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Can't build std if I specify target json file: std does not see networking #60
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This looks like it's an issue with libstd and various cfg options. I don't think it's a bug with Cargo's support here? |
This isn't directly related to Cargo, but it is related to rust-lang/rust#74033, with the intent of helping with build-std support. JSON spec support isn't in a great place right now, unfortunately. This particular issue is due to the target-name sniffing done here. If you rename the JSON file to something like The intent is to fix the build scripts that inspect |
Currently messing around trying to cross-compile a rust binary for QNX and I also hit this issue. I moved forward by just changing the name of my custom target to something its not, which did find these symbols. Should we inspect the value of the |
This should probably not use |
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Closing as resolved by rust-lang/rust#120232. |
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Add support for custom JSON targets when using build-std. Currently, when building with `build-std`, some library build scripts check properties of the target by inspecting the target triple at `env::TARGET`, which is simply set to the filename of the JSON file when using JSON target files. This patch alters these build scripts to use `env::CARGO_CFG_*` to fetch target information instead, allowing JSON target files describing platforms without `restricted_std` to build correctly when using `-Z build-std`. There are some weak assertions here (for example, `nintendo && newlib`), however this seems at least a marginal improvement on the existing solution. Fixes rust-lang/wg-cargo-std-aware#60.
Building hello world for
x86_64-unknown-linux-gnu
works.But if I save
x86_64-unknown-linux-gnu
's target specification to json and build using that json, std fails to find socket-related things.I except building using custom target json that happens to be the same as built-in json to be exactly the same as building specifying built-in target directly.
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