diff --git a/Scripts/CSGModelBase.cs b/Scripts/CSGModelBase.cs index 00d4468c..ed0efa21 100644 --- a/Scripts/CSGModelBase.cs +++ b/Scripts/CSGModelBase.cs @@ -15,7 +15,7 @@ namespace Sabresaurus.SabreCSG // [ExecuteInEditMode] public class CSGModelBase : MonoBehaviour { - public const string VERSION_STRING = "1.6.3"; + public const string VERSION_STRING = "1.7.0"; protected const string DEFAULT_FALLBACK_MATERIAL_PATH = "Materials/Default_Map"; // Limit to how many vertices a Unity mesh can hold, before it must be split into a second mesh (just under 2^16)