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Meeting: October 2, 2019 #55
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I won't be around tomorrow, but I feel like I should mention something regarding placement new since I opened the issue and it's on the agenda. I'm not blocked by not having this feature, nor am I convinced this is a "must fix," even if it's a feature I'd like to have. (I'm a fan of static allocating object pools in order to avoid dynamic allocation.) I left some thoughts in #48 |
Status of raw-window-handle? |
it says i'm not allowed to join the call >_> |
We'll use https://hangouts.google.com/call/4qS8qRXEEQVQO-8ZWsV9AEEE today I guess |
If we have extra time, https://gfx-rs.github.io/2019/10/01/update.html |
Meeting notes (10/02) Attendance:
(If I am missing your Github handle and you attended, please post a reaction) Previous action items:
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hey, that's me 👋 |
update, GLFW already supports raw-window-handle it seems, PistonDevelopers/glfw-rs#421 |
Next issue meeting is here, and we have the minutes in, so I'm closing this #59 I'll try to upload the recording within the next day. |
Can't find the "https://github.com/amethyst/amethyst/wiki/Other-Game-Engines-in-Rust" page anywhere in this repo; if I hit the I REALLY WANT to volunteer for cpal performance improvements but it is among one of many things I can't commit to just now... |
@icefoxen why not just create PRs? Or is there no longer a maintainer for cpal? |
"among one of many things I can't commit to just now" implies, to me, lack of time more than anything else. |
Ah, ambiguity.. |
Yep, I meant it as @Lokathor said. |
Action Items From Last Meeting
wg
PRscpal
latency issues (low-handing fruit?), thecpal
/rodio
workload split.The text was updated successfully, but these errors were encountered: