The layout of a type is its size, alignment, and the relative offsets of its fields. For enums, how the discriminant is laid out and interpreted is also part of type layout.
Type layout can be changed with each compilation. Instead of trying to document exactly what is done, we only document what is guaranteed today.
All values have an alignment and size.
The alignment of a value specifies what addresses are valid to store the value
at. A value of alignment n
must only be stored at an address that is a
multiple of n. For example, a value with an alignment of 2 must be stored at an
even address, while a value with an alignment of 1 can be stored at any address.
Alignment is measured in bytes, and must be at least 1, and always a power of 2.
The alignment of a value can be checked with the align_of_val
function.
The size of a value is the offset in bytes between successive elements in an
array with that item type including alignment padding. The size of a value is
always a multiple of its alignment. The size of a value can be checked with the
size_of_val
function.
Types where all values have the same size and alignment, and both are known at
compile time, implement the Sized
trait and can be checked with the
size_of
and align_of
functions. Types that are not Sized
are known
as dynamically sized types. Since all values of a Sized
type share the same
size and alignment, we refer to those shared values as the size of the type and
the alignment of the type respectively.
The size of most primitives is given in this table.
Type | size_of::<Type>() |
---|---|
bool |
1 |
u8 / i8 |
1 |
u16 / i16 |
2 |
u32 / i32 |
4 |
u64 / i64 |
8 |
u128 / i128 |
16 |
f32 |
4 |
f64 |
8 |
char |
4 |
usize
and isize
have a size big enough to contain every address on the
target platform. For example, on a 32 bit target, this is 4 bytes and on a 64
bit target, this is 8 bytes.
Most primitives are generally aligned to their size, although this is platform-specific behavior. In particular, on x86 u64 and f64 are only aligned to 32 bits.
Pointers and references have the same layout. Mutability of the pointer or reference does not change the layout.
Pointers to sized types have the same size and alignment as usize
.
Pointers to unsized types are sized. The size and alignment is guaranteed to be at least equal to the size and alignment of a pointer.
Note: Though you should not rely on this, all pointers to DSTs are currently twice the size of the size of
usize
and have the same alignment.
Arrays are laid out so that the nth
element of the array is offset from the
start of the array by n * the size of the type
bytes. An array of [T; n]
has a size of size_of::<T>() * n
and the same alignment of T
.
Slices have the same layout as the section of the array they slice.
Note: This is about the raw
[T]
type, not pointers (&[T]
,Box<[T]>
, etc.) to slices.
String slices are a UTF-8 representation of characters that have the same layout as slices of type [u8]
.
Tuples do not have any guarantees about their layout.
The exception to this is the unit tuple (()
) which is guaranteed as a
zero-sized type to have a size of 0 and an alignment of 1.
Trait objects have the same layout as the value the trait object is of.
Note: This is about the raw trait object types, not pointers (
&dyn Trait
,Box<dyn Trait>
, etc.) to trait objects.
Closures have no layout guarantees.
All user-defined composite types (struct
s, enum
s, and union
s) have a
representation that specifies what the layout is for the type. The possible
representations for a type are:
The representation of a type can be changed by applying the repr
attribute
to it. The following example shows a struct with a C
representation.
#[repr(C)]
struct ThreeInts {
first: i16,
second: i8,
third: i32
}
The alignment may be raised or lowered with the align
and packed
modifiers
respectively. They alter the representation specified in the attribute.
If no representation is specified, the default one is altered.
// Default representation, alignment lowered to 2.
#[repr(packed(2))]
struct PackedStruct {
first: i16,
second: i8,
third: i32
}
// C representation, alignment raised to 8
#[repr(C, align(8))]
struct AlignedStruct {
first: i16,
second: i8,
third: i32
}
Note: As a consequence of the representation being an attribute on the item, the representation does not depend on generic parameters. Any two types with the same name have the same representation. For example,
Foo<Bar>
andFoo<Baz>
both have the same representation.
The representation of a type can change the padding between fields, but does
not change the layout of the fields themselves. For example, a struct with a
C
representation that contains a struct Inner
with the default
representation will not change the layout of Inner
.
Nominal types without a repr
attribute have the default representation.
Informally, this representation is also called the rust
representation.
There are no guarantees of data layout made by this representation.
The C
representation is designed for dual purposes. One purpose is for
creating types that are interoperable with the C Language. The second purpose is
to create types that you can soundly perform operations on that rely on data
layout such as reinterpreting values as a different type.
Because of this dual purpose, it is possible to create types that are not useful for interfacing with the C programming language.
This representation can be applied to structs, unions, and enums. The exception
is zero-variant enums for which the C
representation is an error.
The alignment of the struct is the alignment of the most-aligned field in it.
The size and offset of fields is determined by the following algorithm.
Start with a current offset of 0 bytes.
For each field in declaration order in the struct, first determine the size and alignment of the field. If the current offset is not a multiple of the field's alignment, then add padding bytes to the current offset until it is a multiple of the field's alignment. The offset for the field is what the current offset is now. Then increase the current offset by the size of the field.
Finally, the size of the struct is the current offset rounded up to the nearest multiple of the struct's alignment.
Here is this algorithm described in pseudocode.
/// Returns the amount of padding needed after `offset` to ensure that the
/// following address will be aligned to `alignment`.
fn padding_needed_for(offset: usize, alignment: usize) -> usize {
let misalignment = offset % alignment;
if misalignment > 0 {
// round up to next multiple of `alignment`
alignment - misalignment
} else {
// already a multiple of `alignment`
0
}
}
struct.alignment = struct.fields().map(|field| field.alignment).max();
let current_offset = 0;
for field in struct.fields_in_declaration_order() {
// Increase the current offset so that it's a multiple of the alignment
// of this field. For the first field, this will always be zero.
// The skipped bytes are called padding bytes.
current_offset += padding_needed_for(current_offset, field.alignment);
struct[field].offset = current_offset;
current_offset += field.size;
}
struct.size = current_offset + padding_needed_for(current_offset, struct.alignment);
Warning: This pseudocode uses a naive algorithm that ignores overflow issues for
the sake of clarity. To perform memory layout computations in actual code, use
Layout
.
Note: This algorithm can produce zero-sized structs. In C, an empty struct declaration like
struct Foo { }
is illegal. However, both gcc and clang support options to enable such structs, and assign them size zero. C++, in contrast, gives empty structs a size of 1, unless they are inherited from or they are fields that have the[[no_unique_address]]
attribute, in which case they do not increase the overall size of the struct.
A union declared with #[repr(C)]
will have the same size and alignment as an
equivalent C union declaration in the C language for the target platform.
The union will have a size of the maximum size of all of its fields rounded to
its alignment, and an alignment of the maximum alignment of all of its fields.
These maximums may come from different fields.
#[repr(C)]
union Union {
f1: u16,
f2: [u8; 4],
}
assert_eq!(std::mem::size_of::<Union>(), 4); // From f2
assert_eq!(std::mem::align_of::<Union>(), 2); // From f1
#[repr(C)]
union SizeRoundedUp {
a: u32,
b: [u16; 3],
}
assert_eq!(std::mem::size_of::<SizeRoundedUp>(), 8); // Size of 6 from b,
// rounded up to 8 from
// alignment of a.
assert_eq!(std::mem::align_of::<SizeRoundedUp>(), 4); // From a
For field-less enums, the C
representation has the size and alignment of
the default enum
size and alignment for the target platform's C ABI.
Note: The enum representation in C is implementation defined, so this is really a "best guess". In particular, this may be incorrect when the C code of interest is compiled with certain flags.
Warning: There are crucial differences between an enum
in the C language and
Rust's field-less enums with this representation. An enum
in C is
mostly a typedef
plus some named constants; in other words, an object of an
enum
type can hold any integer value. For example, this is often used for
bitflags in C
. In contrast, Rust’s field-less enums can only legally hold
the discrimnant values, everything else is undefined behavior. Therefore,
using a field-less enum in FFI to model a C enum
is often wrong.
The representation of a repr(C)
enum with fields is a repr(C)
struct with
two fields, also called a "tagged union" in C:
- a
repr(C)
version of the enum with all fields removed ("the tag") - a
repr(C)
union ofrepr(C)
structs for the fields of each variant that had them ("the payload")
Note: Due to the representation of
repr(C)
structs and unions, if a variant has a single field there is no difference between putting that field directly in the union or wrapping it in a struct; any system which wishes to manipulate such anenum
's representation may therefore use whichever form is more convenient or consistent for them.
// This Enum has the same representation as ...
#[repr(C)]
enum MyEnum {
A(u32),
B(f32, u64),
C { x: u32, y: u8 },
D,
}
// ... this struct.
#[repr(C)]
struct MyEnumRepr {
tag: MyEnumDiscriminant,
payload: MyEnumFields,
}
// This is the discriminant enum.
#[repr(C)]
enum MyEnumDiscriminant { A, B, C, D }
// This is the variant union.
#[repr(C)]
union MyEnumFields {
A: MyAFields,
B: MyBFields,
C: MyCFields,
D: MyDFields,
}
#[repr(C)]
#[derive(Copy, Clone)]
struct MyAFields(u32);
#[repr(C)]
#[derive(Copy, Clone)]
struct MyBFields(f32, u64);
#[repr(C)]
#[derive(Copy, Clone)]
struct MyCFields { x: u32, y: u8 }
// This struct could be omitted (it is a zero-sized type), and it must be in
// C/C++ headers.
#[repr(C)]
#[derive(Copy, Clone)]
struct MyDFields;
Note:
union
s with non-Copy
fields are unstable, see 55149.
The primitive representations are the representations with the same names as
the primitive integer types. That is: u8
, u16
, u32
, u64
, u128
,
usize
, i8
, i16
, i32
, i64
, i128
, and isize
.
Primitive representations can only be applied to enumerations and have different behavior whether the enum has fields or no fields. It is an error for zero-variant enums to have a primitive representation. Combining two primitive representations together is an error.
For field-less enums, primitive representations set the size and alignment to
be the same as the primitive type of the same name. For example, a field-less
enum with a u8
representation can only have discriminants between 0 and 255
inclusive.
The representation of a primitive representation enum is a repr(C)
union of
repr(C)
structs for each variant with a field. The first field of each struct
in the union is the primitive representation version of the enum with all fields
removed ("the tag") and the remaining fields are the fields of that variant.
Note: This representation is unchanged if the tag is given its own member in the union, should that make manipulation more clear for you (although to follow the C++ standard the tag member should be wrapped in a
struct
).
// This enum has the same representation as ...
#[repr(u8)]
enum MyEnum {
A(u32),
B(f32, u64),
C { x: u32, y: u8 },
D,
}
// ... this union.
#[repr(C)]
union MyEnumRepr {
A: MyVariantA,
B: MyVariantB,
C: MyVariantC,
D: MyVariantD,
}
// This is the discriminant enum.
#[repr(u8)]
#[derive(Copy, Clone)]
enum MyEnumDiscriminant { A, B, C, D }
#[repr(C)]
#[derive(Clone, Copy)]
struct MyVariantA(MyEnumDiscriminant, u32);
#[repr(C)]
#[derive(Clone, Copy)]
struct MyVariantB(MyEnumDiscriminant, f32, u64);
#[repr(C)]
#[derive(Clone, Copy)]
struct MyVariantC { tag: MyEnumDiscriminant, x: u32, y: u8 }
#[repr(C)]
#[derive(Clone, Copy)]
struct MyVariantD(MyEnumDiscriminant);
Note:
union
s with non-Copy
fields are unstable, see 55149.
For enums with fields, it is also possible to combine repr(C)
and a
primitive representation (e.g., repr(C, u8)
). This modifies the repr(C)
by
changing the representation of the discriminant enum to the chosen primitive
instead. So, if you chose the u8
representation, then the discriminant enum
would have a size and alignment of 1 byte.
The discriminant enum from the example earlier then becomes:
#[repr(C, u8)] // `u8` was added
enum MyEnum {
A(u32),
B(f32, u64),
C { x: u32, y: u8 },
D,
}
// ...
#[repr(u8)] // So `u8` is used here instead of `C`
enum MyEnumDiscriminant { A, B, C, D }
// ...
For example, with a repr(C, u8)
enum it is not possible to have 257 unique
discriminants ("tags") whereas the same enum with only a repr(C)
attribute
will compile without any problems.
Using a primitive representation in addition to repr(C)
can change the size of
an enum from the repr(C)
form:
#[repr(C)]
enum EnumC {
Variant0(u8),
Variant1,
}
#[repr(C, u8)]
enum Enum8 {
Variant0(u8),
Variant1,
}
#[repr(C, u16)]
enum Enum16 {
Variant0(u8),
Variant1,
}
// The size of the C representation is platform dependant
assert_eq!(std::mem::size_of::<EnumC>(), 8);
// One byte for the discriminant and one byte for the value in Enum8::Variant0
assert_eq!(std::mem::size_of::<Enum8>(), 2);
// Two bytes for the discriminant and one byte for the value in Enum16::Variant0
// plus one byte of padding.
assert_eq!(std::mem::size_of::<Enum16>(), 4);
The align
and packed
modifiers can be used to respectively raise or lower
the alignment of struct
s and union
s. packed
may also alter the padding
between fields.
The alignment is specified as an integer parameter in the form of
#[repr(align(x))]
or #[repr(packed(x))]
. The alignment value must be a
power of two from 1 up to 229. For packed
, if no value is given,
as in #[repr(packed)]
, then the value is 1.
For align
, if the specified alignment is less than the alignment of the type
without the align
modifier, then the alignment is unaffected.
For packed
, if the specified alignment is greater than the type's alignment
without the packed
modifier, then the alignment and layout is unaffected.
The alignments of each field, for the purpose of positioning fields, is the
smaller of the specified alignment and the alignment of the field's type.
The align
and packed
modifiers cannot be applied on the same type and a
packed
type cannot transitively contain another align
ed type. align
and
packed
may only be applied to the default and C
representations.
The align
modifier can also be applied on an enum
.
When it is, the effect on the enum
's alignment is the same as if the enum
was wrapped in a newtype struct
with the same align
modifier.
Warning: Dereferencing an unaligned pointer is undefined behavior and
it is possible to safely create unaligned pointers to packed
fields.
Like all ways to create undefined behavior in safe Rust, this is a bug.
The transparent
representation can only be used on a struct
or an enum
with a single variant that has:
- a single field with non-zero size, and
- any number of fields with size 0 and alignment 1 (e.g.
PhantomData<T>
).
Structs and enums with this representation have the same layout and ABI as the single non-zero sized field.
This is different than the C
representation because
a struct with the C
representation will always have the ABI of a C
struct
while, for example, a struct with the transparent
representation with a
primitive field will have the ABI of the primitive field.
Because this representation delegates type layout to another type, it cannot be used with any other representation.