diff --git a/content/post/23_10_18_multifaction.md b/content/post/23_10_18_multifaction.md index 0fa6071..a4bcb4d 100644 --- a/content/post/23_10_18_multifaction.md +++ b/content/post/23_10_18_multifaction.md @@ -20,6 +20,7 @@ Changelog: - Choose crashlanding pawns (support for custom scenarios is a planned feature) - Different player factions have their own research, zones, areas, work priorities etc. - Click on pawns of other factions to set faction relations (Neutral/Hostile) +- Dropped support for RimWorld 1.2 - Performance should be slightly improved - Fix applying the mod list with "Fix and restart" - Fix issues with desync tracing and latest Harmony @@ -30,7 +31,7 @@ To enable multifaction, toggle it while hosting a save (I recommend also activat Compatibility with other mods is largely untested and, for now, the mod checker includes no information on multifaction though this will change over time. -Performance-wise, multifaction should be the same as co-op with multiple maps on previous versions. This means that, currently, having more than 2-3 faction bases on a planet is going to impact performance significantly long-term (but see What's planned). +Performance-wise, multifaction should be the same as co-op with multiple maps on previous versions. This means that, currently, having more than 2-3 faction bases on a planet is going to impact performance significantly long-term. Co-op gameplay with multifaction disabled should be unaffected by the update. Please make reports if you encounter any issues.