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"If you find anything weird with RangeTouch, please let us know using the GitHub issues tracker and be descriptive on how to reproduce, expected result, the browser (and version) used, etc."
I figured I might as well report the problem I've been struggling with for the past few hours.
I have a simple range element like this: <input type="range" id="position" name="position" step="1" min="0" max="100" value="1" title="Rewind by clicking anywhere on this red slider" data-useDiffFromNow="false"/>
And this Tippy.js 5.0.1 code works on both desktop and mobile:
(function () {
var $ = require('jquery');
const tippy = require('tippy.js').default;//https://atomiks.github.io/tippyjs/ version 5.0.1 https://stackoverflow.com/a/57862794/470749 and https://github.com/atomiks/tippyjs/issues/596
$(document).ready(function () {
const selector = 'input[type="range"]';
const tippySettings = {//https://atomiks.github.io/tippyjs/ version 5.0.1 https://atomiks.github.io/tippyjs/all-props/ and https://github.com/atomiks/tippyjs/issues/596
animation: 'fade', //Default = "fade". Tippy 5.0.1 elements use a simple CSS fade transition by default. Extra animations need to be imported separately. https://atomiks.github.io/tippyjs/animations/
arrow: true,
content(reference) {
const title = reference.getAttribute('title');
reference.removeAttribute('title');
return title;
},
delay: 0, //Delay in ms once a trigger event is fired before a tippy shows or hides.
duration: [0, 1500], // Array [show, hide] Default is [275, 250]. Duration of the CSS transition animation in ms. Possibles values: number, [number, number] = [show, hide].
inertia: true, //adds an elastic inertial effect to the tippy, which is a limited CSS-only way to mimic spring physics.
onHide(instance) {
console.log('hiding');
},
onShown(instance) {
console.log('onShown');
},
touch: true, //Default = true. Determines if the tippy displays if the user is currently using touch input. Possible values: boolean, "hold", ["hold", number]. Use "hold" to use touch listeners instead, and e.g. ["hold", 500] to simulate "long press" behavior.
trigger: "mouseenter focus click manual", //The events (each separated by a space) which cause a tippy to show. Possible values: "mouseenter", "focus", "click", "manual". "mouseenter focus click manual"
};
const el = document.querySelectorAll(selector);
const instance = tippy(el, tippySettings);
});
})();
But then if I try to add const range = new window.RangeTouch(selector);//v2.0.0 right after the tippy() line:
desktop still behaves as expected (Tippy works)
on mobile, the RangeTouch behavior is as expected
but on mobile, the Tippy tooltip seems to display only about 1 out of 30 times, and I can't figure out what determines when it behaves as expected and why it almost never does.
I wonder if this issue isn't limited to a conflict with Tippy; I wonder if RangeTouch is preventing events from propagating in a way that they need to in order for other libraries to work?
Thanks for your library (I can't believe mobile browsers still haven't built in this functionality! 🤦), and thanks for you help.
The text was updated successfully, but these errors were encountered:
Since you said
I figured I might as well report the problem I've been struggling with for the past few hours.
I have a simple range element like this:
<input type="range" id="position" name="position" step="1" min="0" max="100" value="1" title="Rewind by clicking anywhere on this red slider" data-useDiffFromNow="false"/>
And this Tippy.js 5.0.1 code works on both desktop and mobile:
But then if I try to add
const range = new window.RangeTouch(selector);//v2.0.0
right after thetippy()
line:I wonder if this issue isn't limited to a conflict with Tippy; I wonder if RangeTouch is preventing events from propagating in a way that they need to in order for other libraries to work?
Thanks for your library (I can't believe mobile browsers still haven't built in this functionality! 🤦), and thanks for you help.
The text was updated successfully, but these errors were encountered: