Releases: rwmt/Multiplayer
Releases · rwmt/Multiplayer
v0.6.1.0 for RimWorld 1.3.3200
Download Multiplayer-v0.6.0.6.zip below
Changes in 0.6.1.0:
- API bump 0.4
- Force pause API
- Execution flow API
- Fix drafted carry commands
- Hediff syncworker
- Need syncworker
v0.6.0.4 for RimWorld 1.3.3200
Download Multiplayer-v0.6.0.6.zip below
Changes in 0.6.0.5:
- Fix Biosculpter Pod desync
Changes in 0.6.0.6:
- Harmony v2.2 compatibility
- Updated Polish and Russian Languages
v0.6.0.4 for RimWorld 1.3.3117
Download Multiplayer-v0.6.0.4.zip below
Changes in 0.6.0.1:
- Allow direct hosting on multiple endpoints (separated with ampersands)
- Support IPv6 addresses
- Fix dropping prisoners desyncing
- Fix mod data mismatch window not accounting for differences in mod sources
Changes in 0.6.0.2:
- Fixed an error when IPv6 is disabled OS-wide
Changes in 0.6.0.3:
- Fix issues with Macs
Changes in 0.6.0.4:
- Fix join-point related desyncs
- Fix issues with the RimAtomics mod
v0.6 for RimWorld 1.3.3117
Download Multiplayer-v0.6.zip below
- Updated to RimWorld 1.3 and Ideology (the only major feature not currently supported is the archonexus ending)
- Pausing dialogs (trading etc.) no longer block access to the map
- Mod mismatch screen has been refreshed
- Ping other players on maps and the planet (Numpad 0 or Mouse 4 to ping, Mouse 5 or click alert to jump to pings)
- New mod compatibility window, compatibility scores are now part of this window
- Desync stack tracing is now enabled by default and no longer marked experimental. The performance impact has been minimized.
- Desync info files are now smaller and more useful (they now contain host's traces and no longer include save files)
- The game now waits until everyone is done saving
- Autosaves are much faster (they no longer are full saves)
- Autosave interval units: toggle between ingame days and realtime minutes
- Any player can create a local full save now
- Join points: created by host with /joinpoint, previously sometimes called full saves and done with /autosave
- Auto join points hosting option: On join, On desync, On autosave
- The "Try resync" button when desynced now rejoins instead of resimulating
- Choose who can use dev mode: Host only, Everyone
- God mode is now per player
- Ransom demand events now work in multiplayer
- Option to randomly suffix your username when joining a server and your name is taken
- Added a notice when there are loading errors
- Fix choice letters desyncing (wanderer joins etc.)
- Fix the game sometimes freezing
- Fix id errors after converting to singleplayer
- Fix Royalty monument blueprint placing
- Fix Royalty title renouncing
v0.5.3.0 for RimWorld v1.2.2900
- New: Optimization to SyncCalls, should speed up everything significantly
- New: Optimization to Thing Lister, caching is speed
- New: In Memory Saveload, more speedy autosaves
- New: Accurate FrameCount tracking, desyncing faster
- New: Chat remembers its shape
- New: /netinfo command for debugging network issues
- New: Data dumps in debug menu, for figuring out what does xxx Hash_Diff Count_Diff mean.
- Fix: Portraits bugging out on saveload
- Fix: Dirty caches bugging out saves
- Fix: Cross OS issue (VFCore)
- Fix: Bestowing Ceremony
- Fix: God Mode toggle
- Fix: SituationalThoughts throwing null sometimes
- Fix: Most debug tools that don't alter the map
- Fix: Less Debug info on the map, nobody understands those numbers, not even me.
- New: More Debug info on the top right corner.
- Change: Arbiter is only available for debug builds, desync tracking is good enough already
- New: Pause and autosave on desync, smooths out reconnecting
- New: TargetInfo and GlobalTargetInfo dictionary entries. for modders
- New: Dialog_NodeTree API
- Fix: Ghost objects appearing on deconstruction or cancel, no more
- Fix: Abilities/Psycast method for triggering syncs, no more ability targeting triggering for everyone.
- Fix: Royal permit with no cooldown
- Fix: Travel supplies should show in Split Caravan
- Fix: Show warning when server is full
- Fix: Colors for the colorblind
v0.5.2.3 for Rimworld v1.2.2900
- Config sync fixes: support relative -savedatapath, handle Linux/Windows line endings, skip some additional client-only configs
- Menu -> Save now defaults to 'Full' (slower save, faster/safer load), may as well for explicit saves
- Move 'Convert to Singleplayer' lower in menu order; it now triggers a MP save first.
- Rename 'Save replay' to 'Save'
- Fix desync: smokepop pack and broad shield
- Fix desync: reload'ing equippables
- Update German and French translations; fix Ukrainian and SimplifiedChinese languages being misnamed
- Update to Harmony 2.0.0.4
This release is compatible with Rimworld v1.0, 1.1, and 1.2.
v0.5.2.0 for Rimworld 1.2.2753
- Compatibility updates for Rimworld v1.2
v0.5.1.8
Release 0.5.1.8 For RimWorld 1.1.2654
Minor feature, you want this if you want MiscRobots or Hospitality to work
- New: Implement serialization of Dictionary<,>
- New: Implement all comp syncworkers.
This is the last 1.1 release. Development is moving to 1.2 now.
v0.5.1.6
- Fix: Designators not serializing under certain conditions, this fixes vanilla right clicking designators and some mods that were unable to run at all that rely on this feature (#102)
- Fix: Designator_Build's wild ride
- Fix: Null motes causing desyncing, WaterSkip.Apply, Plant.TickLong and more mysterious things.
- Fix: Calling Royalty Aid
- Fix: Animal tab follow buttons