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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
project(steamsdk-godot)
option(BUILD_SHARED_LIBS "Build shared libs" ON)
# build universal binaries on macos
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64" CACHE STRING "" FORCE)
endif()
set(STEAM_SDK_PATH "lib/steam-sdk" CACHE STRING "Steam SDK path")
# install build into example project by default
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(
CMAKE_INSTALL_PREFIX "../app/addons/steam_api"
CACHE PATH "..."
FORCE)
endif()
add_subdirectory(lib/godot-cpp)
# let's us link relative to process on linux
set(CMAKE_INSTALL_RPATH "$ORIGIN")
add_library(steamsdk-godot src/Godot.cpp)
set_target_properties(
steamsdk-godot
PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON)
target_include_directories(
steamsdk-godot
PUBLIC
${STEAM_SDK_PATH}/public)
if(APPLE)
find_library(
STEAM_API
NAMES libsteam_api steam_api
REQUIRED
PATHS ${STEAM_SDK_PATH}/redistributable_bin/osx)
else()
find_library(
STEAM_API
NAMES libsteam_api steam_api64 steam_api
REQUIRED
PATHS ${STEAM_SDK_PATH}/redistributable_bin/win64 ${STEAM_SDK_PATH}/redistributable_bin/linux64)
endif()
target_link_libraries(
steamsdk-godot
PRIVATE
godot-cpp
${STEAM_API})
install(TARGETS steamsdk-godot DESTINATION .)