diff --git a/Example Materials/scsg_defaultmaterial_blue.mat b/Example Materials/scsg_defaultmaterial_blue.mat index 2af2b8db..9985cc40 100644 --- a/Example Materials/scsg_defaultmaterial_blue.mat +++ b/Example Materials/scsg_defaultmaterial_blue.mat @@ -7,7 +7,7 @@ Material: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: scsg_defaultmaterial_blue - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_CustomRenderQueue: -1 @@ -22,5 +22,117 @@ Material: m_Texture: {fileID: 2800000, guid: a76ef12d19981244fa01a5976ed56df9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: {} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _SrcBlend + second: 1 + data: + first: + name: _DstBlend + second: 0 + data: + first: + name: _Cutoff + second: 0.5 + data: + first: + name: _Parallax + second: 0.02 + data: + first: + name: _ZWrite + second: 1 + data: + first: + name: _Glossiness + second: 0.365 + data: + first: + name: _BumpScale + second: 1 + data: + first: + name: _OcclusionStrength + second: 1 + data: + first: + name: _DetailNormalMapScale + second: 1 + data: + first: + name: _UVSec + second: 0 + data: + first: + name: _Mode + second: 0 + data: + first: + name: _Metallic + second: 0 + m_Colors: + data: + first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Example Materials/scsg_defaultmaterial_cyan.mat b/Example Materials/scsg_defaultmaterial_cyan.mat index 065bcbee..3a45a774 100644 --- a/Example Materials/scsg_defaultmaterial_cyan.mat +++ b/Example Materials/scsg_defaultmaterial_cyan.mat @@ -7,7 +7,7 @@ Material: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: scsg_defaultmaterial_cyan - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_CustomRenderQueue: -1 @@ -22,5 +22,117 @@ Material: m_Texture: {fileID: 2800000, guid: a322c74676422ab4d8c3c604778cd532, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: {} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _SrcBlend + second: 1 + data: + first: + name: _DstBlend + second: 0 + data: + first: + name: _Cutoff + second: 0.5 + data: + first: + name: _Parallax + second: 0.02 + data: + first: + name: _ZWrite + second: 1 + data: + first: + name: _Glossiness + second: 0.365 + data: + first: + name: _BumpScale + second: 1 + data: + first: + name: _OcclusionStrength + second: 1 + data: + first: + name: _DetailNormalMapScale + second: 1 + data: + first: + name: _UVSec + second: 0 + data: + first: + name: _Mode + second: 0 + data: + first: + name: _Metallic + second: 0 + m_Colors: + data: + first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Example Materials/scsg_defaultmaterial_grey.mat b/Example Materials/scsg_defaultmaterial_grey.mat index 28591465..e3d4f211 100644 --- a/Example Materials/scsg_defaultmaterial_grey.mat +++ b/Example Materials/scsg_defaultmaterial_grey.mat @@ -7,7 +7,7 @@ Material: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: scsg_defaultmaterial_grey - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_CustomRenderQueue: -1 @@ -22,5 +22,117 @@ Material: m_Texture: {fileID: 2800000, guid: f7731c2f2a066b1409997521e9be5d92, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: {} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _SrcBlend + second: 1 + data: + first: + name: _DstBlend + second: 0 + data: + first: + name: _Cutoff + second: 0.5 + data: + first: + name: _Parallax + second: 0.02 + data: + first: + name: _ZWrite + second: 1 + data: + first: + name: _Glossiness + second: 0.365 + data: + first: + name: _BumpScale + second: 1 + data: + first: + name: _OcclusionStrength + second: 1 + data: + first: + name: _DetailNormalMapScale + second: 1 + data: + first: + name: _UVSec + second: 0 + data: + first: + name: _Mode + second: 0 + data: + first: + name: _Metallic + second: 0 + m_Colors: + data: + first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Example Materials/scsg_defaultmaterial_purple.mat b/Example Materials/scsg_defaultmaterial_purple.mat index 9eb5fd3e..e0bde83e 100644 --- a/Example Materials/scsg_defaultmaterial_purple.mat +++ b/Example Materials/scsg_defaultmaterial_purple.mat @@ -7,7 +7,7 @@ Material: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: scsg_defaultmaterial_purple - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_CustomRenderQueue: -1 @@ -22,5 +22,117 @@ Material: m_Texture: {fileID: 2800000, guid: 94427715ad753ef41881b7d6a9f79b66, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: {} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _SrcBlend + second: 1 + data: + first: + name: _DstBlend + second: 0 + data: + first: + name: _Cutoff + second: 0.5 + data: + first: + name: _Parallax + second: 0.02 + data: + first: + name: _ZWrite + second: 1 + data: + first: + name: _Glossiness + second: 0.365 + data: + first: + name: _BumpScale + second: 1 + data: + first: + name: _OcclusionStrength + second: 1 + data: + first: + name: _DetailNormalMapScale + second: 1 + data: + first: + name: _UVSec + second: 0 + data: + first: + name: _Mode + second: 0 + data: + first: + name: _Metallic + second: 0 + m_Colors: + data: + first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Example Materials/scsg_defaultmaterial_red.mat b/Example Materials/scsg_defaultmaterial_red.mat index dd1d0b76..c62ff861 100644 --- a/Example Materials/scsg_defaultmaterial_red.mat +++ b/Example Materials/scsg_defaultmaterial_red.mat @@ -7,7 +7,7 @@ Material: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: scsg_defaultmaterial_red - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_CustomRenderQueue: -1 @@ -22,5 +22,117 @@ Material: m_Texture: {fileID: 2800000, guid: 728d23cbb90607c45bdb995b6d24f727, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: {} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _SrcBlend + second: 1 + data: + first: + name: _DstBlend + second: 0 + data: + first: + name: _Cutoff + second: 0.5 + data: + first: + name: _Parallax + second: 0.02 + data: + first: + name: _ZWrite + second: 1 + data: + first: + name: _Glossiness + second: 0.365 + data: + first: + name: _BumpScale + second: 1 + data: + first: + name: _OcclusionStrength + second: 1 + data: + first: + name: _DetailNormalMapScale + second: 1 + data: + first: + name: _UVSec + second: 0 + data: + first: + name: _Mode + second: 0 + data: + first: + name: _Metallic + second: 0 + m_Colors: + data: + first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Resources/Materials/Default_Map.mat b/Resources/Materials/Default_Map.mat index 412ccdf5..a4269713 100644 --- a/Resources/Materials/Default_Map.mat +++ b/Resources/Materials/Default_Map.mat @@ -8,120 +8,131 @@ Material: m_PrefabInternal: {fileID: 0} m_Name: Default_Map m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION - m_LightmapFlags: 1 + m_ShaderKeywords: + m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - - first: - name: _BumpMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _DetailAlbedoMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _DetailMask - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _DetailNormalMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _EmissionMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _MainTex - second: - m_Texture: {fileID: 2800000, guid: bc294e81e859f4f22805f2590df93571, type: 3} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _MetallicGlossMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _OcclusionMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _ParallaxMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 2800000, guid: 854edb35bcc9f4b7cbf8efafd877d736, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Floats: - - first: - name: _BumpScale - second: 1 - - first: - name: _Cutoff - second: 0.5 - - first: - name: _DetailNormalMapScale - second: 1 - - first: - name: _DstBlend - second: 0 - - first: - name: _GlossMapScale - second: 1 - - first: - name: _Glossiness - second: 0.28 - - first: - name: _GlossyReflections - second: 1 - - first: - name: _Metallic - second: 0 - - first: - name: _Mode - second: 0 - - first: - name: _OcclusionStrength - second: 1 - - first: - name: _Parallax - second: 0.02 - - first: - name: _SmoothnessTextureChannel - second: 0 - - first: - name: _SpecularHighlights - second: 1 - - first: - name: _SrcBlend - second: 1 - - first: - name: _UVSec - second: 0 - - first: - name: _ZWrite - second: 1 + data: + first: + name: _SrcBlend + second: 1 + data: + first: + name: _DstBlend + second: 0 + data: + first: + name: _Cutoff + second: 0.5 + data: + first: + name: _Parallax + second: 0.02 + data: + first: + name: _ZWrite + second: 1 + data: + first: + name: _Glossiness + second: 0.365 + data: + first: + name: _BumpScale + second: 1 + data: + first: + name: _OcclusionStrength + second: 1 + data: + first: + name: _DetailNormalMapScale + second: 1 + data: + first: + name: _UVSec + second: 0 + data: + first: + name: _Mode + second: 0 + data: + first: + name: _Metallic + second: 0 m_Colors: - - first: - name: _Color - second: {r: 1, g: 1, b: 1, a: 1} - - first: - name: _EmissionColor - second: {r: 0, g: 0, b: 0, a: 1} + data: + first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1}