The second trait important to the smart pointer pattern is Drop
, which lets
you customize what happens when a value is about to go out of scope. You can
provide an implementation for the Drop
trait on any type, and that code can
be used to release resources like files or network connections.
We’re introducing Drop
in the context of smart pointers because the
functionality of the Drop
trait is almost always used when implementing a
smart pointer. For example, when a Box<T>
is dropped it will deallocate the
space on the heap that the box points to.
In some languages, for some types, the programmer must call code to free memory or resources every time they finish using an instance of those types. Examples include file handles, sockets, or locks. If they forget, the system might become overloaded and crash. In Rust, you can specify that a particular bit of code be run whenever a value goes out of scope, and the compiler will insert this code automatically. As a result, you don’t need to be careful about placing cleanup code everywhere in a program that an instance of a particular type is finished with—you still won’t leak resources!
You specify the code to run when a value goes out of scope by implementing the
Drop
trait. The Drop
trait requires you to implement one method named
drop
that takes a mutable reference to self
. To see when Rust calls drop
,
let’s implement drop
with println!
statements for now.
Listing 15-14 shows a CustomSmartPointer
struct whose only custom
functionality is that it will print Dropping CustomSmartPointer!
when the
instance goes out of scope, to show when Rust runs the drop
function.
Filename: src/main.rs
{{#rustdoc_include ../listings/ch15-smart-pointers/listing-15-14/src/main.rs}}
Listing 15-14: A CustomSmartPointer
struct that
implements the Drop
trait where we would put our cleanup code
The Drop
trait is included in the prelude, so we don’t need to bring it into
scope. We implement the Drop
trait on CustomSmartPointer
and provide an
implementation for the drop
method that calls println!
. The body of the
drop
function is where you would place any logic that you wanted to run when
an instance of your type goes out of scope. We’re printing some text here to
demonstrate visually when Rust will call drop
.
In main
, we create two instances of CustomSmartPointer
and then print
CustomSmartPointers created
. At the end of main
, our instances of
CustomSmartPointer
will go out of scope, and Rust will call the code we put
in the drop
method, printing our final message. Note that we didn’t need to
call the drop
method explicitly.
When we run this program, we’ll see the following output:
{{#include ../listings/ch15-smart-pointers/listing-15-14/output.txt}}
Rust automatically called drop
for us when our instances went out of scope,
calling the code we specified. Variables are dropped in the reverse order of
their creation, so d
was dropped before c
. This example’s purpose is to
give you a visual guide to how the drop
method works; usually you would
specify the cleanup code that your type needs to run rather than a print
message.
Unfortunately, it’s not straightforward to disable the automatic drop
functionality. Disabling drop
isn’t usually necessary; the whole point of the
Drop
trait is that it’s taken care of automatically. Occasionally, however,
you might want to clean up a value early. One example is when using smart
pointers that manage locks: you might want to force the drop
method that
releases the lock so that other code in the same scope can acquire the lock.
Rust doesn’t let you call the Drop
trait’s drop
method manually; instead
you have to call the std::mem::drop
function provided by the standard library
if you want to force a value to be dropped before the end of its scope.
If we try to call the Drop
trait’s drop
method manually by modifying the
main
function from Listing 15-14, as shown in Listing 15-15, we’ll get a
compiler error:
Filename: src/main.rs
{{#rustdoc_include ../listings/ch15-smart-pointers/listing-15-15/src/main.rs:here}}
Listing 15-15: Attempting to call the drop
method from
the Drop
trait manually to clean up early
When we try to compile this code, we’ll get this error:
{{#include ../listings/ch15-smart-pointers/listing-15-15/output.txt}}
This error message states that we’re not allowed to explicitly call drop
. The
error message uses the term destructor, which is the general programming term
for a function that cleans up an instance. A destructor is analogous to a
constructor, which creates an instance. The drop
function in Rust is one
particular destructor.
Rust doesn’t let us call drop
explicitly because Rust would still
automatically call drop
on the value at the end of main
. This would cause a
double free error because Rust would be trying to clean up the same value
twice.
We can’t disable the automatic insertion of drop
when a value goes out of
scope, and we can’t call the drop
method explicitly. So, if we need to force
a value to be cleaned up early, we use the std::mem::drop
function.
The std::mem::drop
function is different from the drop
method in the Drop
trait. We call it by passing as an argument the value we want to force drop.
The function is in the prelude, so we can modify main
in Listing 15-15 to
call the drop
function, as shown in Listing 15-16:
Filename: src/main.rs
{{#rustdoc_include ../listings/ch15-smart-pointers/listing-15-16/src/main.rs:here}}
Listing 15-16: Calling std::mem::drop
to explicitly
drop a value before it goes out of scope
Running this code will print the following:
{{#include ../listings/ch15-smart-pointers/listing-15-16/output.txt}}
The text Dropping CustomSmartPointer with data `some data`!
is printed
between the CustomSmartPointer created.
and CustomSmartPointer dropped before the end of main.
text, showing that the drop
method code is called to
drop c
at that point.
You can use code specified in a Drop
trait implementation in many ways to
make cleanup convenient and safe: for instance, you could use it to create your
own memory allocator! With the Drop
trait and Rust’s ownership system, you
don’t have to remember to clean up because Rust does it automatically.
You also don’t have to worry about problems resulting from accidentally
cleaning up values still in use: the ownership system that makes sure
references are always valid also ensures that drop
gets called only once when
the value is no longer being used.
Now that we’ve examined Box<T>
and some of the characteristics of smart
pointers, let’s look at a few other smart pointers defined in the standard
library.