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▣ 7장: 객체 분해
▣ 8장: 의존성 관리하기
▣ 9장: 유연한 설계
▣ 10장: 상속과 코드 재사용
▣ 11장: 합성과 유연한 설계
▣ 12장: 다형성
▣ 13장: 서브클래싱과 서브타이핑
▣ 14장: 일관성 있는 협력
▣ 15장: 디자인 패턴과 프레임워크
▣ 부록A: 계약에 의한 설계
▣ 부록B: 타입 계층의 구현
▣ 부록C: 동적인 협력, 정적인 코드
The text was updated successfully, but these errors were encountered: