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Right now, it's a bit tedious to get a nice rendering of a complete cell. As I wrote here, there are two possible culprits:
our artificial limit for how much isosurface chunks can be loaded at once
thin processes might abort the full computation
We should have a look at how to improve this. For example, maybe the limit can be removed altogether as long as the computation is throttled reasonably.
Right now, it's a bit tedious to get a nice rendering of a complete cell. As I wrote here, there are two possible culprits:
We should have a look at how to improve this. For example, maybe the limit can be removed altogether as long as the computation is throttled reasonably.
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