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Copy pathpygame_startMenu_10.py
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pygame_startMenu_10.py
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import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)#no color, absence of colors(R,G,B)
white = (255,255,255)
red = (255,0,0)
car_width = 73
block_color = (188,169,222)
#game window size
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
carImg = pygame.image.load('racecar.png')#to display the image
def things_dodged(count):
font = pygame.font.SysFont(None,25)
text =font.render("Dodged: "+str(count), True, black)
gameDisplay.blit(text,(0,0))
def things(thingx,thingy,thingw, thingh,color):
pygame.draw.rect(gameDisplay,block_color,[thingx,thingy,thingw, thingh])
def car(x,y):
gameDisplay.blit(carImg,(x,y))
def text_objects(text,font):
textSurface = font.render(text,True,block_color)
return textSurface,textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf,TextRect = text_objects(text,largeText)
TextRect.center =((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf,TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('You Crashed')
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf,TextRect = text_objects("A bit Racey",largeText)
TextRect.center =((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf,TextRect)
pygame.display.update()# flip()
clock.tick(15)
def game_loop():
#(x,y)= (0,0)-> top left
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(0,display_width)
thing_starty = -600
thing_speed= 4
thing_width = 100
thing_height = 100
dodged = 0
gameExit = False
while not gameExit:
#event handling loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT :
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)# upon white display
#things(thingx,thingy,thingw, thingh,color):
things(thing_startx,thing_starty,thing_width, thing_height,black)
thing_starty += thing_speed
car(x,y) # a car is placed
things_dodged(dodged)
if x > display_width-car_width or x<0:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0,display_width)
dodged += 1
# thing_speeed +=1
thing_width += (dodged * 1.2)
if y < thing_starty+thing_height:
# print("y crossover")
if x > thing_startx and x < thing_startx + thing_width or x+car_width > thing_startx and x + car_width< thing_startx + thing_width:
# print("x crossover")
crash()
pygame.display.update()# flip()
clock.tick(60)#fps
game_intro()
game_loop()
pygame.quit()
quit()#for quitting the game