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Build STL in chunks when exporting them #7074

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May 16, 2023
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1 change: 1 addition & 0 deletions CHANGELOG.unreleased.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ For upgrade instructions, please check the [migration guide](MIGRATIONS.released
- Fixed a bug where users could sometimes not access their own time tracking information. [#7055](https://github.com/scalableminds/webknossos/pull/7055)
- Fixed a bug in the wallTime calculation of the Voxelytics reports. [#7059](https://github.com/scalableminds/webknossos/pull/7059)
- Fixed a bug where thumbnails and raw data requests with non-bucket-aligned positions would show data at slightly wrong positions. [#7058](https://github.com/scalableminds/webknossos/pull/7058)
- Avoid crashes when exporting big STL files. [#7074](https://github.com/scalableminds/webknossos/pull/7074)

### Removed

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133 changes: 90 additions & 43 deletions frontend/javascripts/libs/stl_exporter.ts
Original file line number Diff line number Diff line change
@@ -1,18 +1,45 @@
// @ts-nocheck

/* eslint-disable */
import * as THREE from "three";

// Original Source: https://github.com/mrdoob/three.js/blob/master/examples/js/exporters/STLExporter.js
// Only the `exportToStl` function was added as a wrapper.
// Manual changes:
// - the `exportToStl` function was added as a wrapper
// - the `parse` method was adapted to emit multiple ArrayBuffers
// to avoid that one large ArrayBuffer has to be allocated (which can
// fail if not enough consecutive memory is available).
// (see https://github.com/scalableminds/webknossos/pull/7074.)

class ChunkedDataView {
views: DataView[];
offset: number;

constructor(initialBufferLength: number) {
this.views = [];
this.startNewChunk(initialBufferLength);
this.offset = 0;
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startNewChunk also sets this.offset to 0

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Yes, but TS will complain if it's not set in the constructor :)

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🙈 Thanks for clarifying!

}

get currentDataView() {
return this.views[this.views.length - 1];
}

incrementOffset(n: number) {
this.offset += n;
}

startNewChunk(newBufferLength: number) {
this.views.push(new DataView(new ArrayBuffer(newBufferLength)));
this.offset = 0;
}
}

class STLExporter {
parse(scene, options = {}) {
parse(scene: THREE.Scene, options: any = {}) {
const binary = options.binary !== undefined ? options.binary : false; //

const objects = [];
const objects: any[] = [];
let triangles = 0;
scene.traverse(function (object) {
scene.traverse(function (object: any) {
if (object.isMesh) {
const geometry = object.geometry;

Expand All @@ -29,18 +56,30 @@ class STLExporter {
});
}
});
let output;
let offset = 80; // skip header
let outputString: string = "";
let remainingTriangles = triangles;
const emptyHeaderSize = 80;
const output = new ChunkedDataView(emptyHeaderSize + 4);
output.incrementOffset(emptyHeaderSize);

// Per triangle, the following bytes are written:
// - 1 Uint16 (2 B) for the attribute byte count
// - 3 Float32 (3 * 4 B) for the triangle normal
// - 3 vertices à 3 Float32 (3 * 3 * 4 B)
const bytesPerTriangle = 2 + 3 * 4 + 3 * 3 * 4; // 50
const maximumBatchSizeInMiB = 50;
const maximumBatchSizeInB = 2 ** 20 * maximumBatchSizeInMiB;
const maximumTriangleCountPerBatch = Math.ceil(maximumBatchSizeInB / bytesPerTriangle);

if (binary === true) {
const bufferLength = triangles * 2 + triangles * 3 * 4 * 4 + 80 + 4;
const arrayBuffer = new ArrayBuffer(bufferLength);
output = new DataView(arrayBuffer);
output.setUint32(offset, triangles, true);
offset += 4;
output.currentDataView.setUint32(output.offset, triangles, true);
output.incrementOffset(4);
const triangleCountForNewChunk = Math.min(remainingTriangles, maximumTriangleCountPerBatch);
remainingTriangles -= triangleCountForNewChunk;
output.startNewChunk(bytesPerTriangle * triangleCountForNewChunk);
} else {
output = "";
output += "solid exported\n";
outputString = "";
outputString += "solid exported\n";
}

const vA = new THREE.Vector3();
Expand Down Expand Up @@ -76,12 +115,12 @@ class STLExporter {
}

if (binary === false) {
output += "endsolid exported\n";
outputString += "endsolid exported\n";
}

return output;
return binary ? output.views : outputString;

function writeFace(a, b, c, positionAttribute, object) {
function writeFace(a: any, b: any, c: any, positionAttribute: any, object: any) {
vA.fromBufferAttribute(positionAttribute, a);
vB.fromBufferAttribute(positionAttribute, b);
vC.fromBufferAttribute(positionAttribute, c);
Expand All @@ -101,52 +140,60 @@ class STLExporter {
writeVertex(vC);

if (binary === true) {
output.setUint16(offset, 0, true);
offset += 2;
// Set attribute byte count to 0
output.currentDataView.setUint16(output.offset, 0, true);
output.incrementOffset(2);
} else {
output += "\t\tendloop\n";
output += "\tendfacet\n";
outputString += "\t\tendloop\n";
outputString += "\tendfacet\n";
}

if (output.offset === output.currentDataView.byteLength && remainingTriangles > 0) {
const triangleCountForNewChunk = Math.min(remainingTriangles, maximumTriangleCountPerBatch);
remainingTriangles -= triangleCountForNewChunk;

output.startNewChunk(bytesPerTriangle * triangleCountForNewChunk);
}
}

function writeNormal(vA, vB, vC) {
function writeNormal(vA: any, vB: any, vC: any) {
cb.subVectors(vC, vB);
ab.subVectors(vA, vB);
cb.cross(ab).normalize();
normal.copy(cb).normalize();

if (binary === true) {
output.setFloat32(offset, normal.x, true);
offset += 4;
output.setFloat32(offset, normal.y, true);
offset += 4;
output.setFloat32(offset, normal.z, true);
offset += 4;
output.currentDataView.setFloat32(output.offset, normal.x, true);
output.incrementOffset(4);
output.currentDataView.setFloat32(output.offset, normal.y, true);
output.incrementOffset(4);
output.currentDataView.setFloat32(output.offset, normal.z, true);
output.incrementOffset(4);
} else {
output += "\tfacet normal " + normal.x + " " + normal.y + " " + normal.z + "\n";
output += "\t\touter loop\n";
outputString += "\tfacet normal " + normal.x + " " + normal.y + " " + normal.z + "\n";
outputString += "\t\touter loop\n";
}
}

function writeVertex(vertex) {
function writeVertex(vertex: any) {
if (binary === true) {
output.setFloat32(offset, vertex.x, true);
offset += 4;
output.setFloat32(offset, vertex.y, true);
offset += 4;
output.setFloat32(offset, vertex.z, true);
offset += 4;
output.currentDataView.setFloat32(output.offset, vertex.x, true);
output.incrementOffset(4);
output.currentDataView.setFloat32(output.offset, vertex.y, true);
output.incrementOffset(4);
output.currentDataView.setFloat32(output.offset, vertex.z, true);
output.incrementOffset(4);
} else {
output += "\t\t\tvertex " + vertex.x + " " + vertex.y + " " + vertex.z + "\n";
outputString += "\t\t\tvertex " + vertex.x + " " + vertex.y + " " + vertex.z + "\n";
}
}
}
}

export default function exportToStl(mesh): DataView {
export default function exportToStl(mesh: any): DataView[] {
const exporter = new STLExporter();
const data = exporter.parse(mesh, {
const dataViews = exporter.parse(mesh, {
binary: true,
});
return data;
}) as DataView[];
return dataViews;
}
24 changes: 15 additions & 9 deletions frontend/javascripts/oxalis/model/sagas/isosurface_saga.ts
Original file line number Diff line number Diff line change
Expand Up @@ -925,15 +925,21 @@ function* downloadIsosurfaceCellById(
return;
}

const stl = exportToStl(geometry);
// Encode isosurface and cell id property
const { isosurfaceMarker, segmentIdIndex } = stlIsosurfaceConstants;
isosurfaceMarker.forEach((marker, index) => {
stl.setUint8(index, marker);
});
stl.setUint32(segmentIdIndex, segmentId, true);
const blob = new Blob([stl]);
yield* call(saveAs, blob, `${cellName}-${segmentId}.stl`);
try {
const stlDataViews = exportToStl(geometry);
// Encode isosurface and cell id property
const { isosurfaceMarker, segmentIdIndex } = stlIsosurfaceConstants;
isosurfaceMarker.forEach((marker, index) => {
stlDataViews[0].setUint8(index, marker);
});
stlDataViews[0].setUint32(segmentIdIndex, segmentId, true);
const blob = new Blob(stlDataViews);
yield* call(saveAs, blob, `${cellName}-${segmentId}.stl`);
} catch (exception) {
ErrorHandling.notify(exception as Error);
console.error(exception);
Toast.error("Could not export to STL. See console for details");
}
}

function* downloadIsosurfaceCell(action: TriggerIsosurfaceDownloadAction): Saga<void> {
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