This file offers some tips on the coding conventions for rustc. This chapter covers formatting, coding for correctness, using crates from crates.io, and some tips on structuring your PR for easy review.
rustc is moving towards the Rust standard coding style.
However, for now we don't use stable rustfmt
; we use a pinned version with a
special config, so this may result in different style from normal rustfmt
.
Therefore, formatting this repository using cargo fmt
is not recommended.
Instead, formatting should be done using ./x.py fmt
. It's a good habit to run
./x.py fmt
before every commit, as this reduces conflicts later.
Formatting is checked by the tidy
script. It runs automatically when you do
./x.py test
and can be run in isolation with ./x.py fmt --check
.
If you want to use format-on-save in your editor, the pinned version of
rustfmt
is built under build/<target>/stage0/bin/rustfmt
. You'll have to
pass the --edition=2021
argument yourself when calling
rustfmt
directly.
In the past, files began with a copyright and license notice. Please omit this notice for new files licensed under the standard terms (dual MIT/Apache-2.0).
All of the copyright notices should be gone by now, but if you come across one in the rust-lang/rust repo, feel free to open a PR to remove it.
Lines should be at most 100 characters. It's even better if you can keep things to 80.
Ignoring the line length limit. Sometimes – in particular for tests – it can be necessary to exempt yourself from this limit. In that case, you can add a comment towards the top of the file like so:
// ignore-tidy-linelength
Prefer 4-space indent.
Beyond formatting, there are a few other tips that are worth following.
Using _
in a match is convenient, but it means that when new
variants are added to the enum, they may not get handled correctly.
Ask yourself: if a new variant were added to this enum, what's the
chance that it would want to use the _
code, versus having some
other treatment? Unless the answer is "low", then prefer an
exhaustive match. (The same advice applies to if let
and while let
, which are effectively tests for a single variant.)
As a useful tool to yourself, you can insert a // TODO
comment
for something that you want to get back to before you land your PR:
fn do_something() {
if something_else {
unimplemented!(); // TODO write this
}
}
The tidy script will report an error for a // TODO
comment, so this
code would not be able to land until the TODO is fixed (or removed).
This can also be useful in a PR as a way to signal from one commit that you are leaving a bug that a later commit will fix:
if foo {
return true; // TODO wrong, but will be fixed in a later commit
}
See the crates.io dependencies section.
How you prepare the commits in your PR can make a big difference for the reviewer. Here are some tips.
Isolate "pure refactorings" into their own commit. For example, if you rename a method, then put that rename into its own commit, along with the renames of all the uses.
More commits is usually better. If you are doing a large change, it's almost always better to break it up into smaller steps that can be independently understood. The one thing to be aware of is that if you introduce some code following one strategy, then change it dramatically (versus adding to it) in a later commit, that 'back-and-forth' can be confusing.
Format liberally. While only the final commit of a PR must be correctly
formatted, it is both easier to review and less noisy to format each commit
individually using ./x.py fmt
.
No merges. We do not allow merge commits into our history, other
than those by bors. If you get a merge conflict, rebase instead via a
command like git rebase -i rust-lang/master
(presuming you use the
name rust-lang
for your remote).
Individual commits do not have to build (but it's nice). We do not require that every intermediate commit successfully builds – we only expect to be able to bisect at a PR level. However, if you can make individual commits build, that is always helpful.
Apart from normal Rust style/naming conventions, there are also some specific to the compiler.
-
cx
tends to be short for "context" and is often used as a suffix. For example,tcx
is a common name for the Typing Context. -
'tcx
is used as the lifetime name for the Typing Context. -
Because
crate
is a keyword, if you need a variable to represent something crate-related, often the spelling is changed tokrate
.