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I don't think this is an actual issue, and is probably more related to my own setup, but the performance of the 3D visualization (~speed with which the image follows my mouse movement when I rotate, for example) is heavily dependent on the size of the window. Is this entirely expected because he needs to render more pixels?
Also, I got some weird behavior when resizing the window:
This could be super system-dependent, so if this is not worth looking into I'd totally understand.
Hi @svandenhaute!
Thanks for reaching out,
It looks like this is a rendering artifact related to the temporal effects (motionblur + temporal aa) you could try to dissble those just to verify.
As for the speed: we have not really tested this on any intel gpus, and there are some non-optimized screen space postprocessing effects which can be heavy. Very much so in the case of integrated GPUs.
However, I saw that you also had an nvidia card available, I would recommend using that.
Good to know!
I typically just use the Nvidia GPU for compute only, not for screen rendering. I suppose I cannot just tell viamd to use the nvidia one — it’s an OS-related setting?
I don't think this is an actual issue, and is probably more related to my own setup, but the performance of the 3D visualization (~speed with which the image follows my mouse movement when I rotate, for example) is heavily dependent on the size of the window. Is this entirely expected because he needs to render more pixels?
Also, I got some weird behavior when resizing the window:
This could be super system-dependent, so if this is not worth looking into I'd totally understand.
inxi -Gxx
:inxi -Sxx
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