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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TEMPLE IS ACID"
run/main_scene="res://menu.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
boot_splash/image="res://Textures/bee_large.png"
config/icon="res://Textures/bee_large.png"
[autoload]
Util="*res://Scripts/Util.gd"
[display]
window/size/viewport_width=800
window/size/viewport_height=600
window/stretch/mode="viewport"
[importer_defaults]
oggvorbisstr={
"loop": true
}
[input]
attack={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Bees"
2d_physics/layer_2="Walls"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="Bee Centreofmass/Door"
2d_physics/layer_5="Key/Keyhole"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.329412, 0.329412, 0.329412, 1)