-
-
Notifications
You must be signed in to change notification settings - Fork 479
/
lib.rs
231 lines (197 loc) · 7.68 KB
/
lib.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
//! This library provides helpers for cross-platform [`glutin`] bootstrapping
//! with [`winit`].
#![deny(rust_2018_idioms)]
#![deny(rustdoc::broken_intra_doc_links)]
#![deny(clippy::all)]
#![deny(missing_debug_implementations)]
#![deny(missing_docs)]
#![cfg_attr(clippy, deny(warnings))]
mod event_loop;
mod window;
use event_loop::GlutinEventLoop;
pub use window::GlWindow;
use std::error::Error;
use glutin::config::{Config, ConfigTemplateBuilder};
use glutin::display::{Display, DisplayApiPreference};
#[cfg(x11_platform)]
use glutin::platform::x11::X11GlConfigExt;
use glutin::prelude::*;
#[cfg(wgl_backend)]
use raw_window_handle::HasWindowHandle;
use raw_window_handle::RawWindowHandle;
use winit::error::OsError;
use winit::window::{Window, WindowAttributes};
#[cfg(glx_backend)]
use winit::platform::x11::register_xlib_error_hook;
#[cfg(x11_platform)]
use winit::platform::x11::WindowAttributesExtX11;
#[cfg(all(not(egl_backend), not(glx_backend), not(wgl_backend), not(cgl_backend)))]
compile_error!("Please select at least one api backend");
pub(crate) mod private {
/// Prevent traits from being implemented downstream, since those are used
/// purely for documentation organization and simplify platform api
/// implementation maintenance.
pub trait Sealed {}
}
/// The helper to perform [`Display`] creation and OpenGL platform
/// bootstrapping with the help of [`winit`] with little to no platform specific
/// code.
///
/// This is only required for the initial setup. If you want to create
/// additional windows just use the [`finalize_window`] function and the
/// configuration you've used either for the original window or picked with the
/// existing [`Display`].
///
/// [`winit`]: winit
/// [`Display`]: glutin::display::Display
#[derive(Default, Debug, Clone)]
pub struct DisplayBuilder {
preference: ApiPreference,
window_attributes: Option<WindowAttributes>,
}
impl DisplayBuilder {
/// Create new display builder.
pub fn new() -> Self {
Default::default()
}
/// The preference in picking the configuration.
pub fn with_preference(mut self, preference: ApiPreference) -> Self {
self.preference = preference;
self
}
/// The window attributes to use when building a window.
///
/// By default no window is created.
pub fn with_window_attributes(mut self, window_attributes: Option<WindowAttributes>) -> Self {
self.window_attributes = window_attributes;
self
}
/// Initialize the OpenGL platform and create a compatible window to use
/// with it when the [`WindowAttributes`] was passed with
/// [`Self::with_window_attributes()`]. It's optional, since on some
/// platforms like `Android` it is not available early on, so you want to
/// find configuration and later use it with the [`finalize_window`].
/// But if you don't care about such platform you can always pass
/// [`WindowAttributes`].
///
/// # Api-specific
///
/// **WGL:** - [`WindowAttributes`] **must** be passed in
/// [`Self::with_window_attributes()`] if modern OpenGL(ES) is desired,
/// otherwise only builtin functions like `glClear` will be available.
pub fn build<Picker>(
mut self,
event_loop: &impl GlutinEventLoop,
template_builder: ConfigTemplateBuilder,
config_picker: Picker,
) -> Result<(Option<Window>, Config), Box<dyn Error>>
where
Picker: FnOnce(Box<dyn Iterator<Item = Config> + '_>) -> Config,
{
// XXX with WGL backend window should be created first.
#[cfg(wgl_backend)]
let window = if let Some(wa) = self.window_attributes.take() {
Some(event_loop.create_window(wa)?)
} else {
None
};
#[cfg(wgl_backend)]
let raw_window_handle = window
.as_ref()
.and_then(|window| window.window_handle().ok())
.map(|handle| handle.as_raw());
#[cfg(not(wgl_backend))]
let raw_window_handle = None;
let gl_display = create_display(event_loop, self.preference, raw_window_handle)?;
// XXX the native window must be passed to config picker when WGL is used
// otherwise very limited OpenGL features will be supported.
#[cfg(wgl_backend)]
let template_builder = if let Some(raw_window_handle) = raw_window_handle {
template_builder.compatible_with_native_window(raw_window_handle)
} else {
template_builder
};
let template = template_builder.build();
let gl_config = unsafe {
let configs = gl_display.find_configs(template)?;
config_picker(configs)
};
#[cfg(not(wgl_backend))]
let window = if let Some(wa) = self.window_attributes.take() {
Some(finalize_window(event_loop, wa, &gl_config)?)
} else {
None
};
Ok((window, gl_config))
}
}
fn create_display(
event_loop: &impl GlutinEventLoop,
_api_preference: ApiPreference,
_raw_window_handle: Option<RawWindowHandle>,
) -> Result<Display, Box<dyn Error>> {
#[cfg(egl_backend)]
let _preference = DisplayApiPreference::Egl;
#[cfg(glx_backend)]
let _preference = DisplayApiPreference::Glx(Box::new(register_xlib_error_hook));
#[cfg(cgl_backend)]
let _preference = DisplayApiPreference::Cgl;
#[cfg(wgl_backend)]
let _preference = DisplayApiPreference::Wgl(_raw_window_handle);
#[cfg(all(egl_backend, glx_backend))]
let _preference = match _api_preference {
ApiPreference::PreferEgl => {
DisplayApiPreference::EglThenGlx(Box::new(register_xlib_error_hook))
},
ApiPreference::FallbackEgl => {
DisplayApiPreference::GlxThenEgl(Box::new(register_xlib_error_hook))
},
};
#[cfg(all(wgl_backend, egl_backend))]
let _preference = match _api_preference {
ApiPreference::PreferEgl => DisplayApiPreference::EglThenWgl(_raw_window_handle),
ApiPreference::FallbackEgl => DisplayApiPreference::WglThenEgl(_raw_window_handle),
};
let handle = event_loop.glutin_display_handle()?.as_raw();
unsafe { Ok(Display::new(handle, _preference)?) }
}
/// Finalize [`Window`] creation by applying the options from the [`Config`], be
/// aware that it could remove incompatible options from the window builder like
/// `transparency`, when the provided config doesn't support it.
///
/// [`Window`]: winit::window::Window
/// [`Config`]: glutin::config::Config
pub fn finalize_window(
event_loop: &impl GlutinEventLoop,
mut attributes: WindowAttributes,
gl_config: &Config,
) -> Result<Window, OsError> {
// Disable transparency if the end config doesn't support it.
if gl_config.supports_transparency() == Some(false) {
attributes = attributes.with_transparent(false);
}
#[cfg(x11_platform)]
let attributes = if let Some(x11_visual) = gl_config.x11_visual() {
attributes.with_x11_visual(x11_visual.visual_id() as _)
} else {
attributes
};
event_loop.create_window(attributes)
}
/// Simplified version of the [`DisplayApiPreference`] which is used to simplify
/// cross platform window creation.
///
/// To learn about platform differences the [`DisplayApiPreference`] variants.
///
/// [`DisplayApiPreference`]: glutin::display::DisplayApiPreference
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum ApiPreference {
/// Prefer `EGL` over system provider like `GLX` and `WGL`.
PreferEgl,
/// Fallback to `EGL` when failed to create the system profile.
///
/// This behavior is used by default. However consider using
/// [`Self::PreferEgl`] if you don't care about missing EGL features.
#[default]
FallbackEgl,
}