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Releases: rwmt/Multiplayer

v0.6.1.0 for RimWorld 1.3.3200

29 Jan 02:18
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Download Multiplayer-v0.6.0.6.zip below

Changes in 0.6.1.0:

  • API bump 0.4
  • Force pause API
  • Execution flow API
  • Fix drafted carry commands
  • Hediff syncworker
  • Need syncworker

v0.6.0.4 for RimWorld 1.3.3200

31 Dec 16:21
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Download Multiplayer-v0.6.0.6.zip below

Changes in 0.6.0.5:

  • Fix Biosculpter Pod desync

Changes in 0.6.0.6:

  • Harmony v2.2 compatibility
  • Updated Polish and Russian Languages

v0.6.0.4 for RimWorld 1.3.3117

24 Sep 02:47
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Download Multiplayer-v0.6.0.4.zip below

Changes in 0.6.0.1:

  • Allow direct hosting on multiple endpoints (separated with ampersands)
  • Support IPv6 addresses
  • Fix dropping prisoners desyncing
  • Fix mod data mismatch window not accounting for differences in mod sources

Changes in 0.6.0.2:

  • Fixed an error when IPv6 is disabled OS-wide

Changes in 0.6.0.3:

  • Fix issues with Macs

Changes in 0.6.0.4:

  • Fix join-point related desyncs
  • Fix issues with the RimAtomics mod

v0.6 for RimWorld 1.3.3117

19 Sep 18:05
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Download Multiplayer-v0.6.zip below

  • Updated to RimWorld 1.3 and Ideology (the only major feature not currently supported is the archonexus ending)
  • Pausing dialogs (trading etc.) no longer block access to the map
  • Mod mismatch screen has been refreshed
  • Ping other players on maps and the planet (Numpad 0 or Mouse 4 to ping, Mouse 5 or click alert to jump to pings)
  • New mod compatibility window, compatibility scores are now part of this window
  • Desync stack tracing is now enabled by default and no longer marked experimental. The performance impact has been minimized.
  • Desync info files are now smaller and more useful (they now contain host's traces and no longer include save files)
  • The game now waits until everyone is done saving
  • Autosaves are much faster (they no longer are full saves)
  • Autosave interval units: toggle between ingame days and realtime minutes
  • Any player can create a local full save now
  • Join points: created by host with /joinpoint, previously sometimes called full saves and done with /autosave
  • Auto join points hosting option: On join, On desync, On autosave
  • The "Try resync" button when desynced now rejoins instead of resimulating
  • Choose who can use dev mode: Host only, Everyone
  • God mode is now per player
  • Ransom demand events now work in multiplayer
  • Option to randomly suffix your username when joining a server and your name is taken
  • Added a notice when there are loading errors
  • Fix choice letters desyncing (wanderer joins etc.)
  • Fix the game sometimes freezing
  • Fix id errors after converting to singleplayer
  • Fix Royalty monument blueprint placing
  • Fix Royalty title renouncing

v0.5.3.0 for RimWorld v1.2.2900

04 May 20:35
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  • New: Optimization to SyncCalls, should speed up everything significantly
  • New: Optimization to Thing Lister, caching is speed
  • New: In Memory Saveload, more speedy autosaves
  • New: Accurate FrameCount tracking, desyncing faster
  • New: Chat remembers its shape
  • New: /netinfo command for debugging network issues
  • New: Data dumps in debug menu, for figuring out what does xxx Hash_Diff Count_Diff mean.
  • Fix: Portraits bugging out on saveload
  • Fix: Dirty caches bugging out saves
  • Fix: Cross OS issue (VFCore)
  • Fix: Bestowing Ceremony
  • Fix: God Mode toggle
  • Fix: SituationalThoughts throwing null sometimes
  • Fix: Most debug tools that don't alter the map
  • Fix: Less Debug info on the map, nobody understands those numbers, not even me.
  • New: More Debug info on the top right corner.
  • Change: Arbiter is only available for debug builds, desync tracking is good enough already
  • New: Pause and autosave on desync, smooths out reconnecting
  • New: TargetInfo and GlobalTargetInfo dictionary entries. for modders
  • New: Dialog_NodeTree API
  • Fix: Ghost objects appearing on deconstruction or cancel, no more
  • Fix: Abilities/Psycast method for triggering syncs, no more ability targeting triggering for everyone.
  • Fix: Royal permit with no cooldown
  • Fix: Travel supplies should show in Split Caravan
  • Fix: Show warning when server is full
  • Fix: Colors for the colorblind

v0.5.2.3 for Rimworld v1.2.2900

19 Feb 04:35
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  • Config sync fixes: support relative -savedatapath, handle Linux/Windows line endings, skip some additional client-only configs
  • Menu -> Save now defaults to 'Full' (slower save, faster/safer load), may as well for explicit saves
  • Move 'Convert to Singleplayer' lower in menu order; it now triggers a MP save first.
  • Rename 'Save replay' to 'Save'
  • Fix desync: smokepop pack and broad shield
  • Fix desync: reload'ing equippables
  • Update German and French translations; fix Ukrainian and SimplifiedChinese languages being misnamed
  • Update to Harmony 2.0.0.4

This release is compatible with Rimworld v1.0, 1.1, and 1.2.

v0.5.2.0 for Rimworld 1.2.2753

15 Feb 21:08
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Pre-release
  • Compatibility updates for Rimworld v1.2

v0.5.1.8

08 Aug 05:07
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Release 0.5.1.8 For RimWorld 1.1.2654
Minor feature, you want this if you want MiscRobots or Hospitality to work

  • New: Implement serialization of Dictionary<,>
  • New: Implement all comp syncworkers.

This is the last 1.1 release. Development is moving to 1.2 now.

v0.5.1.6

22 Jul 09:54
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  • Fix: Designators not serializing under certain conditions, this fixes vanilla right clicking designators and some mods that were unable to run at all that rely on this feature (#102)
  • Fix: Designator_Build's wild ride
  • Fix: Null motes causing desyncing, WaterSkip.Apply, Plant.TickLong and more mysterious things.
  • Fix: Calling Royalty Aid
  • Fix: Animal tab follow buttons

v0.5.1.2

30 Jun 07:53
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  • Fix: Waterskip from 2654
  • Fix: Assignable ownership conflict with some mods
  • Fix: Config issue with RimConnect