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helpers.js
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// Shuffle arrays to make things not so predictable
function shuffle(array) {
var currentIndex = array.length,
temporaryValue,
randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
function blackListFilter({ deck, cards }) {
// If the deck doesn't have a black list, exit early.
if (!deck.blackList || (deck.blackList && deck.blackList.length < 1)) {
return cards;
}
const blackListIDs = deck.blackList;
// loop through every card and return true if it's not in the black list
return [...cards].filter(({ _id }) => !blackListIDs.includes(_id))
}
// Game class for each room
function Game() {
this.players = [];
this.playersThatLeft = [];
this.whiteCards = [];
this.blackCards = [];
this.submittedCards = [];
this.timer;
this.initialCardsAreSet = false;
this.isPrivate = false;
}
module.exports = { shuffle, blackListFilter, Game };