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Missing Bindings: c3d/texture.h #9
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Yeah, unfortunately Similarly, some macros needed to be ported over as well. I don't know of a better alternative than translating it by hand, but hopefully writing safe Rust wrappers over everything (and translating some more examples) will help identify the missing parts. |
If there wasnt that dependency issue with citro3d-rs and ctru-rs I would pr the normal mapping one im currently working on at the moment but sadly its stopping me from using the safe wrapper |
This should be resolved now with #26 which generates bindings for |
After looking for a reference to
C3D_TexSetFilter
inside of the bindings, I've come to find out thatC3D_TexSetFilter
is an inlined function inside ofc3d/texture.h
which has been missed.Do keep in mind the missing binding is a static inline, So its missing
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