Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Blown out HDR image with DirectX11 #63

Open
judehunter opened this issue Aug 18, 2023 · 0 comments
Open

Blown out HDR image with DirectX11 #63

judehunter opened this issue Aug 18, 2023 · 0 comments

Comments

@judehunter
Copy link

Hi,
it seems that, while using HDR, the DirectX11 capturing blows out the image.

image

I guess it's some sort of color format issue with DirectX11. Interestingly, I can't even use DirectX9 as the program crashes. But ideally, the image should be unaltered with DX11.

I tried doing my own screencap implementation with node.js and ffmpeg and that is giving me correct images. But I couldn't figure out proto/flatbuf... Anyway, I'd appreciate if you could have a look if it would be possible to maybe use a third capture method or there's a bug somewhere?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant