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would be similar to how the core::ptr module has a section that describes the pointer validity rules, and how the core::sync::atomic and std::thread modules describe that Rust has some sort of system for threads and atomics and you should go read the C++ specs to learn about it because right now we just do "what llvm does" and that's "what C++ does".
The main rules would be things that "make sense anyway", like you can't start allocating from a location just past the end of the stack and then call a function because when you push stuff onto the stack it starts writing into your allocation pool and the program gets very sad.
The text was updated successfully, but these errors were encountered:
As noted in #44 (comment), we probably want to add a section in the alloc-module documentation, which describes, what's an legal allocator.
As @Lokathor wrote up, this section
The text was updated successfully, but these errors were encountered: