6/방어구설정 <레벨제한> <턱제한> <눈제한> <아가미제한> <비늘제한> <지느러미제한> <공격력> <방어력> <체력> <이동속도> <턱> <눈> <아가미> <비늘> <지느러미>"
else:
if player's tool is air:
message "&c손에 장비를 들어주세요."
else:
if arg-1 is not 0:
add "&b●레벨제한: %arg-1%" to lore of player's tool
if arg-2 is not 0:
add "&7●턱 제한: %arg-2%" to lore of player's tool
if arg-3 is not 0:
add "&e●눈 제한: %arg-3%" to lore of player's tool
if arg-4 is not 0:
add "&a●아가미 제한: %arg-4%" to lore of player's tool
if arg-5 is not 0:
add "&1●비늘 제한: %arg-5%" to lore of player's tool
if arg-6 is not 0:
add "&4●지느러미 제한: %arg-6%" to lore of player's tool
if arg-7 is not 0:
add "&b●공격력: %arg-7%" to lore of player's tool
if arg-8 is not 0:
add "&b●방어력: %arg-8%" to lore of player's tool
if arg-9 is not 0:
add "&b●체력: %arg-9%" to lore of player's tool
if arg-10 is not 0:
add "&b●이동속도: %arg-10%" to lore of player's tool
if arg-11 is not 0:
add "&7●턱: %arg-11%" to lore of player's tool
if arg-12 is not 0:
add "&e●눈: %arg-12%" to lore of player's tool
if arg-13 is not 0:
add "&a●아가미: %arg-13%" to lore of player's tool
if arg-14 is not 0:
add "&1●비늘: %arg-14%" to lore of player's tool
if arg-15 is not 0:
add "&4●지느러미: %arg-15%" to lore of player's tool
on inventory click:
if iname is "&6스텟":
cancel event
if clicked item is not stained glass pane:
if {%player%.스텟포인트} is bigger than 0:
subtract 1 from {%player%.스텟포인트}
if clicked raw slot is 0:
add 1 to {%player%.턱}
else if raw slot is 2:
add 1 to {%player%.눈}
else if raw slot is 4:
add 1 to {%player%.아가미}
else if raw slot is 6:
add 1 to {%player%.비늘}
else if raw slot is 8:
add 1 to {%player%.지느러미}
make player execute command "/스텟"
else:
message "&c스텟포인트가 부족합니다."
every 1 tick:
loop all players:
set {attack.%loop-player%.레벨제한} to 0
set {attack.%loop-player%.턱제한} to 0
set {attack.%loop-player%.눈제한} to 0
set {attack.%loop-player%.아가미제한} to 0
set {attack.%loop-player%.비늘제한} to 0
set {attack.%loop-player%.지느러미제한} to 0
set {attack.%loop-player%.공격력} to 0
set {attack.%loop-player%.체력흡수} to 0
set {attack.%loop-player%.크리티컬} to 0
set {attack.%loop-player%.이동속도} to 0
set {attack.%loop-player%.턱} to 0
set {attack.%loop-player%.눈} to 0
set {attack.%loop-player%.아가미} to 0
set {attack.%loop-player%.비늘} to 0
set {attack.%loop-player%.지느러미} to 0
set loop-player's level to {레벨.%loop-player%}
set {_hp.%loop-player%} to 0
set {speed.%loop-player%} to 0
set {armor.%loop-player%.턱} to 0
set {armor.%loop-player%.비늘} to 0
set {armor.%loop-player%.아가미} to 0
set {armor.%loop-player%.지느러미} to 0
set {armor.%loop-player%.공격력} to 0
set {armor.%loop-player%.이동속도} to 0
set {helmet.%loop-player%.레벨제한} to 0
set {helmet.%loop-player%.턱제한} to 0
set {helmet.%loop-player%.눈제한} to 0
set {helmet.%loop-player%.아가미제한} to 0
set {helmet.%loop-player%.비늘제한} to 0
set {helmet.%loop-player%.지느러미제한} to 0
set {chestplate.%loop-player%.레벨제한} to 0
set {chestplate.%loop-player%.턱제한} to 0
set {chestplate.%loop-player%.눈제한} to 0
set {chestplate.%loop-player%.아가미제한} to 0
set {chestplate.%loop-player%.비늘제한} to 0
set {chestplate.%loop-player%.지느러미제한} to 0
set {leggings.%loop-player%.레벨제한} to 0
set {leggings.%loop-player%.턱제한} to 0
set {leggings.%loop-player%.눈제한} to 0
set {leggings.%loop-player%.아가미제한} to 0
set {leggings.%loop-player%.비늘제한} to 0
set {leggings.%loop-player%.지느러미제한} to 0
set {boots.%loop-player%.레벨제한} to 0
set {boots.%loop-player%.턱제한} to 0
set {boots.%loop-player%.눈제한} to 0
set {boots.%loop-player%.아가미제한} to 0
set {boots.%loop-player%.비늘제한} to 0
set {boots.%loop-player%.지느러미제한} to 0
if loop-player's tool is not air:
if loop-player's tool's lore is set:
set {_무기::*} to uncolored lore of loop-player's tool
loop {_무기::*}:
if loop-value-2 contains "●레벨제한:":
set {_lr} to loop-value-2
replace all "●레벨제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.레벨제한} to {_lr}
if loop-value-2 contains "●턱 제한:":
set {_lr} to loop-value-2
replace all "●턱 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.턱제한} to {_lr}
if loop-value-2 contains "●눈 제한:":
set {_lr} to loop-value-2
replace all "●눈 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.눈제한} to {_lr}
if loop-value-2 contains "●아가미 제한:":
set {_lr} to loop-value-2
replace all "●아가미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.아가미제한} to {_lr}
if loop-value-2 contains "●비늘 제한:":
set {_lr} to loop-value-2
replace all "●비늘 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.비늘제한} to {_lr}
if loop-value-2 contains "●지느러미 제한:":
set {_lr} to loop-value-2
replace all "●지느러미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.지느러미제한} to {_lr}
if loop-value-2 contains "●공격력:":
set {_lr} to loop-value-2
replace all "●공격력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.공격력} to {_lr}
if loop-value-2 contains "●체력흡수:":
set {_lr} to loop-value-2
replace all "●체력흡수" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.체력흡수} to {_lr}
if loop-value-2 contains "●크리티컬:":
set {_lr} to loop-value-2
replace all "●크리티컬" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.크리티컬} to {_lr}
if loop-value-2 contains "●이동속도:":
set {_lr.%loop-player%} to loop-value-2
replace all "●이동속도" and ":" and " " with "" in {_lr.%loop-player%}
set {_lr.%loop-player%} to {_lr.%loop-player%} parsed as number
set {attack.%loop-player%.이동속도} to {_lr.%loop-player%}
if loop-value-2 contains "●턱:":
set {_lr} to loop-value-2
replace all "●턱" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.턱} to {_lr}
if loop-value-2 contains "●눈:":
set {_lr} to loop-value-2
replace all "●눈" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.눈} to {_lr}
if loop-value-2 contains "●아가미:":
set {_lr} to loop-value-2
replace all "●아가미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.아가미} to {_lr}
if loop-value-2 contains "●비늘:":
set {_lr} to loop-value-2
replace all "●비늘" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.비늘} to {_lr}
if loop-value-2 contains "●지느러미:":
set {_lr} to loop-value-2
replace all "●지느러미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {attack.%loop-player%.지느러미} to {_lr}
if loop-player's helmet is not air:
set {_모자::*} to uncolored lore of loop-player's helmet
loop {_모자::*}:
if loop-value-2 contains "●레벨제한:":
set {_lr} to loop-value-2
replace all "●레벨제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {helmet.%loop-player%.레벨제한} to {_lr}
if loop-value-2 contains "●턱 제한:":
set {_lr} to loop-value-2
replace all "●턱 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {helmet.%loop-player%.턱제한} to {_lr}
if loop-value-2 contains "●눈 제한:":
set {_lr} to loop-value-2
replace all "●눈 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {helmet.%loop-player%.눈제한} to {_lr}
if loop-value-2 contains "●아가미 제한:":
set {_lr} to loop-value-2
replace all "●아가미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {helmet.%loop-player%.아가미제한} to {_lr}
if loop-value-2 contains "●비늘 제한:":
set {_lr} to loop-value-2
replace all "●비늘 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {helmet.%loop-player%.비늘제한} to {_lr}
if loop-value-2 contains "●지느러미 제한:":
set {_lr} to loop-value-2
replace all "●지느러미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {helmet.%loop-player%.지느러미제한} to {_lr}
if loop-value-2 contains "●턱":
set {_lr} to loop-value-2
replace all "●턱" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.턱}
if loop-value-2 contains "●아가미":
set {_lr} to loop-value-2
replace all "●아가미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.아가미}
if loop-value-2 contains "●비늘":
set {_lr} to loop-value-2
replace all "●비늘" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.비늘}
if loop-value-2 contains "●지느러미":
set {_lr} to loop-value-2
replace all "●지느러미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.지느러미}
if loop-value-2 contains "●이동속도":
set {_lr} to loop-value-2
replace all "●이동속도" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.이동속도}
if loop-value-2 contains "●체력":
set {_lr} to loop-value-2
replace all "●체력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {_hp.%loop-player%}
if loop-value-2 contains "●공격력":
set {_lr} to loop-value-2
replace all "●공격력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.공격력}
if loop-player's chestplate is not air:
set {_상의::*} to uncolored lore of loop-player's chestplate
loop {_상의::*}:
if loop-value-2 contains "●레벨제한:":
set {_lr} to loop-value-2
replace all "●레벨제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {chestplate.%loop-player%.레벨제한} to {_lr}
if loop-value-2 contains "●턱 제한:":
set {_lr} to loop-value-2
replace all "●턱 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {chestplate.%loop-player%.턱제한} to {_lr}
if loop-value-2 contains "●눈 제한:":
set {_lr} to loop-value-2
replace all "●눈 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {chestplate.%loop-player%.눈제한} to {_lr}
if loop-value-2 contains "●아가미 제한:":
set {_lr} to loop-value-2
replace all "●아가미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {chestplate.%loop-player%.아가미제한} to {_lr}
if loop-value-2 contains "●비늘 제한:":
set {_lr} to loop-value-2
replace all "●비늘 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {chestplate.%loop-player%.비늘제한} to {_lr}
if loop-value-2 contains "●지느러미 제한:":
set {_lr} to loop-value-2
replace all "●지느러미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {chestplate.%loop-player%.지느러미제한} to {_lr}
if loop-value-2 contains "●턱":
set {_lr} to loop-value-2
replace all "●턱" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.턱}
if loop-value-2 contains "●아가미":
set {_lr} to loop-value-2
replace all "●아가미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.아가미}
if loop-value-2 contains "●비늘":
set {_lr} to loop-value-2
replace all "●비늘" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.비늘}
if loop-value-2 contains "●지느러미":
set {_lr} to loop-value-2
replace all "●지느러미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.지느러미}
if loop-value-2 contains "●이동속도":
set {_lr} to loop-value-2
replace all "●이동속도" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.이동속도}
if loop-value-2 contains "●체력":
set {_lr} to loop-value-2
replace all "●체력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {_hp.%loop-player%}
if loop-value-2 contains "●공격력":
set {_lr} to loop-value-2
replace all "●공격력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.공격력}
if loop-player's leggings is not air:
set {_하의::*} to uncolored lore of loop-player's leggings
loop {_하의::*}:
if loop-value-2 contains "●레벨제한:":
set {_lr} to loop-value-2
replace all "●레벨제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {leggings.%loop-player%.레벨제한} to {_lr}
if loop-value-2 contains "●턱 제한:":
set {_lr} to loop-value-2
replace all "●턱 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {leggings.%loop-player%.턱제한} to {_lr}
if loop-value-2 contains "●눈 제한:":
set {_lr} to loop-value-2
replace all "●눈 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {leggings.%loop-player%.눈제한} to {_lr}
if loop-value-2 contains "●아가미 제한:":
set {_lr} to loop-value-2
replace all "●아가미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {leggings.%loop-player%.아가미제한} to {_lr}
if loop-value-2 contains "●비늘 제한:":
set {_lr} to loop-value-2
replace all "●비늘 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {leggings.%loop-player%.비늘제한} to {_lr}
if loop-value-2 contains "●지느러미 제한:":
set {_lr} to loop-value-2
replace all "●지느러미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {leggings.%loop-player%.지느러미제한} to {_lr}
if loop-value-2 contains "●턱":
set {_lr} to loop-value-2
replace all "●턱" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.턱}
if loop-value-2 contains "●아가미":
set {_lr} to loop-value-2
replace all "●아가미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.아가미}
if loop-value-2 contains "●비늘":
set {_lr} to loop-value-2
replace all "●비늘" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.비늘}
if loop-value-2 contains "●지느러미":
set {_lr} to loop-value-2
replace all "●지느러미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.지느러미}
if loop-value-2 contains "●이동속도":
set {_lr} to loop-value-2
replace all "●이동속도" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.이동속도}
if loop-value-2 contains "●체력":
set {_lr} to loop-value-2
replace all "●체력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {_hp.%loop-player%}
if loop-value-2 contains "●공격력":
set {_lr} to loop-value-2
replace all "●공격력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.공격력}
if loop-player's boots is not air:
set {_신발::*} to uncolored lore of loop-player's boots
loop {_신발::*}:
if loop-value-2 contains "●레벨제한:":
set {_lr} to loop-value-2
replace all "●레벨제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {boots.%loop-player%.레벨제한} to {_lr}
if loop-value-2 contains "●턱 제한:":
set {_lr} to loop-value-2
replace all "●턱 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {boots.%loop-player%.턱제한} to {_lr}
if loop-value-2 contains "●눈 제한:":
set {_lr} to loop-value-2
replace all "●눈 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {boots.%loop-player%.눈제한} to {_lr}
if loop-value-2 contains "●아가미 제한:":
set {_lr} to loop-value-2
replace all "●아가미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {boots.%loop-player%.아가미제한} to {_lr}
if loop-value-2 contains "●비늘 제한:":
set {_lr} to loop-value-2
replace all "●비늘 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {boots.%loop-player%.비늘제한} to {_lr}
if loop-value-2 contains "●지느러미 제한:":
set {_lr} to loop-value-2
replace all "●지느러미 제한" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
set {boots.%loop-player%.지느러미제한} to {_lr}
if loop-value-2 contains "●턱":
set {_lr} to loop-value-2
replace all "●턱" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.턱}
if loop-value-2 contains "●아가미":
set {_lr} to loop-value-2
replace all "●아가미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.아가미}
if loop-value-2 contains "●비늘":
set {_lr} to loop-value-2
replace all "●비늘" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.비늘}
if loop-value-2 contains "●지느러미":
set {_lr} to loop-value-2
replace all "●지느러미" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.지느러미}
if loop-value-2 contains "●이동속도":
set {_lr} to loop-value-2
replace all "●이동속도" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.이동속도}
if loop-value-2 contains "●체력":
set {_lr} to loop-value-2
replace all "●체력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {_hp.%loop-player%}
if loop-value-2 contains "●공격력":
set {_lr} to loop-value-2
replace all "●공격력" and ":" and " " with "" in {_lr}
set {_lr} to {_lr} parsed as number
add {_lr} to {armor.%loop-player%.공격력}
set {%loop-player%.HP} to 30 + {_hp.%loop-player%} + {%loop-player%.아가미}*150 + {armor.%loop-player%.아가미}*150 + {attack.%loop-player%.아가미}*150/4+ {%loop-player%.턱}*10 + {%loop-player%.비늘}*30 + {armor.%loop-player%.비늘}*30 + {attack.%loop-player%.비늘}*30/4 + {레벨.%loop-player%}*20 + {armor.%loop-player%.턱}*10 + {attack.%loop-player%.턱}*10
set loop-player's max health to {%loop-player%.HP}/2
set {speed.%loop-player%} to 0.2 + {%loop-player%.지느러미}*0.0004 + {attack.%loop-player%.지느러미}*0.0004 + {armor.%loop-player%.지느러미}*0.0004 + {attack.%loop-player%.이동속도}*0.002 + {armor.%loop-player%.이동속도}*0.002
set loop-player's walk speed to {speed.%loop-player%}
on armor equip:
if {helmet.%player%.레벨제한} is set:
if {helmet.%player%.레벨제한} > {레벨.%player%}:
cancel event
send "&c이 방어구의 레벨 조건을 충족하지 못하셨습니다." to player
if {helmet.%player%.턱제한} is set:
if {helmet.%player%.턱제한} > {%player%.턱}:
cancel event
send "&c이 방어구의 턱 제한을 충족하지 못하셨습니다." to player
if {helmet.%player%.눈제한} is set:
if {helmet.%player%.눈제한} > {%player%.눈}:
cancel event
send "&c이 방어구의 눈 제한을 충족하지 못하셨습니다." to player
if {helmet.%player%.아가미제한} is set:
if {helmet.%player%.아가미제한} > {%player%.아가미}:
cancel event
send "&c이 방어구의 아가미 제한을 충족하지 못하셨습니다." to player
if {helmet.%player%.비늘제한} is set:
if {helmet.%player%.비늘제한} > {%player%.비늘}:
cancel event
send "&c이 방어구의 비늘 제한을 충족하지 못하셨습니다." to player
if {helmet.%player%.지느러미제한} is set:
if {helmet.%player%.지느러미제한} > {%player%.지느러미}:
cancel event
send "&c이 방어구의 지느러미 제한을 충족하지 못하셨습니다." to player
if {chestplate.%player%.레벨제한} is set:
if {chestplate.%player%.레벨제한} > {레벨.%player%}:
cancel event
send "&c이 방어구의 레벨 조건을 충족하지 못하셨습니다." to player
if {chestplate.%player%.턱제한} is set:
if {chestplate.%player%.턱제한} > {%player%.턱}:
cancel event
send "&c이 방어구의 턱 제한을 충족하지 못하셨습니다." to player
if {chestplate.%player%.눈제한} is set:
if {chestplate.%player%.눈제한} > {%player%.눈}:
cancel event
send "&c이 방어구의 눈 제한을 충족하지 못하셨습니다." to player
if {chestplate.%player%.아가미제한} is set:
if {chestplate.%player%.아가미제한} > {%player%.아가미}:
cancel event
send "&c이 방어구의 아가미 제한을 충족하지 못하셨습니다." to player
if {chestplate.%player%.비늘제한} is set:
if {chestplate.%player%.비늘제한} > {%player%.비늘}:
cancel event
send "&c이 방어구의 비늘 제한을 충족하지 못하셨습니다." to player
if {chestplate.%player%.지느러미제한} is set:
if {chestplate.%player%.지느러미제한} > {%player%.지느러미}:
cancel event
send "&c이 방어구의 지느러미 제한을 충족하지 못하셨습니다." to player
if {leggings.%player%.레벨제한} is set:
if {leggings.%player%.레벨제한} > {레벨.%player%}:
cancel event
send "&c이 방어구의 레벨 조건을 충족하지 못하셨습니다." to player
if {leggings.%player%.턱제한} is set:
if {leggings.%player%.턱제한} > {%player%.턱}:
cancel event
send "&c이 방어구의 턱 제한을 충족하지 못하셨습니다." to player
if {leggings.%player%.눈제한} is set:
if {leggings.%player%.눈제한} > {%player%.눈}:
cancel event
send "&c이 방어구의 눈 제한을 충족하지 못하셨습니다." to player
if {leggings.%player%.아가미제한} is set:
if {leggings.%player%.아가미제한} > {%player%.아가미}:
cancel event
send "&c이 방어구의 아가미 제한을 충족하지 못하셨습니다." to player
if {leggings.%player%.비늘제한} is set:
if {leggings.%player%.비늘제한} > {%player%.비늘}:
cancel event
send "&c이 방어구의 비늘 제한을 충족하지 못하셨습니다." to player
if {leggings.%player%.지느러미제한} is set:
if {leggings.%player%.지느러미제한} > {%player%.지느러미}:
cancel event
send "&c이 방어구의 지느러미 제한을 충족하지 못하셨습니다." to player
if {boots.%player%.레벨제한} is set:
if {boots.%player%.레벨제한} > {레벨.%player%}:
cancel event
send "&c이 방어구의 레벨 조건을 충족하지 못하셨습니다." to player
if {boots.%player%.턱제한} is set:
if {boots.%player%.턱제한} > {%player%.턱}:
cancel event
send "&c이 방어구의 턱 제한을 충족하지 못하셨습니다." to player
if {boots.%player%.눈제한} is set:
if {boots.%player%.눈제한} > {%player%.눈}:
cancel event
send "&c이 방어구의 눈 제한을 충족하지 못하셨습니다." to player
if {boots.%player%.아가미제한} is set:
if {boots.%player%.아가미제한} > {%player%.아가미}:
cancel event
send "&c이 방어구의 아가미 제한을 충족하지 못하셨습니다." to player
if {boots.%player%.비늘제한} is set:
if {boots.%player%.비늘제한} > {%player%.비늘}:
cancel event
send "&c이 방어구의 비늘 제한을 충족하지 못하셨습니다." to player
if {boots.%player%.지느러미제한} is set:
if {boots.%player%.지느러미제한} > {%player%.지느러미}:
cancel event
send "&c이 방어구의 지느러미 제한을 충족하지 못하셨습니다." to player
on damage:
if attacker is player:
if {attack.%attacker%.레벨제한} is set:
if {attack.%attacker%.레벨제한} > {레벨.%attacker%}:
cancel event
send "&c이 무기의 레벨 조건을 충족하지 못하셨습니다." to attacker
if {attack.%attacker%.턱제한} is set:
if {attack.%attacker%.턱제한} > {%attacker%.턱}:
cancel event
send "&c이 무기의 턱 제한을 충족하지 못하셨습니다." to attacker
if {attack.%attacker%.눈제한} is set:
if {attack.%attacker%.눈제한} > {%attacker%.눈}:
cancel event
send "&c이 무기의 눈 제한을 충족하지 못하셨습니다." to attacker
if {attack.%attacker%.아가미제한} is set:
if {attack.%attacker%.아가미제한} > {%attacker%.아가미}:
cancel event
send "&c이 무기의 아가미 제한을 충족하지 못하셨습니다." to attacker
if {attack.%attacker%.비늘제한} is set:
if {attack.%attacker%.비늘제한} > {%attacker%.비늘}:
cancel event
send "&c이 무기의 비늘 제한을 충족하지 못하셨습니다." to attacker
if {attack.%attacker%.지느러미제한} is set:
if {attack.%attacker%.지느러미제한} > {%attacker%.지느러미}:
cancel event
send "&c이 무기의 지느러미 제한을 충족하지 못하셨습니다." to attacker
set damage to 1
add 2*{%attacker%.턱} to damage
add 0.5*{%attacker%.지느러미} to damage
add 2*{attack.%attacker%.턱} to damage
add 0.5*{attack.%attacker%.지느러미} to damage
add 2*{armor.%attacker%.턱} to damage
add 0.5*{armor.%attacker%.지느러미} to damage
add {attack.%attacker%.공격력}/2 to damage
add {armor.%attacker%.공격력}/2 to damage
add {attack.%attacker%.체력흡수}/2 to attacker's health
set {%attacker%.크리티컬} to 0.2 * {%attacker%.눈} + {attack.%attacker%.크리티컬} + 0.2 * {attack.%attacker%.눈} + 0.2 * {armor.%attacker%.눈}
chance of {%attacker%.크리티컬}%:
set damage to damage*2
send "&e*크리티컬!*" to attacker
subtract 1.5*{%victim%.비늘} from damage
subtract 1.5*{attack.%victim%.비늘} from damage
subtract 1.5*{armor.%victim%.비늘} from damage
if victim is player:
set {_df} to 0
set {_lr.%victim%} to 0
set {_모자::*} to uncolored lore of victim's helmet
loop {_모자::*}:
if loop-value contains "●방어력:":
set {_lr.%victim%} to loop-value
replace all "●방어력: " with "" in {_lr.%victim%}
set {_lr.%victim%} to {_lr.%victim%} parsed as number
add {_lr.%victim%} to {_df}
set {_lr.%victim%} to 0
set {_상의::*} to uncolored lore of victim's chestplate
loop {_상의::*}:
if loop-value contains "●방어력:":
set {_lr.%victim%} to loop-value
replace all "●방어력: " with "" in {_lr.%victim%}
set {_lr.%victim%} to {_lr.%victim%} parsed as number
add {_lr.%victim%} to {_df}
set {_lr.%victim%} to 0
set {_하의::*} to uncolored lore of victim's leggings
loop {_하의::*}:
if loop-value contains "●방어력:":
set {_lr.%victim%} to loop-value
replace all "●방어력: " with "" in {_lr.%victim%}
set {_lr.%victim%} to {_lr.%victim%} parsed as number
add {_lr.%victim%} to {_df}
set {_lr.%victim%} to 0
set {_하의::*} to uncolored lore of victim's boots
loop {_하의::*}:
if loop-value contains "●방어력:":
set {_lr.%victim%} to loop-value
replace all "●방어력: " with "" in {_lr.%victim%}
set {_lr.%victim%} to {_lr.%victim%} parsed as number
add {_lr.%victim%} to {_df}
subtract {_df}/8 from damage
command /RPG경험치최대설정:
trigger:
set {_n} to 0
set {_exp} to 50
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
loop 10 times:
set {_n} to loop-value
set {_add} to 50
set {_exp} to {_n} * 10 + {_add}
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
loop 10 times:
set {_n} to loop-value + 10
set {_add} to 20
set {_exp} to {_n} * 20 + {_add}
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
loop 10 times:
set {_n} to loop-value + 20
set {_add} to 90
set {_exp} to {_n} * 30 - {_add}
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
loop 8 times:
set {_n} to loop-value + 30
set {_add} to 310
set {_exp} to {_n} * 40 - {_add}
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
loop 10 times:
set {_n} to loop-value + 38
set {_add} to 15000
set {_exp} to {_n} * 500 - {_add}
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
loop 10 times:
set {_n} to loop-value + 48
set {_add} to 13500
set {_exp} to {_n} * 500 - {_add}
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
loop 10 times:
set {_n} to loop-value + 58
set {_add} to 11500
set {_exp} to {_n} * 500 - {_add}
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
loop 10 times:
set {_n} to loop-value + 68
set {_add} to 9500
set {_exp} to {_n} * 500 - {_add}
set {rpg.maxExp::%{_n}%} to {_exp}
message "[%{_n}%] - %{rpg.maxExp::%{_n}%}%"
exit
on exp spawn:
cancel event
on experience change:
cancel event
command /경험치북 [<integer>]:
permission: op.op
trigger:
give 1 of exp bottle named "&e[ &f경험치 &e] &c[ &f%arg-1% &c]" to player
command /스텟추가권 [<integer>]:
permission: op.op
trigger:
give 1 of paper named "&e[ &a스텟포인트 &b추가권 &e] &c[ &a+%arg-1% &c]" to player
command /턱스텟추가권 [<integer>]:
permission: op.op
trigger:
give 1 of paper named "&e[ &7턱 &a스텟 &b추가권 &e] &c[ &a+%arg-1% &c]" to player
command /눈스텟추가권 [<integer>]:
permission: op.op
trigger:
give 1 of paper named "&e[ &e눈 &a스텟 &b추가권 &e] &c[ &a+%arg-1% &c]" to player