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Personas.cs
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using System.Collections.Generic;
using Newtonsoft.Json;
using System;
namespace OpenAPE
{
[Serializable]
public class Personas
{
private static List<Persona> personas;
public Personas(string json)
{
personas = JsonConvert.DeserializeObject<List<Persona>>(json);
}
public Persona Get(int idx)
{
if (idx < personas.Count)
{
return personas[idx];
}
return null;
}
public List<Persona> GetAll()
{
return personas;
}
}
[Serializable]
public class Persona
{
[JsonProperty("name")] public readonly string Name;
[JsonProperty("user")] public readonly string Username;
[JsonProperty("password")] public readonly string Password;
[JsonProperty("id")] public readonly string Id;
internal Persona()
{
}
internal Persona(string name, string username, string password, string id)
{
Name = name;
Username = username;
Password = password;
Id = id;
}
}
}