Syntax
TraitObjectType :
dyn
? TypeParamBoundsTraitObjectTypeOneBound :
dyn
? TraitBound
A trait object is an opaque value of another type that implements a set of traits. The set of traits is made up of an object safe base trait plus any number of auto traits.
Trait objects implement the base trait, its auto traits, and any supertraits of the base trait.
Trait objects are written as the optional keyword dyn
followed by a set of
trait bounds, but with the following restrictions on the trait bounds. All
traits except the first trait must be auto traits, there may not be more than
one lifetime, and opt-out bounds (e.g. ?Sized
) are not allowed. Furthermore,
paths to traits may be parenthesized.
For example, given a trait Trait
, the following are all trait objects:
Trait
dyn Trait
dyn Trait + Send
dyn Trait + Send + Sync
dyn Trait + 'static
dyn Trait + Send + 'static
dyn Trait +
dyn 'static + Trait
.dyn (Trait)
Edition Differences: In the 2015 edition, if the first bound of the trait object is a path that starts with
::
, then thedyn
will be treated as a part of the path. The first path can be put in parenthesis to get around this. As such, if you want a trait object with the trait::your_module::Trait
, you should write it asdyn (::your_module::Trait)
.Beginning in the 2018 edition,
dyn
is a true keyword and is not allowed in paths, so the parentheses are not necessary.
Note: For clarity, it is recommended to always use the
dyn
keyword on your trait objects unless your codebase supports compiling with Rust 1.26 or lower.
Two trait object types alias each other if the base traits alias each other and
if the sets of auto traits are the same and the lifetime bounds are the same.
For example, dyn Trait + Send + UnwindSafe
is the same as
dyn Trait + UnwindSafe + Send
.
Due to the opaqueness of which concrete type the value is of, trait objects are
dynamically sized types. Like all
DSTs, trait objects are used
behind some type of pointer; for example &dyn SomeTrait
or
Box<dyn SomeTrait>
. Each instance of a pointer to a trait object includes:
- a pointer to an instance of a type
T
that implementsSomeTrait
- a virtual method table, often just called a vtable, which contains, for
each method of
SomeTrait
and its supertraits thatT
implements, a pointer toT
's implementation (i.e. a function pointer).
The purpose of trait objects is to permit "late binding" of methods. Calling a method on a trait object results in virtual dispatch at runtime: that is, a function pointer is loaded from the trait object vtable and invoked indirectly. The actual implementation for each vtable entry can vary on an object-by-object basis.
An example of a trait object:
trait Printable {
fn stringify(&self) -> String;
}
impl Printable for i32 {
fn stringify(&self) -> String { self.to_string() }
}
fn print(a: Box<dyn Printable>) {
println!("{}", a.stringify());
}
fn main() {
print(Box::new(10) as Box<dyn Printable>);
}
In this example, the trait Printable
occurs as a trait object in both the
type signature of print
, and the cast expression in main
.
Since a trait object can contain references, the lifetimes of those references
need to be expressed as part of the trait object. This lifetime is written as
Trait + 'a
. There are defaults that allow this lifetime to usually be
inferred with a sensible choice.