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variables.lua
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return {
vsync = 2,
scale = 1,
volume = 1,
canvasExtra = 0,
gravity = 1125,
gravityJumping = 225, --gravity while jumping (Only for mario)
maxYSpeed = math.huge, --258.75
rotationSpeed = 14, --only a visual effect
enemyBounceHeight = 28,
blockBounceTime = 0.2,
blockBounceHeight = 0.4,
blockHitForce = 2,
enemiesSpawnAhead = 0,
portalSize = 32,
portalReverseRange = math.pi/4+.001,
-- Move to smb3mario?
pMeterTicks = 7,
pMeterBlinkTime = 8/60,
-- These are all from the center of the screen and towards the center of the player
cameraScrollLeftBorder = -85,
cameraScrollRightBorder = 85,
cameraScrollUpBorder = -53,
cameraScrollDownBorder = 25,
cameraScrollRate = 300,
minimapType = "realistic", -- realistic, blocky
blockyMinimapSource = "prominent", -- average, prominent
tileTemplates = {
cube = {
0, 0,
16, 0,
16, 16,
0, 16,
},
smallSlopeRight1 = {
angle = -math.pi/8,
collision = {
0, 16,
16, 8,
16, 16,
}
},
smallSlopeRight2 = {
angle = -math.pi/8,
collision = {
0, 8,
16, 0,
16, 16,
0, 16,
}
},
bigSlopeRight = {
angle = -math.pi/4,
collision = {
0, 16,
16, 0,
16, 16,
}
},
smallSlopeLeft1 = {
angle = math.pi/8,
collision = {
0, 0,
16, 8,
16, 16,
0, 16,
}
},
smallSlopeLeft2 = {
angle = math.pi/8,
collision = {
0, 8,
16, 16,
0, 16,
}
},
bigSlopeLeft = {
angle = math.pi/4,
collision = {
0, 0,
16, 16,
0, 16,
}
},
bigSlopeLeftUpsideDown = {
angle = 0,
collision = {
0, 0,
16, 0,
0, 16,
}
},
bigSlopeRightUpsideDown = {
angle = 0,
collision = {
0, 0,
16, 0,
16, 16,
}
}
},
editor = {
cameraSpeed = 300,
barSize = 14,
barAlpha = 0.8,
}
}